Commit Graph
12 Commits
Author SHA1 Message Date
Eugene Sandulenko abea37c9bb ALL: Update ScummVM project license to GPLv3+ 2021-12-26 18:48:43 +01:00
Thanasis Antoniou cd076b26ae BLADERUNNER: Using preincrement and pre-decrease where possible
In case the compiler won't optimize such cases
2020-02-24 21:24:06 +02:00
Thanasis Antoniou 509738bb49 BLADERUNNER: Fix seg fault at load from ScummVM menu
Happened if player was clicking mouse furiously while loading from the ScummVM GUI
2019-07-14 02:18:34 +03:00
Thanasis Antoniou a81e3add2f BLADERUNNER: JANITORIAL: Code formatting fixes 2019-06-28 15:30:44 +03:00
Thanasis Antoniou 717705f7c9 BLADERUNNER: Fixes and cleanup for Police Maze A
Only fixes for rooms PS10, PS11. A few cases may need revising.

There are a few cases that a target may reset after being shot and they seem buggy but they could also be intended. So, that's for a second pass to decide.
2019-03-18 17:07:10 +02:00
Peter Kohaut 9c25be9121 BLADERUNNER: Cleanup of TODO notes 2019-03-04 19:43:36 +01:00
Peter Kohaut 4886b0581e BLADERUNNER: Fix Coverity issues 2019-02-20 23:02:05 +01:00
Peter Kohaut d8eb3c14a4 BLADERUNNER: Removal of memory leaks 2019-02-12 23:07:14 +01:00
Peter Kohaut 364a2aa0fb BLADERUNNER: More game constants
Added Region_Check functionality
Code cleanup
2019-01-21 22:03:01 +01:00
Thomas Fach-Pedersen e3363635cb BLADERUNNER: Implement obstacle polygon merging 2018-05-07 19:17:13 +02:00
Peter Kohaut 7090841ccc BLADERUNNER: Support for running
Fixed Runciter idle state
Fixed movement track delay
Basic combat support
2018-02-18 22:20:16 +01:00
Peter Kohaut 0b484d51b8 BLADERUNNER: VK interface
Code unification
Removed few memory leaks
2018-02-10 21:01:15 +01:00