Commit Graph
25 Commits
Author SHA1 Message Date
Eugene Sandulenko abea37c9bb ALL: Update ScummVM project license to GPLv3+ 2021-12-26 18:48:43 +01:00
antoniou79 73a7cbde44 BLADERUNNER: RESTOREDCONTENT: NR06 and MA06 extra machine voices
NR06 door announcer and MA06 elevator voice print identification

Also includes fix for bad flag for statues' comment in NR06
2021-06-30 22:42:58 +03:00
antoniou79 f3113cf45d BLADERUNNER: More precise naming for time delay vars and parameters
Also use u suffix for unsigned int literal parameters (WIP)
2021-06-14 16:27:19 +03:00
Thanasis Antoniou af9ec2f691 BLADERUNNER: Revert uint32 vars to int32 if they could be init to -1 2019-07-22 01:09:23 +03:00
Thanasis Antoniou 2ff564d612 BLADERUNNER: Restored comment on statues 2019-06-01 02:59:03 +03:00
Thanasis Antoniou 074baf9b26 BLADERUNNER: Use booleans in walk functions
And a few more (not all yet) methods that had 1, 0 instead of true, false
2019-05-09 15:15:33 +03:00
antoniou79 d4d521b562 BLADERUNNER: Chess, keyboard, and clues bug fixes 2019-04-29 15:27:47 +03:00
Thanasis Antoniou 0ba4e56168 BLADERUNNER: Named constants for model animations P02 2019-04-24 15:13:26 +03:00
Thanasis Antoniou a663930dd0 BLADERUNNER: Named constants for animationIds P01
Part one of using named constants for model animations
2019-04-20 17:33:39 +03:00
Thanasis Antoniou 9c0c249a96 BLADERUNNER: Cleaned up Ambient_Sounds_Add_Sound calls 2019-04-06 19:22:01 +03:00
Thanasis Antoniou 4e75b7e6b7 BLADERUNNER: Cleanup for looping sounds
Completed Add, Adjust and Remove Looping_Sound(), Pending Ambient_Sounds_Add_Sound
2019-04-06 00:02:32 +03:00
Thanasis Antoniou a0beaa6f4e BLADERUNNER: SFX named constants and MissSound fix
Still pending cleaning up Ambient_Sounds_Add_Sound and Ambient_Sounds_Add_Looping_Sound calls
2019-04-05 21:35:55 +03:00
Peter Kohaut ce3b731656 BLADERUNNER: Cleanup Luther & Lance related scripts 2019-02-03 00:14:09 +01:00
Peter Kohaut 1df1eefc3e BLADERUNNER: Fixed Rat interaction at UG15 2019-02-03 00:14:09 +01:00
Peter Kohaut 19d92484fd BLADERUNNER: Cleanup of scripts at start of chapter 4 2019-02-02 00:50:16 +01:00
Peter Kohaut 69be535308 BLADERUNNER: Initial cleanup of underground scripts 2019-01-31 21:27:31 +01:00
Peter Kohaut 2cc09b6b10 BLADERUNNER: Fixes for game scripts & cleanup 2019-01-24 23:05:13 +01:00
Peter Kohaut 5e2fb6fb26 BLADERUNNER: More variable names in the game scripts
Fixed some errors as well
2019-01-19 23:15:41 +01:00
Peter Kohaut adf741a5cb BLADERUNNER: More variable names in the game scripts 2019-01-15 08:35:46 +01:00
Thomas Fach-Pedersen 5f5cee2be3 BLADERUNNER: Round coordinates to two decimals
Also fixes a couple of typos.
2018-03-18 20:36:11 +01:00
Peter Kohaut 817cb5d7e1 BLADERUNNER: More game constants 2018-02-13 23:08:37 +01:00
Peter Kohaut 0b484d51b8 BLADERUNNER: VK interface
Code unification
Removed few memory leaks
2018-02-10 21:01:15 +01:00
Peter Kohaut 59eeadc6ac BLADERUNNER: Added more game constants
Code formatting
2018-02-05 20:17:55 +01:00
Peter Kohaut d42b39817d BLADERUNNER: introduced some game constants
Game script are more readable now
Fixed name of Officer Leary
2017-03-29 01:55:06 +02:00
Peter Kohaut 1c083fe000 BLADERUNNER: Reorganized script files 2017-03-23 16:20:10 +01:00