Eugene Sandulenko
abea37c9bb
ALL: Update ScummVM project license to GPLv3+
2021-12-26 18:48:43 +01:00
Thanasis Antoniou
cd076b26ae
BLADERUNNER: Using preincrement and pre-decrease where possible
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In case the compiler won't optimize such cases
2020-02-24 21:24:06 +02:00
Thanasis Antoniou
509738bb49
BLADERUNNER: Fix seg fault at load from ScummVM menu
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Happened if player was clicking mouse furiously while loading from the ScummVM GUI
2019-07-14 02:18:34 +03:00
Thanasis Antoniou
a81e3add2f
BLADERUNNER: JANITORIAL: Code formatting fixes
2019-06-28 15:30:44 +03:00
Thanasis Antoniou
717705f7c9
BLADERUNNER: Fixes and cleanup for Police Maze A
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Only fixes for rooms PS10, PS11. A few cases may need revising.
There are a few cases that a target may reset after being shot and they seem buggy but they could also be intended. So, that's for a second pass to decide.
2019-03-18 17:07:10 +02:00
Peter Kohaut
9c25be9121
BLADERUNNER: Cleanup of TODO notes
2019-03-04 19:43:36 +01:00
Peter Kohaut
4886b0581e
BLADERUNNER: Fix Coverity issues
2019-02-20 23:02:05 +01:00
Peter Kohaut
d8eb3c14a4
BLADERUNNER: Removal of memory leaks
2019-02-12 23:07:14 +01:00
Peter Kohaut
364a2aa0fb
BLADERUNNER: More game constants
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Added Region_Check functionality
Code cleanup
2019-01-21 22:03:01 +01:00
Thomas Fach-Pedersen
e3363635cb
BLADERUNNER: Implement obstacle polygon merging
2018-05-07 19:17:13 +02:00
Peter Kohaut
7090841ccc
BLADERUNNER: Support for running
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Fixed Runciter idle state
Fixed movement track delay
Basic combat support
2018-02-18 22:20:16 +01:00
Peter Kohaut
0b484d51b8
BLADERUNNER: VK interface
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Code unification
Removed few memory leaks
2018-02-10 21:01:15 +01:00