EarlyQBartender, Hanoi, Hawker's barkeeper, Holloway, Moraji, Photographer, Rajif, Sgt Walls, Tyrell
Also described shooshine man's animations but he is unused as of yet.
A few methods were named as though refering to Scene Ids, but are refering to Set Ids
enteredScene, EnteredScene, otherAgentExitedThisScene,OtherAgentExitedThisScene, otherAgentEnteredThisScene, OtherAgentEnteredThisScene were renamed respectively to enteredSet, EnteredSet, otherAgentExitedThisSet,OtherAgentExitedThisSet, otherAgentEnteredThisSet, OtherAgentEnteredThisSet
This extending the bomb duration by 10secs while Moraji
is chained.
Additionally, the blast radius is decreased so that the player may survive
closer.
All of this only happens on the uncut version when playing on easy.
Enabled by default.
Currently, only restored content is the death rattle sound for Moraji and Zuben, and the dialogue of Guzza denying McCoy an advance
Death scream in lab changed to his own. Death scream outside lab added.
Also, original code had a bug whereby if you clicked through the conversation with Grayford about Moraji's murder, then clicking again on Moraji would restart the same conversation and this could go on infinitely.