Eugene Sandulenko
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abea37c9bb
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ALL: Update ScummVM project license to GPLv3+
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2021-12-26 18:48:43 +01:00 |
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antoniou79
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61625cc2b0
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BLADERUNNER: RESTOREDCONTENT: FLYTRU_E with custom sound
Outtake FLYTRU_E is only available in Act 1
Also only when taking off from McCoy's roof or Police Station and again it's a random chance
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2021-07-02 00:43:40 +03:00 |
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antoniou79
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f3113cf45d
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BLADERUNNER: More precise naming for time delay vars and parameters
Also use u suffix for unsigned int literal parameters (WIP)
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2021-06-14 16:27:19 +03:00 |
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Thanasis Antoniou
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f2c4a39d23
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BLADERUNNER: Note for unused kOuttakeFlyThrough
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2019-07-10 13:59:31 +03:00 |
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Thanasis Antoniou
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9207f7270b
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BLADERUNNER: Hit and Run dispatch clue restored
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2019-05-13 03:29:00 +03:00 |
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Thanasis Antoniou
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074baf9b26
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BLADERUNNER: Use booleans in walk functions
And a few more (not all yet) methods that had 1, 0 instead of true, false
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2019-05-09 15:15:33 +03:00 |
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Thanasis Antoniou
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c72cde3149
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BLADERUNNER: Fix spinner transitions post Act 1
Also restored ascenting outtake when leaving RC01 in Act 1
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2019-04-28 00:21:16 +03:00 |
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Thanasis Antoniou
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083bfd1687
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BLADERUNNER: BB01, DR01, NR01 reduce freq of intro scene
They'll play the first time, but have 33% probability to play on subsequent visits
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2019-04-28 00:21:16 +03:00 |
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Thanasis Antoniou
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9c0c249a96
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BLADERUNNER: Cleaned up Ambient_Sounds_Add_Sound calls
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2019-04-06 19:22:01 +03:00 |
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Thanasis Antoniou
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4e75b7e6b7
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BLADERUNNER: Cleanup for looping sounds
Completed Add, Adjust and Remove Looping_Sound(), Pending Ambient_Sounds_Add_Sound
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2019-04-06 00:02:32 +03:00 |
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Thanasis Antoniou
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a0beaa6f4e
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BLADERUNNER: SFX named constants and MissSound fix
Still pending cleaning up Ambient_Sounds_Add_Sound and Ambient_Sounds_Add_Looping_Sound calls
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2019-04-05 21:35:55 +03:00 |
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Peter Kohaut
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8b849d282f
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BLADERUNNER: Cleanup of Gaff script for chapter 1 & 2
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2019-01-27 11:48:59 +01:00 |
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Peter Kohaut
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2cc09b6b10
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BLADERUNNER: Fixes for game scripts & cleanup
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2019-01-24 23:05:13 +01:00 |
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Peter Kohaut
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5e2fb6fb26
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BLADERUNNER: More variable names in the game scripts
Fixed some errors as well
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2019-01-19 23:15:41 +01:00 |
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Peter Kohaut
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adf741a5cb
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BLADERUNNER: More variable names in the game scripts
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2019-01-15 08:35:46 +01:00 |
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Peter Kohaut
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eb84113222
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BLADERUNNER: More variable names in the game scripts
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2019-01-13 21:06:58 +01:00 |
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Peter Kohaut
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2f0fb70a27
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BLADERUNNER: Fixed enabling combat mode in scripts
Fixed Zuben chase.
Added name of some flags used in the China town.
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2019-01-12 18:16:52 +01:00 |
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Peter Kohaut
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61bc65168a
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BLADERUNNER: Added Gaff actor
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2018-03-08 20:20:57 +01:00 |
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Peter Kohaut
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817cb5d7e1
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BLADERUNNER: More game constants
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2018-02-13 23:08:37 +01:00 |
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Peter Kohaut
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0b484d51b8
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BLADERUNNER: VK interface
Code unification
Removed few memory leaks
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2018-02-10 21:01:15 +01:00 |
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Peter Kohaut
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59eeadc6ac
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BLADERUNNER: Added more game constants
Code formatting
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2018-02-05 20:17:55 +01:00 |
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Peter Kohaut
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f79d8cc1fe
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BLADERUNNER: Added music support & added Maggie
added async walking
named some of the game flags & variables
renamed aesc to screen effects
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2017-09-10 20:55:30 +02:00 |
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Peter Kohaut
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d42b39817d
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BLADERUNNER: introduced some game constants
Game script are more readable now
Fixed name of Officer Leary
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2017-03-29 01:55:06 +02:00 |
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Peter Kohaut
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1c083fe000
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BLADERUNNER: Reorganized script files
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2017-03-23 16:20:10 +01:00 |
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