antoniou79
be583aaa8b
BLADERUNNER: Early subtitles queuing system
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To be used for secondary subtitles, for displaying developer commentary
2022-07-06 17:19:59 +03:00
antoniou79
42a0025aed
BLADERUNNER: Support secondary subtitles
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Main for debugging and fun stats in shooting range and VK test for now
2022-06-30 01:00:06 +03:00
Eugene Sandulenko
abea37c9bb
ALL: Update ScummVM project license to GPLv3+
2021-12-26 18:48:43 +01:00
antoniou79
f3113cf45d
BLADERUNNER: More precise naming for time delay vars and parameters
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Also use u suffix for unsigned int literal parameters (WIP)
2021-06-14 16:27:19 +03:00
antoniou79
45448f93da
BLADERUNNER: Fix for when talking characters get interrupted
2020-12-20 18:10:08 +02:00
antoniou79
c3fe087fa3
BLADERUNNER: Fix rogue hotspot in UG12
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A chair from another scene was somewhere in the background
2020-12-20 16:07:52 +02:00
antoniou79
2704847e65
BLADERUNNER: Add script function Player_Has_Control()
2020-09-04 23:35:34 +03:00
Thanasis Antoniou
c19336e469
BLADERUNNER: Prevent cause assertion fault and no subtitles for #11294
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Bug #11294 is a case where output audio hardware is disabled
If the output sound device is disabled or no hardware output device is connected (eg. Windows 10 may disable output audio hardware when no output device is attached/available), then the game should still be playable. We now use the duration of the tracks (in ms) to detect a track's ending.
Also isReady is checked for mixer when playing VQA videos (it wasn't before).
2020-02-18 00:58:53 +02:00
Thanasis Antoniou
8c771b4883
BLADERUNNER: Fix barrel flame glitch in loops from DR04 to DR01
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Also add explicit set density for fog in UG01 when steam is enabled
2020-02-04 17:55:27 +02:00
Thanasis Antoniou
a6401e8dac
BLADERUNNER: Fix Hasan behavior post Act 2
2019-09-08 15:05:03 +03:00
Thanasis Antoniou
af9ec2f691
BLADERUNNER: Revert uint32 vars to int32 if they could be init to -1
2019-07-22 01:09:23 +03:00
Thanasis Antoniou
caa4578add
BLADERUNNER: Use unsigned 32bit diff for time durations
2019-07-17 19:09:15 +03:00
Thanasis Antoniou
b4ee8fe294
BLADERUNNER: VK both Runciter and Grigorian is now possible
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For restored content version
2019-06-25 01:54:51 +03:00
Thanasis Antoniou
d4855a64b3
BLADERUNNER: Add methods to skip screen effects
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Also enhanced functionality for debugger's cmdDraw, allowing to draw isolated objects
2019-05-21 22:13:45 +03:00
Thanasis Antoniou
618d48dde8
BLADERUNNER: Mainframe talkie restored
2019-05-13 03:29:00 +03:00
Thanasis Antoniou
db0020c55f
BLADERUNNER: Another fix for confess to Guzza
2019-05-08 22:58:04 +03:00
Thanasis Antoniou
a663930dd0
BLADERUNNER: Named constants for animationIds P01
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Part one of using named constants for model animations
2019-04-20 17:33:39 +03:00
Thanasis Antoniou
f04705084c
BLADERUNNER: Support wait for dialogue queues to finish
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Fixes a Crazylegs bug where he can interrupt himself
Could probably be used elsewhere if there are any other such cases.
2019-04-04 21:03:10 +03:00
Thanasis Antoniou
717705f7c9
BLADERUNNER: Fixes and cleanup for Police Maze A
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Only fixes for rooms PS10, PS11. A few cases may need revising.
There are a few cases that a target may reset after being shot and they seem buggy but they could also be intended. So, that's for a second pass to decide.
2019-03-18 17:07:10 +02:00
Peter Kohaut
cd43b7a11a
BLADERUNNER: Cleanup of walking code
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Fixed missing "must reach" in a actorwalk::tick
2019-02-02 00:50:16 +01:00
Peter Kohaut
7f421be835
BLADERUNNER: Fixed small issue in combat calculation
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Better variable names in actor combat classes.
2019-01-28 20:45:59 +01:00
Peter Kohaut
364a2aa0fb
BLADERUNNER: More game constants
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Added Region_Check functionality
Code cleanup
2019-01-21 22:03:01 +01:00
Peter Kohaut
0c7077cab9
BLADERUNNER: Added debugging output for scripts
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Also added last few missing script commands.
2019-01-12 18:16:52 +01:00
Peter Kohaut
5e9985bd6e
BLADERUNNER: Load game methods
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save methods update
replaced few char* with Common::String
changed few pointers to references
2018-03-24 17:28:34 +01:00
Peter Kohaut
a70c59f90d
BLADERUNNER: PoliceMaze fix & constants
2018-03-24 16:52:09 +01:00
Eugene Sandulenko
5a94c42e80
BLADERUNNER: Implement PoliceMaze::tick()
2018-03-24 02:45:26 +01:00
Eugene Sandulenko
a284213aa0
BLADERUNNER: Implement PoliceMaze hooks
2018-03-24 02:45:26 +01:00
Peter Kohaut
5b50bad5e9
BLADERUNNER: Fixed compilation warnings
2018-03-17 17:07:51 +01:00
Peter Kohaut
19d9e4cec8
BLADERUNNER: Added combat
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Math cleanup
Fixed obstacle detection
2018-03-17 16:42:25 +01:00
Eugene Sandulenko
a656480092
BLADERUNNER: Added Izo actor (incomplete)
2018-03-15 23:44:53 +01:00
Eugene Sandulenko
d15199aef5
BLADERUNNER: Added most of Steele actor
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ChangeAnimationMode is NOT done
2018-03-11 17:52:39 +01:00
Peter Kohaut
2a0bdd7df8
BLADERUNNER: Added stairs & ladder support
2018-03-06 21:12:52 +01:00
Peter Kohaut
e232f13f5d
BLADERUNNER: Added Zuben actor
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Fixed animation position update
Added goal & anim commands to console
2018-03-06 00:29:20 +01:00
Peter Kohaut
817cb5d7e1
BLADERUNNER: More game constants
2018-02-13 23:08:37 +01:00
Peter Kohaut
0b484d51b8
BLADERUNNER: VK interface
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Code unification
Removed few memory leaks
2018-02-10 21:01:15 +01:00
Peter Kohaut
59eeadc6ac
BLADERUNNER: Added more game constants
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Code formatting
2018-02-05 20:17:55 +01:00
Peter Kohaut
6e9a340640
BLADERUNNER: ESPER interface
2018-02-04 17:34:43 +01:00
Thomas Fach-Pedersen
270b691b27
BLADERUNNER: Remove simple walking hack
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Rename previously unnamed walking parameter 'interruptible'
2018-01-29 21:52:17 +01:00
Peter Kohaut
1e5f9d3078
BLADERUNNER: Added basic KIA interface
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Settings works
Help works
Clue database works
Fixed code for inserting objects into scene
Reorganization of few files
Unification & code formatting of few older files
2018-01-28 10:57:16 +01:00
Peter Kohaut
f79d8cc1fe
BLADERUNNER: Added music support & added Maggie
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added async walking
named some of the game flags & variables
renamed aesc to screen effects
2017-09-10 20:55:30 +02:00
Peter Kohaut
0da18320af
BLADERUNNER: Added audio mixer & various fixes
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Audio mixer is supporting fading and pan animation
Added support for skipping speech by pressing Return
Added proper support for ambient sounds
Added more code to the dialogue menu
Added tooltips to the Spinner
Fixed calculation of volume and pan of walk steps
Code cleanup & formatting
2017-08-24 23:43:47 +02:00
Thomas Fach-Pedersen
d67e06c7b2
BLADERUNNER: Add support for elevators
2017-08-24 22:34:50 +02:00
Thomas Fach-Pedersen
a4c7992388
BLADERUNNER: Add Dialogue Menu
2017-08-22 19:02:37 +02:00
Peter Kohaut
5e279ac055
BLADERUNNER: added Leon AI script
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Happy incept day Leon!
2017-04-10 10:49:07 +02:00
Peter Kohaut
027dc4c38c
BLADERUNNER: fixed lighting cache
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actors can be now partially illuminated (per slice), it iss visible in scene rc02 in the right part of the room
2017-04-02 18:19:26 +02:00
Peter Kohaut
96a5a1c8bb
BLADERUNNER: fixed warnings
2017-03-29 02:34:22 +02:00
Peter Kohaut
baeb412272
BLADERUNNER: fixed compilation without c++11
2017-03-29 02:10:27 +02:00
Peter Kohaut
d42b39817d
BLADERUNNER: introduced some game constants
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Game script are more readable now
Fixed name of Officer Leary
2017-03-29 01:55:06 +02:00
Peter Kohaut
1c083fe000
BLADERUNNER: Reorganized script files
2017-03-23 16:20:10 +01:00
Peter Kohaut
52476b0778
BLADERUNNER: Added more functionality to movement track
2017-03-23 00:25:38 +01:00