Commit Graph
39 Commits
Author SHA1 Message Date
antoniou79 dc17d7e465 BLADERUNNER: Gracefully handle a case for Grigorian's arrest
Addresses bug #13727 which only happens in vanilla mode, and only when CDFRAMESx files are used instead of a single HDFRAMES

This bug can happen since by (my) mistake the kClueGrigoriansResources clue could be acquired in vanilla mode in ScummVM 2.5.0, 2.5.1 and 2.6.0.
That clue is supposed to only be part of the restored content mode.
2022-07-19 23:05:12 +03:00
Eugene Sandulenko abea37c9bb ALL: Update ScummVM project license to GPLv3+ 2021-12-26 18:48:43 +01:00
antoniou79 8749a2bb36 BLADERUNNER: RESTOREDCONTENT: Fix bugs in Crazylegs arrest
Also restore a few lines for dialogue with Runciter, and a Steele cue

And added notes for bugs to resolve in the future, the BLOND WOMAN dialogue bug with Early Q in particular
2021-08-23 00:09:51 +03:00
antoniou79 6d79769258 BLADERUNNER: RESTOREDCONTENT: Correct heading for Crazylegs in PS09
Also fix Crazylegs reacting to McCoy drawing his gun in PS09
2021-06-27 18:59:02 +03:00
antoniou79 e2f3583738 BLADERUNNER: RESTORED CONTENT: Crazylegs letter to Dektora
CrazysInvolvement clue, connected to the ADVERTISEMENT (cut) dialogue option
2021-06-27 15:00:32 +03:00
antoniou79 7a2a53b9ff BLADERUNNER: RESTORED CONTENT: Start some music at random second 2021-06-14 16:27:19 +03:00
Orgad Shaneh a05e54f00c JANITORIAL: Remove trailing whitespaces 2021-05-04 11:46:30 +03:00
antoniou79 c0bcc5438f BLADERUNNER: Fix logic for asking Crazylegs about Dektora 2021-04-17 01:45:38 +03:00
antoniou79 45448f93da BLADERUNNER: Fix for when talking characters get interrupted 2020-12-20 18:10:08 +02:00
Thanasis Antoniou ea3a9f211d BLADERUNNER: Cleanup of police AI and fix for rat ai 2019-05-19 14:34:01 +03:00
Thanasis Antoniou 074baf9b26 BLADERUNNER: Use booleans in walk functions
And a few more (not all yet) methods that had 1, 0 instead of true, false
2019-05-09 15:15:33 +03:00
Thanasis Antoniou 0ba4e56168 BLADERUNNER: Named constants for model animations P02 2019-04-24 15:13:26 +03:00
Thanasis Antoniou 7fba5444ee BLADERUNNER: Don't restart dialogue with offended Larry 2019-04-14 15:59:57 +03:00
Thanasis Antoniou 9c0c249a96 BLADERUNNER: Cleaned up Ambient_Sounds_Add_Sound calls 2019-04-06 19:22:01 +03:00
Thanasis Antoniou 4e75b7e6b7 BLADERUNNER: Cleanup for looping sounds
Completed Add, Adjust and Remove Looping_Sound(), Pending Ambient_Sounds_Add_Sound
2019-04-06 00:02:32 +03:00
Thanasis Antoniou a0beaa6f4e BLADERUNNER: SFX named constants and MissSound fix
Still pending cleaning up Ambient_Sounds_Add_Sound and Ambient_Sounds_Add_Looping_Sound calls
2019-04-05 21:35:55 +03:00
Thanasis Antoniou f04705084c BLADERUNNER: Support wait for dialogue queues to finish
Fixes a Crazylegs bug where he can interrupt himself

Could probably be used elsewhere if there are any other such cases.
2019-04-04 21:03:10 +03:00
Thanasis Antoniou 29762a6731 BLADERUNNER: Fix no music at Dektora dance outtake
Also add constants for all music tracks
2019-03-31 17:53:57 +03:00
Peter Kohaut 7061f7cb17 BLADERUNNER: Cleanup for drive away endings scripts
All ending are achievable
2019-02-07 23:45:41 +01:00
Peter Kohaut 19d92484fd BLADERUNNER: Cleanup of scripts at start of chapter 4 2019-02-02 00:50:16 +01:00
Peter Kohaut 49d01c3c13 BLADERUNNER: Cleanup of Dektora chase related scripts 2019-01-31 21:27:31 +01:00
Peter Kohaut 3fc1fbb8da BLADERUNNER: Clean up of Dektora script 2019-01-31 21:27:31 +01:00
Peter Kohaut 578d98ee12 BLADERUNNER: Cleanup of scripts for Gordo chase 2019-01-28 20:45:48 +01:00
Peter Kohaut 1ee6cf92bd BLADERUNNER: Marking few cut features 2019-01-27 21:31:29 +01:00
Peter Kohaut 5c1b8a635a BLADERUNNER: Initial cleanup of HF05 & HF06 2019-01-27 20:27:45 +01:00
Peter Kohaut 2cc09b6b10 BLADERUNNER: Fixes for game scripts & cleanup 2019-01-24 23:05:13 +01:00
Peter Kohaut 364a2aa0fb BLADERUNNER: More game constants
Added Region_Check functionality
Code cleanup
2019-01-21 22:03:01 +01:00
Peter Kohaut 5e2fb6fb26 BLADERUNNER: More variable names in the game scripts
Fixed some errors as well
2019-01-19 23:15:41 +01:00
Peter Kohaut adf741a5cb BLADERUNNER: More variable names in the game scripts 2019-01-15 08:35:46 +01:00
Peter Kohaut eb84113222 BLADERUNNER: More variable names in the game scripts 2019-01-13 21:06:58 +01:00
Thomas Fach-Pedersen 5f5cee2be3 BLADERUNNER: Round coordinates to two decimals
Also fixes a couple of typos.
2018-03-18 20:36:11 +01:00
Peter Kohaut 19d9e4cec8 BLADERUNNER: Added combat
Math cleanup
Fixed obstacle detection
2018-03-17 16:42:25 +01:00
Peter Kohaut 62b75b9990 BLADERUNNER: Added Generic Walker actors
Fixed isseue of duplicating items in world
Fixed fog issue with incorrect rendering in special occasions
Added basic debugger console
Refactored looping code for better readability
2018-02-25 22:38:52 +01:00
Peter Kohaut 817cb5d7e1 BLADERUNNER: More game constants 2018-02-13 23:08:37 +01:00
Peter Kohaut 0b484d51b8 BLADERUNNER: VK interface
Code unification
Removed few memory leaks
2018-02-10 21:01:15 +01:00
Peter Kohaut 59eeadc6ac BLADERUNNER: Added more game constants
Code formatting
2018-02-05 20:17:55 +01:00
Peter Kohaut f79d8cc1fe BLADERUNNER: Added music support & added Maggie
added async walking
named some of the game flags & variables
renamed aesc to screen effects
2017-09-10 20:55:30 +02:00
Peter Kohaut d42b39817d BLADERUNNER: introduced some game constants
Game script are more readable now
Fixed name of Officer Leary
2017-03-29 01:55:06 +02:00
Peter Kohaut 1c083fe000 BLADERUNNER: Reorganized script files 2017-03-23 16:20:10 +01:00