antoniou79
42a0025aed
BLADERUNNER: Support secondary subtitles
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Main for debugging and fun stats in shooting range and VK test for now
2022-06-30 01:00:06 +03:00
Eugene Sandulenko
abea37c9bb
ALL: Update ScummVM project license to GPLv3+
2021-12-26 18:48:43 +01:00
Thanasis Antoniou
cd076b26ae
BLADERUNNER: Using preincrement and pre-decrease where possible
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In case the compiler won't optimize such cases
2020-02-24 21:24:06 +02:00
D G Turner
b87ebdce21
BLADERUNNER: Add Further Missing Default Switch Cases
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These are flagged by GCC if -Wswitch-default is enabled.
2019-10-07 07:41:20 +01:00
Thanasis Antoniou
caa4578add
BLADERUNNER: Use unsigned 32bit diff for time durations
2019-07-17 19:09:15 +03:00
Thanasis Antoniou
8f74f0f47e
BLADERUNNER: Correct fix for maze target timings
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Still only applies in Hard and Normal mode difficulty
2019-06-26 16:17:48 +03:00
Thanasis Antoniou
e60aac53b1
BLADERUNNER: Fix waiting time for targets in Maze
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Applies only for normal and hard mode. Easy mode keeps the original more relaxed behavior.
2019-06-26 15:21:55 +03:00
Thanasis Antoniou
c572828132
BLADERUNNER: Debugger command show maze score
2019-05-01 12:03:00 +03:00
Thanasis Antoniou
e898ed379f
BLADERUNNER: Final pass on the maze
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Removed bell on enemy reveal, brought back original special targets
Also reverted to original fast targets even though they are probably unfair. And commented out the score subtitle.
2019-03-23 03:26:10 +02:00
Thanasis Antoniou
c785512f2a
BLADERUNNER: Fixes and cleanup for Police Maze B
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Mainly PS12. Also added some early info on how maze score works
The special target cases are marked as bugs and will be restored on a second pass. For now we need to verify that the highest score of 80 points is achievable if all targets are normal ones.
2019-03-19 15:34:50 +02:00
Thanasis Antoniou
717705f7c9
BLADERUNNER: Fixes and cleanup for Police Maze A
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Only fixes for rooms PS10, PS11. A few cases may need revising.
There are a few cases that a target may reset after being shot and they seem buggy but they could also be intended. So, that's for a second pass to decide.
2019-03-18 17:07:10 +02:00
Peter Kohaut
dbe3043aa9
BLADERUNNER: Clean-up of PS10 & PS11 target scripts
2019-03-11 00:13:52 +01:00
Peter Kohaut
d8eb3c14a4
BLADERUNNER: Removal of memory leaks
2019-02-12 23:07:14 +01:00
Peter Kohaut
3f712604a7
BLADERUNNER: Fixed item rotation
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Item's angle was not update after chaning "facing".
Police maze targets are now rotated correct way.
Added debug logging for the police maze tracts.
2018-12-24 13:51:28 +01:00
Peter Kohaut
2f242a10da
BLADERUNNER: Added time control and game pausing
2018-12-15 23:02:58 +01:00
Peter Kohaut
824ecc0aad
BLADERUNNER: Preliminary saving & loading support
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Saving and loading is accessible via ScummVM dialogs.
No in-game UI support yet.
It is possible to load saves from original game via debugger console.
ScummVM saves have additional header and are incompatibile with original
game.
2018-11-24 08:39:03 +01:00
Eugene Sandulenko
0201979c55
BLADERUNNER: Fix buffer overflow in PoliceMaze
2018-03-29 00:08:34 +02:00
Eugene Sandulenko
16e09b1f34
BLADERUNNER: Implement mouse jitter
2018-03-25 12:06:00 +02:00
Peter Kohaut
5e9985bd6e
BLADERUNNER: Load game methods
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save methods update
replaced few char* with Common::String
changed few pointers to references
2018-03-24 17:28:34 +01:00
Peter Kohaut
a70c59f90d
BLADERUNNER: PoliceMaze fix & constants
2018-03-24 16:52:09 +01:00
Eugene Sandulenko
cb07644877
BLADERUNNER: Fix PoliceMaze track
2018-03-24 12:42:23 +01:00
Eugene Sandulenko
f153da7f85
BLADERUNNER: Finished PoliceMaze implementation
2018-03-24 10:47:07 +01:00
Eugene Sandulenko
55245a8cca
BLADERUNNER: Moved PoliceMaze to script/
2018-03-24 02:45:26 +01:00