Commit Graph
38 Commits
Author SHA1 Message Date
Eugene Sandulenko abea37c9bb ALL: Update ScummVM project license to GPLv3+ 2021-12-26 18:48:43 +01:00
antoniou79 f3113cf45d BLADERUNNER: More precise naming for time delay vars and parameters
Also use u suffix for unsigned int literal parameters (WIP)
2021-06-14 16:27:19 +03:00
antoniou79 f0b637ff6d BLADERUNNER: More animation descriptions and notes
Zuben, (Removed) dancer (taffy patron 3), Walkers, Mutants, Bear Doll, General Doll
2020-12-11 23:02:58 +02:00
antoniou79 c0379f45df BLADERUNNER: Cleanup switch statements for AI scripts 2020-12-11 23:02:58 +02:00
Thanasis Antoniou 9d3d87e678 BLADERUNNER: Rename script methods that refer to Set
A few methods were named as though refering to Scene Ids, but are refering to Set Ids

enteredScene, EnteredScene, otherAgentExitedThisScene,OtherAgentExitedThisScene, otherAgentEnteredThisScene, OtherAgentEnteredThisScene were renamed respectively to enteredSet, EnteredSet, otherAgentExitedThisSet,OtherAgentExitedThisSet, otherAgentEnteredThisSet, OtherAgentEnteredThisSet
2020-02-24 21:43:34 +02:00
Thanasis Antoniou cd076b26ae BLADERUNNER: Using preincrement and pre-decrease where possible
In case the compiler won't optimize such cases
2020-02-24 21:24:06 +02:00
Thanasis Antoniou 5b839c5382 BLADERUNNER: Restore more comments in RC02 2019-08-09 21:29:07 +03:00
Thanasis Antoniou 2c68c1a06c BLADERUNNER: Restore nu-sooch dumped comment 2019-08-02 14:56:07 +03:00
Thanasis Antoniou a81e3add2f BLADERUNNER: JANITORIAL: Code formatting fixes 2019-06-28 15:30:44 +03:00
Thanasis Antoniou 074baf9b26 BLADERUNNER: Use booleans in walk functions
And a few more (not all yet) methods that had 1, 0 instead of true, false
2019-05-09 15:15:33 +03:00
Thanasis Antoniou 31c79b6064 BLADERUNNER: Comments on dialogue options 2019-04-30 15:19:55 +03:00
Peter Kohaut ee2dcf6375 BLADERUNNER: Make the cut content a runtime option
Player can choose to use or not the restored cut content.
Does not affect fixed bugs in original game.
2019-04-25 23:39:31 +02:00
Thanasis Antoniou a9404284c3 BLADERUNNER: Fix Officer Leary crowd interrogation
He will now resume interrogation after McCoy interrupts him

Also used named constants for timers
2019-04-09 16:32:51 +03:00
Thanasis Antoniou a0beaa6f4e BLADERUNNER: SFX named constants and MissSound fix
Still pending cleaning up Ambient_Sounds_Add_Sound and Ambient_Sounds_Add_Looping_Sound calls
2019-04-05 21:35:55 +03:00
Thanasis Antoniou 39a8235acc BLADERUNNER: Fix spelling of kVariableReplicantsSurvivorsAtMoonbus 2019-03-30 01:32:50 +02:00
Thanasis Antoniou 5959d01a67 BLADERUNNER: Fixes for moonbus combat 2019-03-27 15:11:31 +02:00
Thanasis Antoniou 1c6905217e BLADERUNNER: Marking cut content with BLADERUNNER_RESTORED_CUT_CONTENT macro
Enabled by default.

Currently, only restored content is the death rattle sound for Moraji and Zuben, and the dialogue of Guzza denying McCoy an advance
2019-03-10 18:02:05 +02:00
Thanasis Antoniou 9c562da4ed BLADERUNNER: retirement bounty exploit fix
And small dialogue bits with Guzza when reporting in now only play in Act 1 where they make sense.

Also, don't allow McCoy to get the retirement bonus twice in Act 1. Also don't allow him to get money (100 cy) from Guzza if he has enough (>=300).
2019-03-04 16:53:23 +02:00
Thanasis Antoniou dc74061311 BLADERUNNER: Add Zuben's death rattle
Other actors are missing their death rattle's (original bug). Will be fixed at later patch on case by case basis.
2019-03-04 14:22:51 +02:00
Peter Kohaut 00b83c2ff7 BLADERUNNER: Cleanup of Zuben script 2019-02-23 11:39:55 +01:00
Peter Kohaut 7061f7cb17 BLADERUNNER: Cleanup for drive away endings scripts
All ending are achievable
2019-02-07 23:45:41 +01:00
Peter Kohaut 934ba34adb BLADERUNNER: Cleanup of KP03 bomb related scripts 2019-02-03 11:44:55 +01:00
Peter Kohaut 95f42fde63 BLADERUNNER: Initial cleanup of Kipple scripts 2019-02-03 00:14:09 +01:00
Peter Kohaut f2d76c2d71 BLADERUNNER: Cleanup of scripts at start of chapter 5 2019-02-03 00:14:09 +01:00
Peter Kohaut 49d01c3c13 BLADERUNNER: Cleanup of Dektora chase related scripts 2019-01-31 21:27:31 +01:00
Peter Kohaut 578d98ee12 BLADERUNNER: Cleanup of scripts for Gordo chase 2019-01-28 20:45:48 +01:00
Peter Kohaut 8b849d282f BLADERUNNER: Cleanup of Gaff script for chapter 1 & 2 2019-01-27 11:48:59 +01:00
Peter Kohaut 2cc09b6b10 BLADERUNNER: Fixes for game scripts & cleanup 2019-01-24 23:05:13 +01:00
Peter Kohaut 5e2fb6fb26 BLADERUNNER: More variable names in the game scripts
Fixed some errors as well
2019-01-19 23:15:41 +01:00
Peter Kohaut adf741a5cb BLADERUNNER: More variable names in the game scripts 2019-01-15 08:35:46 +01:00
Peter Kohaut eb84113222 BLADERUNNER: More variable names in the game scripts 2019-01-13 21:06:58 +01:00
Peter Kohaut 6f478f4c81 BLADERUNNER: Merged chapter & scene debugger command 2019-01-13 00:30:52 +01:00
Peter Kohaut c683f99192 BLADERUNNER: Fix compilation errors 2019-01-12 19:11:08 +01:00
Peter Kohaut 2f0fb70a27 BLADERUNNER: Fixed enabling combat mode in scripts
Fixed Zuben chase.
Added name of some flags used in the China town.
2019-01-12 18:16:52 +01:00
Peter Kohaut 03319bcc7d BLADERUNNER: Fixed Zuben death animation
Animation was not playing due to wrong switch statment
2019-01-08 20:49:59 +01:00
Peter Kohaut 19d9e4cec8 BLADERUNNER: Added combat
Math cleanup
Fixed obstacle detection
2018-03-17 16:42:25 +01:00
Peter Kohaut c85201caf5 BLADERUNNER: Added Howie Lee actor
added some constants
added loop debugger command
2018-03-07 19:21:04 +01:00
Peter Kohaut e232f13f5d BLADERUNNER: Added Zuben actor
Fixed animation position update
Added goal & anim commands to console
2018-03-06 00:29:20 +01:00