Eugene Sandulenko
abea37c9bb
ALL: Update ScummVM project license to GPLv3+
2021-12-26 18:48:43 +01:00
antoniou79
f3113cf45d
BLADERUNNER: More precise naming for time delay vars and parameters
...
Also use u suffix for unsigned int literal parameters (WIP)
2021-06-14 16:27:19 +03:00
antoniou79
4e32ee564f
BLADERUNNER: Rename two flags and add some comments
...
Related to Guzza's dialogue in PS4
2021-06-12 14:58:07 +03:00
Thanasis Antoniou
03521f7ab9
BLADERUNNER: Fix bug and inconsitency with weapons forms
2020-02-04 17:55:28 +02:00
antoniou79
e263207ba1
BLADERUNNER: Restore bits of Guzza dialogue
2019-08-18 13:32:39 +03:00
Thanasis Antoniou
438a6223cb
BLADERUNNER: Fix photographer bug and awry clickables
2019-06-01 21:36:46 +03:00
Thanasis Antoniou
674e44f55b
BLADERUNNER: Howie Lee AI and Leary overlap fixes
2019-05-17 14:26:49 +03:00
Thanasis Antoniou
074baf9b26
BLADERUNNER: Use booleans in walk functions
...
And a few more (not all yet) methods that had 1, 0 instead of true, false
2019-05-09 15:15:33 +03:00
Thanasis Antoniou
db0020c55f
BLADERUNNER: Another fix for confess to Guzza
2019-05-08 22:58:04 +03:00
Thanasis Antoniou
782488f981
BLADERUNNER: Remove most of custom PS04 transition
...
It didn't work out quite well
2019-05-08 09:42:25 +03:00
Thierry Crozat
5a519e19c6
BLADERUNNER: Fix compilation with non-c++11 compilers
2019-05-07 23:54:40 +01:00
antoniou79
74936020ec
BLADERUNNER: fix Guzza, PS03, PS04, PS01
...
Also, added a custom transition when Guzza calls in for favors
Still pending: in PS03 some actors may blink out of existence (happened to
officer Grayford)
2019-05-08 00:52:21 +03:00
antoniou79
d4d521b562
BLADERUNNER: Chess, keyboard, and clues bug fixes
2019-04-29 15:27:47 +03:00
Peter Kohaut
ee2dcf6375
BLADERUNNER: Make the cut content a runtime option
...
Player can choose to use or not the restored cut content.
Does not affect fixed bugs in original game.
2019-04-25 23:39:31 +02:00
Thanasis Antoniou
0ba4e56168
BLADERUNNER: Named constants for model animations P02
2019-04-24 15:13:26 +03:00
Thanasis Antoniou
a663930dd0
BLADERUNNER: Named constants for animationIds P01
...
Part one of using named constants for model animations
2019-04-20 17:33:39 +03:00
Thanasis Antoniou
9c0c249a96
BLADERUNNER: Cleaned up Ambient_Sounds_Add_Sound calls
2019-04-06 19:22:01 +03:00
Thanasis Antoniou
4e75b7e6b7
BLADERUNNER: Cleanup for looping sounds
...
Completed Add, Adjust and Remove Looping_Sound(), Pending Ambient_Sounds_Add_Sound
2019-04-06 00:02:32 +03:00
Thanasis Antoniou
1c6905217e
BLADERUNNER: Marking cut content with BLADERUNNER_RESTORED_CUT_CONTENT macro
...
Enabled by default.
Currently, only restored content is the death rattle sound for Moraji and Zuben, and the dialogue of Guzza denying McCoy an advance
2019-03-10 18:02:05 +02:00
Thanasis Antoniou
9c562da4ed
BLADERUNNER: retirement bounty exploit fix
...
And small dialogue bits with Guzza when reporting in now only play in Act 1 where they make sense.
Also, don't allow McCoy to get the retirement bonus twice in Act 1. Also don't allow him to get money (100 cy) from Guzza if he has enough (>=300).
2019-03-04 16:53:23 +02:00
Peter Kohaut
49d01c3c13
BLADERUNNER: Cleanup of Dektora chase related scripts
2019-01-31 21:27:31 +01:00
Peter Kohaut
bc7713e040
BLADERUNNER: Cleanup of Police station scripts for chapter 1 & 2
2019-01-27 11:48:59 +01:00
Peter Kohaut
2cc09b6b10
BLADERUNNER: Fixes for game scripts & cleanup
2019-01-24 23:05:13 +01:00
Peter Kohaut
364a2aa0fb
BLADERUNNER: More game constants
...
Added Region_Check functionality
Code cleanup
2019-01-21 22:03:01 +01:00
Peter Kohaut
5e2fb6fb26
BLADERUNNER: More variable names in the game scripts
...
Fixed some errors as well
2019-01-19 23:15:41 +01:00
Peter Kohaut
adf741a5cb
BLADERUNNER: More variable names in the game scripts
2019-01-15 08:35:46 +01:00
Peter Kohaut
eb84113222
BLADERUNNER: More variable names in the game scripts
2019-01-13 21:06:58 +01:00
Peter Kohaut
0c7077cab9
BLADERUNNER: Added debugging output for scripts
...
Also added last few missing script commands.
2019-01-12 18:16:52 +01:00
Peter Kohaut
817cb5d7e1
BLADERUNNER: More game constants
2018-02-13 23:08:37 +01:00
Peter Kohaut
0b484d51b8
BLADERUNNER: VK interface
...
Code unification
Removed few memory leaks
2018-02-10 21:01:15 +01:00
Peter Kohaut
59eeadc6ac
BLADERUNNER: Added more game constants
...
Code formatting
2018-02-05 20:17:55 +01:00
Peter Kohaut
d42b39817d
BLADERUNNER: introduced some game constants
...
Game script are more readable now
Fixed name of Officer Leary
2017-03-29 01:55:06 +02:00
Peter Kohaut
1c083fe000
BLADERUNNER: Reorganized script files
2017-03-23 16:20:10 +01:00