Commit Graph
24 Commits
Author SHA1 Message Date
Eugene Sandulenko abea37c9bb ALL: Update ScummVM project license to GPLv3+ 2021-12-26 18:48:43 +01:00
antoniou79 3c61365692 BLADERUNNER: Fix bad boundbox for corpses
Some of these issues were caused by commit 186de62ffb

Others were original bugs (mutants 2 and 3), and both rats.
This commit includes a fix for Grayford's death animation when shot (in Act 4)
2021-04-17 01:45:38 +03:00
antoniou79 c0379f45df BLADERUNNER: Cleanup switch statements for AI scripts 2020-12-11 23:02:58 +02:00
antoniou79 34aa576744 BLADERUNNER: Add descriptive names for some animations
Maggie and rats
2020-12-06 16:52:47 +02:00
Thanasis Antoniou 9d3d87e678 BLADERUNNER: Rename script methods that refer to Set
A few methods were named as though refering to Scene Ids, but are refering to Set Ids

enteredScene, EnteredScene, otherAgentExitedThisScene,OtherAgentExitedThisScene, otherAgentEnteredThisScene, OtherAgentEnteredThisScene were renamed respectively to enteredSet, EnteredSet, otherAgentExitedThisSet,OtherAgentExitedThisSet, otherAgentEnteredThisSet, OtherAgentEnteredThisSet
2020-02-24 21:43:34 +02:00
Thanasis Antoniou cd076b26ae BLADERUNNER: Using preincrement and pre-decrease where possible
In case the compiler won't optimize such cases
2020-02-24 21:24:06 +02:00
Thanasis Antoniou 95714e95ce BLADERUNNER: More fixes and notes for missing quotes in localizations
With the help of IlDucci's notes.
2020-02-03 00:01:15 +02:00
antoniou79 94858f738e BLADERUNNER: Added cut generic walker models 2019-08-16 19:20:13 +03:00
Thanasis Antoniou 9c5d96f68f BLADERUNNER: Restore dispatch and rats comment 2019-07-14 01:57:20 +03:00
Thanasis Antoniou dc14676b2c BLADERUNNER: No rats in UG07 when Clovis may spawn 2019-07-11 16:15:05 +03:00
Thanasis Antoniou e0da90cdb8 BLADERUNNER: No rats when Lucy is in UG01 2019-07-11 16:15:05 +03:00
Thanasis Antoniou a48944ad24 BLADERUNNER: Fix bad clause condition for Rat AI 2019-07-10 15:55:15 +03:00
Thanasis Antoniou bfcd59571e BLADERUNNER: Rat AI bug fixes
Most prominent bugs fixed is behavior in KP02 and not attacking when near McCoy
2019-07-01 21:03:03 +03:00
David Fioramonti 24ea24c97a BLADERUNNER: Don't let the sewer bridge break on easy
When the player is playing on easy and it is the uncut version
then the sewer bridge won't break when McCoy runs on it or if
McCoy and the rat are both on it.

A bridge breaking death animation will still be shown if the rat kills
the player on the bridge.
2019-05-30 21:58:14 -04:00
Thanasis Antoniou 5b2e6f6dfb BLADERUNNER: Cleanup and fix for NR03 dancer 2019-05-19 21:25:26 +03:00
Thanasis Antoniou ea3a9f211d BLADERUNNER: Cleanup of police AI and fix for rat ai 2019-05-19 14:34:01 +03:00
Thanasis Antoniou d666eb154a BLADERUNNER: Fix rats re-spawn and UG09, UG13 bad paths
UG09 bad path allowed McCoy to teleport to the pipe top left. UG13, when elevator was up McCoy could walk in the empty chute
2019-05-04 17:25:34 +03:00
Thanasis Antoniou a0beaa6f4e BLADERUNNER: SFX named constants and MissSound fix
Still pending cleaning up Ambient_Sounds_Add_Sound and Ambient_Sounds_Add_Looping_Sound calls
2019-04-05 21:35:55 +03:00
Peter Kohaut f70251819a BLADERUNNER: Fixed CppCheck warnings
Rat interaction at UG15 is now working exactly as in the original game.
Before the bridge didn't break if player shot the rat on it.
2019-02-23 11:39:54 +01:00
Peter Kohaut 1df1eefc3e BLADERUNNER: Fixed Rat interaction at UG15 2019-02-03 00:14:09 +01:00
Peter Kohaut 19d92484fd BLADERUNNER: Cleanup of scripts at start of chapter 4 2019-02-02 00:50:16 +01:00
Peter Kohaut adf741a5cb BLADERUNNER: More variable names in the game scripts 2019-01-15 08:35:46 +01:00
Adrian Frühwirth 313eeca36a BLADERUNNER: Add missing break to switch statement
Confirmed missing by peterkohaut (and gcc7).
2018-03-23 20:25:51 +01:00
Eugene Sandulenko acdb8d055c BLADERUNNER: Added FreeSlotA actor 2018-03-18 16:53:45 +01:00