Eugene Sandulenko
abea37c9bb
ALL: Update ScummVM project license to GPLv3+
2021-12-26 18:48:43 +01:00
antoniou79
f3113cf45d
BLADERUNNER: More precise naming for time delay vars and parameters
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Also use u suffix for unsigned int literal parameters (WIP)
2021-06-14 16:27:19 +03:00
antoniou79
f0b637ff6d
BLADERUNNER: More animation descriptions and notes
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Zuben, (Removed) dancer (taffy patron 3), Walkers, Mutants, Bear Doll, General Doll
2020-12-11 23:02:58 +02:00
antoniou79
c0379f45df
BLADERUNNER: Cleanup switch statements for AI scripts
2020-12-11 23:02:58 +02:00
Thanasis Antoniou
9d3d87e678
BLADERUNNER: Rename script methods that refer to Set
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A few methods were named as though refering to Scene Ids, but are refering to Set Ids
enteredScene, EnteredScene, otherAgentExitedThisScene,OtherAgentExitedThisScene, otherAgentEnteredThisScene, OtherAgentEnteredThisScene were renamed respectively to enteredSet, EnteredSet, otherAgentExitedThisSet,OtherAgentExitedThisSet, otherAgentEnteredThisSet, OtherAgentEnteredThisSet
2020-02-24 21:43:34 +02:00
Thanasis Antoniou
cd076b26ae
BLADERUNNER: Using preincrement and pre-decrease where possible
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In case the compiler won't optimize such cases
2020-02-24 21:24:06 +02:00
Thanasis Antoniou
5b839c5382
BLADERUNNER: Restore more comments in RC02
2019-08-09 21:29:07 +03:00
Thanasis Antoniou
2c68c1a06c
BLADERUNNER: Restore nu-sooch dumped comment
2019-08-02 14:56:07 +03:00
Thanasis Antoniou
a81e3add2f
BLADERUNNER: JANITORIAL: Code formatting fixes
2019-06-28 15:30:44 +03:00
Thanasis Antoniou
074baf9b26
BLADERUNNER: Use booleans in walk functions
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And a few more (not all yet) methods that had 1, 0 instead of true, false
2019-05-09 15:15:33 +03:00
Thanasis Antoniou
31c79b6064
BLADERUNNER: Comments on dialogue options
2019-04-30 15:19:55 +03:00
Peter Kohaut
ee2dcf6375
BLADERUNNER: Make the cut content a runtime option
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Player can choose to use or not the restored cut content.
Does not affect fixed bugs in original game.
2019-04-25 23:39:31 +02:00
Thanasis Antoniou
a9404284c3
BLADERUNNER: Fix Officer Leary crowd interrogation
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He will now resume interrogation after McCoy interrupts him
Also used named constants for timers
2019-04-09 16:32:51 +03:00
Thanasis Antoniou
a0beaa6f4e
BLADERUNNER: SFX named constants and MissSound fix
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Still pending cleaning up Ambient_Sounds_Add_Sound and Ambient_Sounds_Add_Looping_Sound calls
2019-04-05 21:35:55 +03:00
Thanasis Antoniou
39a8235acc
BLADERUNNER: Fix spelling of kVariableReplicantsSurvivorsAtMoonbus
2019-03-30 01:32:50 +02:00
Thanasis Antoniou
5959d01a67
BLADERUNNER: Fixes for moonbus combat
2019-03-27 15:11:31 +02:00
Thanasis Antoniou
1c6905217e
BLADERUNNER: Marking cut content with BLADERUNNER_RESTORED_CUT_CONTENT macro
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Enabled by default.
Currently, only restored content is the death rattle sound for Moraji and Zuben, and the dialogue of Guzza denying McCoy an advance
2019-03-10 18:02:05 +02:00
Thanasis Antoniou
9c562da4ed
BLADERUNNER: retirement bounty exploit fix
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And small dialogue bits with Guzza when reporting in now only play in Act 1 where they make sense.
Also, don't allow McCoy to get the retirement bonus twice in Act 1. Also don't allow him to get money (100 cy) from Guzza if he has enough (>=300).
2019-03-04 16:53:23 +02:00
Thanasis Antoniou
dc74061311
BLADERUNNER: Add Zuben's death rattle
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Other actors are missing their death rattle's (original bug). Will be fixed at later patch on case by case basis.
2019-03-04 14:22:51 +02:00
Peter Kohaut
00b83c2ff7
BLADERUNNER: Cleanup of Zuben script
2019-02-23 11:39:55 +01:00
Peter Kohaut
7061f7cb17
BLADERUNNER: Cleanup for drive away endings scripts
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All ending are achievable
2019-02-07 23:45:41 +01:00
Peter Kohaut
934ba34adb
BLADERUNNER: Cleanup of KP03 bomb related scripts
2019-02-03 11:44:55 +01:00
Peter Kohaut
95f42fde63
BLADERUNNER: Initial cleanup of Kipple scripts
2019-02-03 00:14:09 +01:00
Peter Kohaut
f2d76c2d71
BLADERUNNER: Cleanup of scripts at start of chapter 5
2019-02-03 00:14:09 +01:00
Peter Kohaut
49d01c3c13
BLADERUNNER: Cleanup of Dektora chase related scripts
2019-01-31 21:27:31 +01:00
Peter Kohaut
578d98ee12
BLADERUNNER: Cleanup of scripts for Gordo chase
2019-01-28 20:45:48 +01:00
Peter Kohaut
8b849d282f
BLADERUNNER: Cleanup of Gaff script for chapter 1 & 2
2019-01-27 11:48:59 +01:00
Peter Kohaut
2cc09b6b10
BLADERUNNER: Fixes for game scripts & cleanup
2019-01-24 23:05:13 +01:00
Peter Kohaut
5e2fb6fb26
BLADERUNNER: More variable names in the game scripts
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Fixed some errors as well
2019-01-19 23:15:41 +01:00
Peter Kohaut
adf741a5cb
BLADERUNNER: More variable names in the game scripts
2019-01-15 08:35:46 +01:00
Peter Kohaut
eb84113222
BLADERUNNER: More variable names in the game scripts
2019-01-13 21:06:58 +01:00
Peter Kohaut
6f478f4c81
BLADERUNNER: Merged chapter & scene debugger command
2019-01-13 00:30:52 +01:00
Peter Kohaut
c683f99192
BLADERUNNER: Fix compilation errors
2019-01-12 19:11:08 +01:00
Peter Kohaut
2f0fb70a27
BLADERUNNER: Fixed enabling combat mode in scripts
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Fixed Zuben chase.
Added name of some flags used in the China town.
2019-01-12 18:16:52 +01:00
Peter Kohaut
03319bcc7d
BLADERUNNER: Fixed Zuben death animation
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Animation was not playing due to wrong switch statment
2019-01-08 20:49:59 +01:00
Peter Kohaut
19d9e4cec8
BLADERUNNER: Added combat
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Math cleanup
Fixed obstacle detection
2018-03-17 16:42:25 +01:00
Peter Kohaut
c85201caf5
BLADERUNNER: Added Howie Lee actor
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added some constants
added loop debugger command
2018-03-07 19:21:04 +01:00
Peter Kohaut
e232f13f5d
BLADERUNNER: Added Zuben actor
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Fixed animation position update
Added goal & anim commands to console
2018-03-06 00:29:20 +01:00