Commit Graph
25 Commits
Author SHA1 Message Date
antoniou79 42a0025aed BLADERUNNER: Support secondary subtitles
Main for debugging and fun stats in shooting range and VK test for now
2022-06-30 01:00:06 +03:00
Eugene Sandulenko abea37c9bb ALL: Update ScummVM project license to GPLv3+ 2021-12-26 18:48:43 +01:00
antoniou79 f3113cf45d BLADERUNNER: More precise naming for time delay vars and parameters
Also use u suffix for unsigned int literal parameters (WIP)
2021-06-14 16:27:19 +03:00
Thanasis Antoniou 7e41916be8 BLADERUNNER: fix code for targetStateMZ in PS11-PS13 (codacy) 2019-07-23 15:20:27 +03:00
Thanasis Antoniou 074baf9b26 BLADERUNNER: Use booleans in walk functions
And a few more (not all yet) methods that had 1, 0 instead of true, false
2019-05-09 15:15:33 +03:00
Thanasis Antoniou 8787bbb390 BLADERUNNER: fix for Clovis being stuck at BB11
This is a possible bugfix, hopefully it will be enough

The bug occurs when skipping fast through the dialogue of Clovis with Sadik at BB11 rooftop. But it does not happen always. I've managed to capture the case when this happens a few times (_animationState == 0 switch clause), but I'm unsure if there are other unhandled _animationState values that would cause this.
2019-05-05 14:33:04 +03:00
Thanasis Antoniou a663930dd0 BLADERUNNER: Named constants for animationIds P01
Part one of using named constants for model animations
2019-04-20 17:33:39 +03:00
Thanasis Antoniou 9c0c249a96 BLADERUNNER: Cleaned up Ambient_Sounds_Add_Sound calls 2019-04-06 19:22:01 +03:00
Thanasis Antoniou 4e75b7e6b7 BLADERUNNER: Cleanup for looping sounds
Completed Add, Adjust and Remove Looping_Sound(), Pending Ambient_Sounds_Add_Sound
2019-04-06 00:02:32 +03:00
Thanasis Antoniou a0beaa6f4e BLADERUNNER: SFX named constants and MissSound fix
Still pending cleaning up Ambient_Sounds_Add_Sound and Ambient_Sounds_Add_Looping_Sound calls
2019-04-05 21:35:55 +03:00
Thanasis Antoniou e898ed379f BLADERUNNER: Final pass on the maze
Removed bell on enemy reveal, brought back original special targets

Also reverted to original fast targets even though they are probably unfair. And commented out the score subtitle.
2019-03-23 03:26:10 +02:00
Thanasis Antoniou d15a5d4578 BLADERUNNER: More fixes for the shooting range
Special targets not yet restored. Fixed a target overlap on PS13, and bad orientation of a target in PS11 and one in PS13.

Special ding sound will be removed in the final pass of the maze code, when special targets will be restored too, and also fast targets will be restore to being fast or faster than they are now.
2019-03-21 19:19:52 +02:00
Thanasis Antoniou 120955b9a2 BLADERUNNER: Fixes and cleanup for Police Maze C
First pass of all rooms is complete. A second pass is pending where the special targets will be restored
2019-03-20 14:06:18 +02:00
Thanasis Antoniou c785512f2a BLADERUNNER: Fixes and cleanup for Police Maze B
Mainly PS12. Also added some early info on how maze score works

The special target cases are marked as bugs and will be restored on a second pass. For now we need to verify that the highest score of 80 points is achievable if all targets are normal ones.
2019-03-19 15:34:50 +02:00
Thanasis Antoniou 717705f7c9 BLADERUNNER: Fixes and cleanup for Police Maze A
Only fixes for rooms PS10, PS11. A few cases may need revising.

There are a few cases that a target may reset after being shot and they seem buggy but they could also be intended. So, that's for a second pass to decide.
2019-03-18 17:07:10 +02:00
Peter Kohaut 1e6720b8be BLADERUNNER: Clean-up of PS13 target scripts 2019-03-11 21:36:16 +01:00
Peter Kohaut 364a2aa0fb BLADERUNNER: More game constants
Added Region_Check functionality
Code cleanup
2019-01-21 22:03:01 +01:00
Peter Kohaut eb84113222 BLADERUNNER: More variable names in the game scripts 2019-01-13 21:06:58 +01:00
Eugene Sandulenko a284213aa0 BLADERUNNER: Implement PoliceMaze hooks 2018-03-24 02:45:26 +01:00
Thomas Fach-Pedersen 5f5cee2be3 BLADERUNNER: Round coordinates to two decimals
Also fixes a couple of typos.
2018-03-18 20:36:11 +01:00
Peter Kohaut 001f58ce61 BLADERUNNER: Added Klein actor
added more constants
fixed bug in checking actor scene
2018-03-07 22:28:06 +01:00
Peter Kohaut 0b484d51b8 BLADERUNNER: VK interface
Code unification
Removed few memory leaks
2018-02-10 21:01:15 +01:00
Peter Kohaut 59eeadc6ac BLADERUNNER: Added more game constants
Code formatting
2018-02-05 20:17:55 +01:00
Peter Kohaut d42b39817d BLADERUNNER: introduced some game constants
Game script are more readable now
Fixed name of Officer Leary
2017-03-29 01:55:06 +02:00
Peter Kohaut 1c083fe000 BLADERUNNER: Reorganized script files 2017-03-23 16:20:10 +01:00