Commit Graph
16 Commits
Author SHA1 Message Date
Eugene Sandulenko abea37c9bb ALL: Update ScummVM project license to GPLv3+ 2021-12-26 18:48:43 +01:00
antoniou79 f962fcaf67 BLADERUNNER: Describe more character animations
EarlyQBartender, Hanoi, Hawker's barkeeper, Holloway, Moraji, Photographer, Rajif, Sgt Walls, Tyrell

Also described shooshine man's animations but he is unused as of yet.
2020-12-15 16:24:22 +02:00
Thanasis Antoniou 9d3d87e678 BLADERUNNER: Rename script methods that refer to Set
A few methods were named as though refering to Scene Ids, but are refering to Set Ids

enteredScene, EnteredScene, otherAgentExitedThisScene,OtherAgentExitedThisScene, otherAgentEnteredThisScene, OtherAgentEnteredThisScene were renamed respectively to enteredSet, EnteredSet, otherAgentExitedThisSet,OtherAgentExitedThisSet, otherAgentEnteredThisSet, OtherAgentEnteredThisSet
2020-02-24 21:43:34 +02:00
Thanasis Antoniou cd076b26ae BLADERUNNER: Using preincrement and pre-decrease where possible
In case the compiler won't optimize such cases
2020-02-24 21:24:06 +02:00
David Fioramonti 349c7487ee BLADERUNNER: Make the Moraji encounter easier on easy
This extending the bomb duration by 10secs while Moraji
is chained.

Additionally, the blast radius is decreased so that the player may survive
closer.

All of this only happens on the uncut version when playing on easy.
2019-06-02 12:10:57 -04:00
Thanasis Antoniou ea3a9f211d BLADERUNNER: Cleanup of police AI and fix for rat ai 2019-05-19 14:34:01 +03:00
Peter Kohaut d8ba527cf0 BLADERUNNER: Fix Moraji floating in DR04 2019-05-05 22:16:28 +02:00
Peter Kohaut ee2dcf6375 BLADERUNNER: Make the cut content a runtime option
Player can choose to use or not the restored cut content.
Does not affect fixed bugs in original game.
2019-04-25 23:39:31 +02:00
Thanasis Antoniou a9404284c3 BLADERUNNER: Fix Officer Leary crowd interrogation
He will now resume interrogation after McCoy interrupts him

Also used named constants for timers
2019-04-09 16:32:51 +03:00
Thanasis Antoniou a0beaa6f4e BLADERUNNER: SFX named constants and MissSound fix
Still pending cleaning up Ambient_Sounds_Add_Sound and Ambient_Sounds_Add_Looping_Sound calls
2019-04-05 21:35:55 +03:00
Thanasis Antoniou 1c6905217e BLADERUNNER: Marking cut content with BLADERUNNER_RESTORED_CUT_CONTENT macro
Enabled by default.

Currently, only restored content is the death rattle sound for Moraji and Zuben, and the dialogue of Guzza denying McCoy an advance
2019-03-10 18:02:05 +02:00
Peter Kohaut 5f520aa386 BLADERUNNER: Small clean-up of macros 2019-02-24 00:36:41 +01:00
Thanasis Antoniou 2301cc04a3 BLADERUNNER: Fix Moraji death screams and Grayford bug
Death scream in lab changed to his own. Death scream outside lab added.

Also, original code had a bug whereby if you clicked through the conversation with Grayford about Moraji's murder, then clicking again on Moraji would restart the same conversation and this could go on infinitely.
2019-02-24 00:13:07 +02:00
Peter Kohaut 2cc09b6b10 BLADERUNNER: Fixes for game scripts & cleanup 2019-01-24 23:05:13 +01:00
Peter Kohaut 5e2fb6fb26 BLADERUNNER: More variable names in the game scripts
Fixed some errors as well
2019-01-19 23:15:41 +01:00
Eugene Sandulenko edaeb0f105 BLADERUNNER: Added Moraji actor 2018-03-11 22:21:30 +01:00