Eugene Sandulenko
abea37c9bb
ALL: Update ScummVM project license to GPLv3+
2021-12-26 18:48:43 +01:00
antoniou79
f3113cf45d
BLADERUNNER: More precise naming for time delay vars and parameters
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Also use u suffix for unsigned int literal parameters (WIP)
2021-06-14 16:27:19 +03:00
Thanasis Antoniou
af84139d16
BLADERUNNER: A better approach for the DR01 flame glitch
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This is the barrel flame effect glitch during the pans from DR04 to DR01
The advanceFrame() call in scene.cpp is restored in this new approach (the original code has it too), and InitializeScene is used to disable the effect when entering the scene coming from DR04.
2020-02-05 18:28:46 +02:00
Thanasis Antoniou
8c771b4883
BLADERUNNER: Fix barrel flame glitch in loops from DR04 to DR01
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Also add explicit set density for fog in UG01 when steam is enabled
2020-02-04 17:55:27 +02:00
Thanasis Antoniou
127302270b
BLADERUNNER: DR01, DR02 improved navigation
2019-06-01 02:59:03 +03:00
Thanasis Antoniou
074baf9b26
BLADERUNNER: Use booleans in walk functions
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And a few more (not all yet) methods that had 1, 0 instead of true, false
2019-05-09 15:15:33 +03:00
Thanasis Antoniou
c72cde3149
BLADERUNNER: Fix spinner transitions post Act 1
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Also restored ascenting outtake when leaving RC01 in Act 1
2019-04-28 00:21:16 +03:00
Thanasis Antoniou
346361166c
BLADERUNNER: Add cut monologue from DR01 first visit
2019-04-28 00:21:16 +03:00
Thanasis Antoniou
083bfd1687
BLADERUNNER: BB01, DR01, NR01 reduce freq of intro scene
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They'll play the first time, but have 33% probability to play on subsequent visits
2019-04-28 00:21:16 +03:00
Thanasis Antoniou
2858873db9
BLADERUNNER: DR01 restore cut content and randomize intro
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Intro with bikes should not always play after first time in act2
2019-04-28 00:21:15 +03:00
Thanasis Antoniou
9c0c249a96
BLADERUNNER: Cleaned up Ambient_Sounds_Add_Sound calls
2019-04-06 19:22:01 +03:00
Thanasis Antoniou
4e75b7e6b7
BLADERUNNER: Cleanup for looping sounds
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Completed Add, Adjust and Remove Looping_Sound(), Pending Ambient_Sounds_Add_Sound
2019-04-06 00:02:32 +03:00
Thanasis Antoniou
a0beaa6f4e
BLADERUNNER: SFX named constants and MissSound fix
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Still pending cleaning up Ambient_Sounds_Add_Sound and Ambient_Sounds_Add_Looping_Sound calls
2019-04-05 21:35:55 +03:00
Peter Kohaut
2cc09b6b10
BLADERUNNER: Fixes for game scripts & cleanup
2019-01-24 23:05:13 +01:00
Peter Kohaut
364a2aa0fb
BLADERUNNER: More game constants
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Added Region_Check functionality
Code cleanup
2019-01-21 22:03:01 +01:00
Peter Kohaut
5e2fb6fb26
BLADERUNNER: More variable names in the game scripts
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Fixed some errors as well
2019-01-19 23:15:41 +01:00
Peter Kohaut
adf741a5cb
BLADERUNNER: More variable names in the game scripts
2019-01-15 08:35:46 +01:00
Peter Kohaut
eb84113222
BLADERUNNER: More variable names in the game scripts
2019-01-13 21:06:58 +01:00
Peter Kohaut
817cb5d7e1
BLADERUNNER: More game constants
2018-02-13 23:08:37 +01:00
Peter Kohaut
0b484d51b8
BLADERUNNER: VK interface
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Code unification
Removed few memory leaks
2018-02-10 21:01:15 +01:00
Peter Kohaut
59eeadc6ac
BLADERUNNER: Added more game constants
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Code formatting
2018-02-05 20:17:55 +01:00
Peter Kohaut
d42b39817d
BLADERUNNER: introduced some game constants
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Game script are more readable now
Fixed name of Officer Leary
2017-03-29 01:55:06 +02:00
Peter Kohaut
1c083fe000
BLADERUNNER: Reorganized script files
2017-03-23 16:20:10 +01:00