antoniou79
62e01630d7
BLADERUNNER: RESTOREDCONTENT: Properly set Grigorian's Note flag
2021-12-28 19:42:27 +02:00
Eugene Sandulenko
abea37c9bb
ALL: Update ScummVM project license to GPLv3+
2021-12-26 18:48:43 +01:00
antoniou79
8749a2bb36
BLADERUNNER: RESTOREDCONTENT: Fix bugs in Crazylegs arrest
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Also restore a few lines for dialogue with Runciter, and a Steele cue
And added notes for bugs to resolve in the future, the BLOND WOMAN dialogue bug with Early Q in particular
2021-08-23 00:09:51 +03:00
antoniou79
f3113cf45d
BLADERUNNER: More precise naming for time delay vars and parameters
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Also use u suffix for unsigned int literal parameters (WIP)
2021-06-14 16:27:19 +03:00
antoniou79
f71085d8b4
BLADERUNNER: Expand region for crashed car in CT11
2021-05-29 18:56:44 +03:00
antoniou79
350053a829
BLADERUNNER: Use a new region for Grigorian's note
2021-05-29 18:56:44 +03:00
antoniou79
aee8d17ca2
BLADERUNNER: Grigorian's Note restoration (WIP)
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Note can be found in the crashed shedan in Act 3, outside Yukon.
Also fixed a bug with a lingering hotspot (from the lichendog wrapper)
2021-05-29 18:56:44 +03:00
Thanasis Antoniou
03521f7ab9
BLADERUNNER: Fix bug and inconsitency with weapons forms
2020-02-04 17:55:28 +02:00
Thanasis Antoniou
203d82a1a0
BLADERUNNER: Officers and combat bugfixes part 1
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The debug messages and comments will all be removed after this series of fixes
2019-05-20 13:12:06 +03:00
Thanasis Antoniou
074baf9b26
BLADERUNNER: Use booleans in walk functions
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And a few more (not all yet) methods that had 1, 0 instead of true, false
2019-05-09 15:15:33 +03:00
Thanasis Antoniou
083bfd1687
BLADERUNNER: BB01, DR01, NR01 reduce freq of intro scene
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They'll play the first time, but have 33% probability to play on subsequent visits
2019-04-28 00:21:16 +03:00
Thanasis Antoniou
0ba4e56168
BLADERUNNER: Named constants for model animations P02
2019-04-24 15:13:26 +03:00
Thanasis Antoniou
a663930dd0
BLADERUNNER: Named constants for animationIds P01
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Part one of using named constants for model animations
2019-04-20 17:33:39 +03:00
Thanasis Antoniou
9c0c249a96
BLADERUNNER: Cleaned up Ambient_Sounds_Add_Sound calls
2019-04-06 19:22:01 +03:00
Thanasis Antoniou
4e75b7e6b7
BLADERUNNER: Cleanup for looping sounds
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Completed Add, Adjust and Remove Looping_Sound(), Pending Ambient_Sounds_Add_Sound
2019-04-06 00:02:32 +03:00
Peter Kohaut
3653703a40
BLADERUNNER: Analysed all Yukon hotel scenes
2019-01-26 14:59:16 +01:00
Peter Kohaut
2cc09b6b10
BLADERUNNER: Fixes for game scripts & cleanup
2019-01-24 23:05:13 +01:00
Peter Kohaut
364a2aa0fb
BLADERUNNER: More game constants
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Added Region_Check functionality
Code cleanup
2019-01-21 22:03:01 +01:00
Peter Kohaut
5e2fb6fb26
BLADERUNNER: More variable names in the game scripts
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Fixed some errors as well
2019-01-19 23:15:41 +01:00
Peter Kohaut
adf741a5cb
BLADERUNNER: More variable names in the game scripts
2019-01-15 08:35:46 +01:00
Peter Kohaut
eb84113222
BLADERUNNER: More variable names in the game scripts
2019-01-13 21:06:58 +01:00
Thomas Fach-Pedersen
5f5cee2be3
BLADERUNNER: Round coordinates to two decimals
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Also fixes a couple of typos.
2018-03-18 20:36:11 +01:00
Peter Kohaut
817cb5d7e1
BLADERUNNER: More game constants
2018-02-13 23:08:37 +01:00
Peter Kohaut
0b484d51b8
BLADERUNNER: VK interface
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Code unification
Removed few memory leaks
2018-02-10 21:01:15 +01:00
Peter Kohaut
59eeadc6ac
BLADERUNNER: Added more game constants
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Code formatting
2018-02-05 20:17:55 +01:00
Peter Kohaut
d42b39817d
BLADERUNNER: introduced some game constants
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Game script are more readable now
Fixed name of Officer Leary
2017-03-29 01:55:06 +02:00
Peter Kohaut
1c083fe000
BLADERUNNER: Reorganized script files
2017-03-23 16:20:10 +01:00