Commit Graph
33 Commits
Author SHA1 Message Date
Eugene Sandulenko abea37c9bb ALL: Update ScummVM project license to GPLv3+ 2021-12-26 18:48:43 +01:00
antoniou79 f3113cf45d BLADERUNNER: More precise naming for time delay vars and parameters
Also use u suffix for unsigned int literal parameters (WIP)
2021-06-14 16:27:19 +03:00
antoniou79 4e32ee564f BLADERUNNER: Rename two flags and add some comments
Related to Guzza's dialogue in PS4
2021-06-12 14:58:07 +03:00
Thanasis Antoniou 03521f7ab9 BLADERUNNER: Fix bug and inconsitency with weapons forms 2020-02-04 17:55:28 +02:00
antoniou79 e263207ba1 BLADERUNNER: Restore bits of Guzza dialogue 2019-08-18 13:32:39 +03:00
Thanasis Antoniou 438a6223cb BLADERUNNER: Fix photographer bug and awry clickables 2019-06-01 21:36:46 +03:00
Thanasis Antoniou 674e44f55b BLADERUNNER: Howie Lee AI and Leary overlap fixes 2019-05-17 14:26:49 +03:00
Thanasis Antoniou 074baf9b26 BLADERUNNER: Use booleans in walk functions
And a few more (not all yet) methods that had 1, 0 instead of true, false
2019-05-09 15:15:33 +03:00
Thanasis Antoniou db0020c55f BLADERUNNER: Another fix for confess to Guzza 2019-05-08 22:58:04 +03:00
Thanasis Antoniou 782488f981 BLADERUNNER: Remove most of custom PS04 transition
It didn't work out quite well
2019-05-08 09:42:25 +03:00
Thierry Crozat 5a519e19c6 BLADERUNNER: Fix compilation with non-c++11 compilers 2019-05-07 23:54:40 +01:00
antoniou79 74936020ec BLADERUNNER: fix Guzza, PS03, PS04, PS01
Also, added a custom transition when Guzza calls in for favors

Still pending: in PS03 some actors may blink out of existence (happened to
officer Grayford)
2019-05-08 00:52:21 +03:00
antoniou79 d4d521b562 BLADERUNNER: Chess, keyboard, and clues bug fixes 2019-04-29 15:27:47 +03:00
Peter Kohaut ee2dcf6375 BLADERUNNER: Make the cut content a runtime option
Player can choose to use or not the restored cut content.
Does not affect fixed bugs in original game.
2019-04-25 23:39:31 +02:00
Thanasis Antoniou 0ba4e56168 BLADERUNNER: Named constants for model animations P02 2019-04-24 15:13:26 +03:00
Thanasis Antoniou a663930dd0 BLADERUNNER: Named constants for animationIds P01
Part one of using named constants for model animations
2019-04-20 17:33:39 +03:00
Thanasis Antoniou 9c0c249a96 BLADERUNNER: Cleaned up Ambient_Sounds_Add_Sound calls 2019-04-06 19:22:01 +03:00
Thanasis Antoniou 4e75b7e6b7 BLADERUNNER: Cleanup for looping sounds
Completed Add, Adjust and Remove Looping_Sound(), Pending Ambient_Sounds_Add_Sound
2019-04-06 00:02:32 +03:00
Thanasis Antoniou 1c6905217e BLADERUNNER: Marking cut content with BLADERUNNER_RESTORED_CUT_CONTENT macro
Enabled by default.

Currently, only restored content is the death rattle sound for Moraji and Zuben, and the dialogue of Guzza denying McCoy an advance
2019-03-10 18:02:05 +02:00
Thanasis Antoniou 9c562da4ed BLADERUNNER: retirement bounty exploit fix
And small dialogue bits with Guzza when reporting in now only play in Act 1 where they make sense.

Also, don't allow McCoy to get the retirement bonus twice in Act 1. Also don't allow him to get money (100 cy) from Guzza if he has enough (>=300).
2019-03-04 16:53:23 +02:00
Peter Kohaut 49d01c3c13 BLADERUNNER: Cleanup of Dektora chase related scripts 2019-01-31 21:27:31 +01:00
Peter Kohaut bc7713e040 BLADERUNNER: Cleanup of Police station scripts for chapter 1 & 2 2019-01-27 11:48:59 +01:00
Peter Kohaut 2cc09b6b10 BLADERUNNER: Fixes for game scripts & cleanup 2019-01-24 23:05:13 +01:00
Peter Kohaut 364a2aa0fb BLADERUNNER: More game constants
Added Region_Check functionality
Code cleanup
2019-01-21 22:03:01 +01:00
Peter Kohaut 5e2fb6fb26 BLADERUNNER: More variable names in the game scripts
Fixed some errors as well
2019-01-19 23:15:41 +01:00
Peter Kohaut adf741a5cb BLADERUNNER: More variable names in the game scripts 2019-01-15 08:35:46 +01:00
Peter Kohaut eb84113222 BLADERUNNER: More variable names in the game scripts 2019-01-13 21:06:58 +01:00
Peter Kohaut 0c7077cab9 BLADERUNNER: Added debugging output for scripts
Also added last few missing script commands.
2019-01-12 18:16:52 +01:00
Peter Kohaut 817cb5d7e1 BLADERUNNER: More game constants 2018-02-13 23:08:37 +01:00
Peter Kohaut 0b484d51b8 BLADERUNNER: VK interface
Code unification
Removed few memory leaks
2018-02-10 21:01:15 +01:00
Peter Kohaut 59eeadc6ac BLADERUNNER: Added more game constants
Code formatting
2018-02-05 20:17:55 +01:00
Peter Kohaut d42b39817d BLADERUNNER: introduced some game constants
Game script are more readable now
Fixed name of Officer Leary
2017-03-29 01:55:06 +02:00
Peter Kohaut 1c083fe000 BLADERUNNER: Reorganized script files 2017-03-23 16:20:10 +01:00