antoniou79
dc17d7e465
BLADERUNNER: Gracefully handle a case for Grigorian's arrest
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Addresses bug #13727 which only happens in vanilla mode, and only when CDFRAMESx files are used instead of a single HDFRAMES
This bug can happen since by (my) mistake the kClueGrigoriansResources clue could be acquired in vanilla mode in ScummVM 2.5.0, 2.5.1 and 2.6.0.
That clue is supposed to only be part of the restored content mode.
2022-07-19 23:05:12 +03:00
Eugene Sandulenko
abea37c9bb
ALL: Update ScummVM project license to GPLv3+
2021-12-26 18:48:43 +01:00
antoniou79
8749a2bb36
BLADERUNNER: RESTOREDCONTENT: Fix bugs in Crazylegs arrest
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Also restore a few lines for dialogue with Runciter, and a Steele cue
And added notes for bugs to resolve in the future, the BLOND WOMAN dialogue bug with Early Q in particular
2021-08-23 00:09:51 +03:00
antoniou79
6d79769258
BLADERUNNER: RESTOREDCONTENT: Correct heading for Crazylegs in PS09
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Also fix Crazylegs reacting to McCoy drawing his gun in PS09
2021-06-27 18:59:02 +03:00
antoniou79
e2f3583738
BLADERUNNER: RESTORED CONTENT: Crazylegs letter to Dektora
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CrazysInvolvement clue, connected to the ADVERTISEMENT (cut) dialogue option
2021-06-27 15:00:32 +03:00
antoniou79
7a2a53b9ff
BLADERUNNER: RESTORED CONTENT: Start some music at random second
2021-06-14 16:27:19 +03:00
Orgad Shaneh
a05e54f00c
JANITORIAL: Remove trailing whitespaces
2021-05-04 11:46:30 +03:00
antoniou79
c0bcc5438f
BLADERUNNER: Fix logic for asking Crazylegs about Dektora
2021-04-17 01:45:38 +03:00
antoniou79
45448f93da
BLADERUNNER: Fix for when talking characters get interrupted
2020-12-20 18:10:08 +02:00
Thanasis Antoniou
ea3a9f211d
BLADERUNNER: Cleanup of police AI and fix for rat ai
2019-05-19 14:34:01 +03:00
Thanasis Antoniou
074baf9b26
BLADERUNNER: Use booleans in walk functions
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And a few more (not all yet) methods that had 1, 0 instead of true, false
2019-05-09 15:15:33 +03:00
Thanasis Antoniou
0ba4e56168
BLADERUNNER: Named constants for model animations P02
2019-04-24 15:13:26 +03:00
Thanasis Antoniou
7fba5444ee
BLADERUNNER: Don't restart dialogue with offended Larry
2019-04-14 15:59:57 +03:00
Thanasis Antoniou
9c0c249a96
BLADERUNNER: Cleaned up Ambient_Sounds_Add_Sound calls
2019-04-06 19:22:01 +03:00
Thanasis Antoniou
4e75b7e6b7
BLADERUNNER: Cleanup for looping sounds
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Completed Add, Adjust and Remove Looping_Sound(), Pending Ambient_Sounds_Add_Sound
2019-04-06 00:02:32 +03:00
Thanasis Antoniou
a0beaa6f4e
BLADERUNNER: SFX named constants and MissSound fix
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Still pending cleaning up Ambient_Sounds_Add_Sound and Ambient_Sounds_Add_Looping_Sound calls
2019-04-05 21:35:55 +03:00
Thanasis Antoniou
f04705084c
BLADERUNNER: Support wait for dialogue queues to finish
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Fixes a Crazylegs bug where he can interrupt himself
Could probably be used elsewhere if there are any other such cases.
2019-04-04 21:03:10 +03:00
Thanasis Antoniou
29762a6731
BLADERUNNER: Fix no music at Dektora dance outtake
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Also add constants for all music tracks
2019-03-31 17:53:57 +03:00
Peter Kohaut
7061f7cb17
BLADERUNNER: Cleanup for drive away endings scripts
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All ending are achievable
2019-02-07 23:45:41 +01:00
Peter Kohaut
19d92484fd
BLADERUNNER: Cleanup of scripts at start of chapter 4
2019-02-02 00:50:16 +01:00
Peter Kohaut
49d01c3c13
BLADERUNNER: Cleanup of Dektora chase related scripts
2019-01-31 21:27:31 +01:00
Peter Kohaut
3fc1fbb8da
BLADERUNNER: Clean up of Dektora script
2019-01-31 21:27:31 +01:00
Peter Kohaut
578d98ee12
BLADERUNNER: Cleanup of scripts for Gordo chase
2019-01-28 20:45:48 +01:00
Peter Kohaut
1ee6cf92bd
BLADERUNNER: Marking few cut features
2019-01-27 21:31:29 +01:00
Peter Kohaut
5c1b8a635a
BLADERUNNER: Initial cleanup of HF05 & HF06
2019-01-27 20:27:45 +01:00
Peter Kohaut
2cc09b6b10
BLADERUNNER: Fixes for game scripts & cleanup
2019-01-24 23:05:13 +01:00
Peter Kohaut
364a2aa0fb
BLADERUNNER: More game constants
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Added Region_Check functionality
Code cleanup
2019-01-21 22:03:01 +01:00
Peter Kohaut
5e2fb6fb26
BLADERUNNER: More variable names in the game scripts
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Fixed some errors as well
2019-01-19 23:15:41 +01:00
Peter Kohaut
adf741a5cb
BLADERUNNER: More variable names in the game scripts
2019-01-15 08:35:46 +01:00
Peter Kohaut
eb84113222
BLADERUNNER: More variable names in the game scripts
2019-01-13 21:06:58 +01:00
Thomas Fach-Pedersen
5f5cee2be3
BLADERUNNER: Round coordinates to two decimals
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Also fixes a couple of typos.
2018-03-18 20:36:11 +01:00
Peter Kohaut
19d9e4cec8
BLADERUNNER: Added combat
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Math cleanup
Fixed obstacle detection
2018-03-17 16:42:25 +01:00
Peter Kohaut
62b75b9990
BLADERUNNER: Added Generic Walker actors
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Fixed isseue of duplicating items in world
Fixed fog issue with incorrect rendering in special occasions
Added basic debugger console
Refactored looping code for better readability
2018-02-25 22:38:52 +01:00
Peter Kohaut
817cb5d7e1
BLADERUNNER: More game constants
2018-02-13 23:08:37 +01:00
Peter Kohaut
0b484d51b8
BLADERUNNER: VK interface
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Code unification
Removed few memory leaks
2018-02-10 21:01:15 +01:00
Peter Kohaut
59eeadc6ac
BLADERUNNER: Added more game constants
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Code formatting
2018-02-05 20:17:55 +01:00
Peter Kohaut
f79d8cc1fe
BLADERUNNER: Added music support & added Maggie
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added async walking
named some of the game flags & variables
renamed aesc to screen effects
2017-09-10 20:55:30 +02:00
Peter Kohaut
d42b39817d
BLADERUNNER: introduced some game constants
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Game script are more readable now
Fixed name of Officer Leary
2017-03-29 01:55:06 +02:00
Peter Kohaut
1c083fe000
BLADERUNNER: Reorganized script files
2017-03-23 16:20:10 +01:00