Commit Graph
27 Commits
Author SHA1 Message Date
antoniou79 62e01630d7 BLADERUNNER: RESTOREDCONTENT: Properly set Grigorian's Note flag 2021-12-28 19:42:27 +02:00
Eugene Sandulenko abea37c9bb ALL: Update ScummVM project license to GPLv3+ 2021-12-26 18:48:43 +01:00
antoniou79 8749a2bb36 BLADERUNNER: RESTOREDCONTENT: Fix bugs in Crazylegs arrest
Also restore a few lines for dialogue with Runciter, and a Steele cue

And added notes for bugs to resolve in the future, the BLOND WOMAN dialogue bug with Early Q in particular
2021-08-23 00:09:51 +03:00
antoniou79 f3113cf45d BLADERUNNER: More precise naming for time delay vars and parameters
Also use u suffix for unsigned int literal parameters (WIP)
2021-06-14 16:27:19 +03:00
antoniou79 f71085d8b4 BLADERUNNER: Expand region for crashed car in CT11 2021-05-29 18:56:44 +03:00
antoniou79 350053a829 BLADERUNNER: Use a new region for Grigorian's note 2021-05-29 18:56:44 +03:00
antoniou79 aee8d17ca2 BLADERUNNER: Grigorian's Note restoration (WIP)
Note can be found in the crashed shedan in Act 3, outside Yukon.

Also fixed a bug with a lingering hotspot (from the lichendog wrapper)
2021-05-29 18:56:44 +03:00
Thanasis Antoniou 03521f7ab9 BLADERUNNER: Fix bug and inconsitency with weapons forms 2020-02-04 17:55:28 +02:00
Thanasis Antoniou 203d82a1a0 BLADERUNNER: Officers and combat bugfixes part 1
The debug messages and comments will all be removed after this series of fixes
2019-05-20 13:12:06 +03:00
Thanasis Antoniou 074baf9b26 BLADERUNNER: Use booleans in walk functions
And a few more (not all yet) methods that had 1, 0 instead of true, false
2019-05-09 15:15:33 +03:00
Thanasis Antoniou 083bfd1687 BLADERUNNER: BB01, DR01, NR01 reduce freq of intro scene
They'll play the first time, but have 33% probability to play on subsequent visits
2019-04-28 00:21:16 +03:00
Thanasis Antoniou 0ba4e56168 BLADERUNNER: Named constants for model animations P02 2019-04-24 15:13:26 +03:00
Thanasis Antoniou a663930dd0 BLADERUNNER: Named constants for animationIds P01
Part one of using named constants for model animations
2019-04-20 17:33:39 +03:00
Thanasis Antoniou 9c0c249a96 BLADERUNNER: Cleaned up Ambient_Sounds_Add_Sound calls 2019-04-06 19:22:01 +03:00
Thanasis Antoniou 4e75b7e6b7 BLADERUNNER: Cleanup for looping sounds
Completed Add, Adjust and Remove Looping_Sound(), Pending Ambient_Sounds_Add_Sound
2019-04-06 00:02:32 +03:00
Peter Kohaut 3653703a40 BLADERUNNER: Analysed all Yukon hotel scenes 2019-01-26 14:59:16 +01:00
Peter Kohaut 2cc09b6b10 BLADERUNNER: Fixes for game scripts & cleanup 2019-01-24 23:05:13 +01:00
Peter Kohaut 364a2aa0fb BLADERUNNER: More game constants
Added Region_Check functionality
Code cleanup
2019-01-21 22:03:01 +01:00
Peter Kohaut 5e2fb6fb26 BLADERUNNER: More variable names in the game scripts
Fixed some errors as well
2019-01-19 23:15:41 +01:00
Peter Kohaut adf741a5cb BLADERUNNER: More variable names in the game scripts 2019-01-15 08:35:46 +01:00
Peter Kohaut eb84113222 BLADERUNNER: More variable names in the game scripts 2019-01-13 21:06:58 +01:00
Thomas Fach-Pedersen 5f5cee2be3 BLADERUNNER: Round coordinates to two decimals
Also fixes a couple of typos.
2018-03-18 20:36:11 +01:00
Peter Kohaut 817cb5d7e1 BLADERUNNER: More game constants 2018-02-13 23:08:37 +01:00
Peter Kohaut 0b484d51b8 BLADERUNNER: VK interface
Code unification
Removed few memory leaks
2018-02-10 21:01:15 +01:00
Peter Kohaut 59eeadc6ac BLADERUNNER: Added more game constants
Code formatting
2018-02-05 20:17:55 +01:00
Peter Kohaut d42b39817d BLADERUNNER: introduced some game constants
Game script are more readable now
Fixed name of Officer Leary
2017-03-29 01:55:06 +02:00
Peter Kohaut 1c083fe000 BLADERUNNER: Reorganized script files 2017-03-23 16:20:10 +01:00