Commit Graph
27 Commits
Author SHA1 Message Date
Eugene Sandulenko abea37c9bb ALL: Update ScummVM project license to GPLv3+ 2021-12-26 18:48:43 +01:00
antoniou79 7a2a53b9ff BLADERUNNER: RESTORED CONTENT: Start some music at random second 2021-06-14 16:27:19 +03:00
antoniou79 ba5e103a29 BLADERUNNER: Fix comment (clue instead of quote) 2021-05-29 19:05:31 +03:00
antoniou79 b4da2ca867 BLADERUNNER: Add notes and comments about clues
Also fix some minor spelling (kSuspectDekora) and capitalization issues (kClueClovisflowers)
2021-05-29 18:56:45 +03:00
Thanasis Antoniou cd076b26ae BLADERUNNER: Using preincrement and pre-decrease where possible
In case the compiler won't optimize such cases
2020-02-24 21:24:06 +02:00
Thanasis Antoniou 074baf9b26 BLADERUNNER: Use booleans in walk functions
And a few more (not all yet) methods that had 1, 0 instead of true, false
2019-05-09 15:15:33 +03:00
Thanasis Antoniou 0ba4e56168 BLADERUNNER: Named constants for model animations P02 2019-04-24 15:13:26 +03:00
Thanasis Antoniou a663930dd0 BLADERUNNER: Named constants for animationIds P01
Part one of using named constants for model animations
2019-04-20 17:33:39 +03:00
Thanasis Antoniou b3e4aa1464 BLADERUNNER: Bugfix for Early Q music fadeout
And an additional bug fix for gravel footstep sounds

And I added some comments for marking the unused SFX sounds in game_constants.h
2019-04-07 17:37:40 +03:00
Thanasis Antoniou 9c0c249a96 BLADERUNNER: Cleaned up Ambient_Sounds_Add_Sound calls 2019-04-06 19:22:01 +03:00
Thanasis Antoniou 4e75b7e6b7 BLADERUNNER: Cleanup for looping sounds
Completed Add, Adjust and Remove Looping_Sound(), Pending Ambient_Sounds_Add_Sound
2019-04-06 00:02:32 +03:00
Thanasis Antoniou a0beaa6f4e BLADERUNNER: SFX named constants and MissSound fix
Still pending cleaning up Ambient_Sounds_Add_Sound and Ambient_Sounds_Add_Looping_Sound calls
2019-04-05 21:35:55 +03:00
Thanasis Antoniou 29762a6731 BLADERUNNER: Fix no music at Dektora dance outtake
Also add constants for all music tracks
2019-03-31 17:53:57 +03:00
Peter Kohaut 3fc1fbb8da BLADERUNNER: Clean up of Dektora script 2019-01-31 21:27:31 +01:00
Peter Kohaut b16b26ac72 BLADERUNNER: Clean up NR04 and related scripts 2019-01-31 21:27:31 +01:00
Peter Kohaut 2e9c4bfdc1 BLADERUNNER: Cleanup of back EarlyQ's scenes scripts 2019-01-29 23:37:09 +01:00
Peter Kohaut 2c3af4b8e9 BLADERUNNER: Cleanup of front EarlyQ's scenes scripts 2019-01-29 23:36:29 +01:00
Peter Kohaut 2cc09b6b10 BLADERUNNER: Fixes for game scripts & cleanup 2019-01-24 23:05:13 +01:00
Peter Kohaut 364a2aa0fb BLADERUNNER: More game constants
Added Region_Check functionality
Code cleanup
2019-01-21 22:03:01 +01:00
Peter Kohaut 5e2fb6fb26 BLADERUNNER: More variable names in the game scripts
Fixed some errors as well
2019-01-19 23:15:41 +01:00
Peter Kohaut adf741a5cb BLADERUNNER: More variable names in the game scripts 2019-01-15 08:35:46 +01:00
Adrian Frühwirth c7f3416daa JANITORIAL: Remove trailing whitespace 2018-05-20 23:40:20 +02:00
Peter Kohaut 1d9a248abe BLADERUNNER: Fixed more Coverity issues 2018-02-12 20:57:26 +01:00
Peter Kohaut 0b484d51b8 BLADERUNNER: VK interface
Code unification
Removed few memory leaks
2018-02-10 21:01:15 +01:00
Peter Kohaut 59eeadc6ac BLADERUNNER: Added more game constants
Code formatting
2018-02-05 20:17:55 +01:00
Peter Kohaut d42b39817d BLADERUNNER: introduced some game constants
Game script are more readable now
Fixed name of Officer Leary
2017-03-29 01:55:06 +02:00
Peter Kohaut 1c083fe000 BLADERUNNER: Reorganized script files 2017-03-23 16:20:10 +01:00