Eugene Sandulenko
abea37c9bb
ALL: Update ScummVM project license to GPLv3+
2021-12-26 18:48:43 +01:00
antoniou79
73a7cbde44
BLADERUNNER: RESTOREDCONTENT: NR06 and MA06 extra machine voices
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NR06 door announcer and MA06 elevator voice print identification
Also includes fix for bad flag for statues' comment in NR06
2021-06-30 22:42:58 +03:00
antoniou79
f3113cf45d
BLADERUNNER: More precise naming for time delay vars and parameters
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Also use u suffix for unsigned int literal parameters (WIP)
2021-06-14 16:27:19 +03:00
antoniou79
6d9cb0cf6a
BLADERUNNER: Minor comment fixes
2021-01-27 14:58:34 +02:00
antoniou79
a8b7c9598f
BLADERUNNER: RESTOREDCONTENT: Fix Rachael travelling in Act4
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She should not be moving or walking
She could still be waling when teleporting her to kSetFreeSlotG and subsequently when we put her in MA06 (elevator)
2020-11-18 17:16:13 +02:00
antoniou79
b7c089f489
BLADERUNNER: Restore bits of dialogue for McCoy, Chew, Walls
2019-08-18 21:09:51 +03:00
dafioram
a5cf99e686
BLADERUNNER: Improve variable name ( #1752 )
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Prevent confusion with function.
2019-07-18 09:48:06 +02:00
Thanasis Antoniou
a81e3add2f
BLADERUNNER: JANITORIAL: Code formatting fixes
2019-06-28 15:30:44 +03:00
Thanasis Antoniou
438a6223cb
BLADERUNNER: Fix photographer bug and awry clickables
2019-06-01 21:36:46 +03:00
Thanasis Antoniou
c92d20d28a
BLADERUNNER: Fix freeze for MA06 elevator
2019-05-13 23:20:14 +03:00
Thanasis Antoniou
fa171732e9
BLADERUNNER: Fix broken MA06 elev when cutContent disabled
2019-05-13 22:46:57 +03:00
Thanasis Antoniou
093c18564c
BLADERUNNER: Act 4 meet with Rachael polish
2019-05-13 22:29:26 +03:00
Thanasis Antoniou
074baf9b26
BLADERUNNER: Use booleans in walk functions
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And a few more (not all yet) methods that had 1, 0 instead of true, false
2019-05-09 15:15:33 +03:00
Thanasis Antoniou
782488f981
BLADERUNNER: Remove most of custom PS04 transition
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It didn't work out quite well
2019-05-08 09:42:25 +03:00
Thanasis Antoniou
24bf47a28b
BLADERUNNER: Restoring Rachael related scenes pt1
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Some testing and polishing of animations pending especially with meeting in Act 4
2019-05-06 23:53:43 +03:00
Thanasis Antoniou
083bfd1687
BLADERUNNER: BB01, DR01, NR01 reduce freq of intro scene
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They'll play the first time, but have 33% probability to play on subsequent visits
2019-04-28 00:21:16 +03:00
Thanasis Antoniou
4e75b7e6b7
BLADERUNNER: Cleanup for looping sounds
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Completed Add, Adjust and Remove Looping_Sound(), Pending Ambient_Sounds_Add_Sound
2019-04-06 00:02:32 +03:00
Thanasis Antoniou
a0beaa6f4e
BLADERUNNER: SFX named constants and MissSound fix
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Still pending cleaning up Ambient_Sounds_Add_Sound and Ambient_Sounds_Add_Looping_Sound calls
2019-04-05 21:35:55 +03:00
Peter Kohaut
19d92484fd
BLADERUNNER: Cleanup of scripts at start of chapter 4
2019-02-02 00:50:16 +01:00
Peter Kohaut
eb84113222
BLADERUNNER: More variable names in the game scripts
2019-01-13 21:06:58 +01:00
Peter Kohaut
62b75b9990
BLADERUNNER: Added Generic Walker actors
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Fixed isseue of duplicating items in world
Fixed fog issue with incorrect rendering in special occasions
Added basic debugger console
Refactored looping code for better readability
2018-02-25 22:38:52 +01:00
Peter Kohaut
817cb5d7e1
BLADERUNNER: More game constants
2018-02-13 23:08:37 +01:00
Peter Kohaut
0b484d51b8
BLADERUNNER: VK interface
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Code unification
Removed few memory leaks
2018-02-10 21:01:15 +01:00
Peter Kohaut
59eeadc6ac
BLADERUNNER: Added more game constants
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Code formatting
2018-02-05 20:17:55 +01:00
Peter Kohaut
f79d8cc1fe
BLADERUNNER: Added music support & added Maggie
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added async walking
named some of the game flags & variables
renamed aesc to screen effects
2017-09-10 20:55:30 +02:00
Peter Kohaut
d42b39817d
BLADERUNNER: introduced some game constants
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Game script are more readable now
Fixed name of Officer Leary
2017-03-29 01:55:06 +02:00
Peter Kohaut
1c083fe000
BLADERUNNER: Reorganized script files
2017-03-23 16:20:10 +01:00