Eugene Sandulenko
abea37c9bb
ALL: Update ScummVM project license to GPLv3+
2021-12-26 18:48:43 +01:00
antoniou79
3c61365692
BLADERUNNER: Fix bad boundbox for corpses
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Some of these issues were caused by commit 186de62ffb
Others were original bugs (mutants 2 and 3), and both rats.
This commit includes a fix for Grayford's death animation when shot (in Act 4)
2021-04-17 01:45:38 +03:00
antoniou79
c0379f45df
BLADERUNNER: Cleanup switch statements for AI scripts
2020-12-11 23:02:58 +02:00
antoniou79
34aa576744
BLADERUNNER: Add descriptive names for some animations
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Maggie and rats
2020-12-06 16:52:47 +02:00
Thanasis Antoniou
9d3d87e678
BLADERUNNER: Rename script methods that refer to Set
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A few methods were named as though refering to Scene Ids, but are refering to Set Ids
enteredScene, EnteredScene, otherAgentExitedThisScene,OtherAgentExitedThisScene, otherAgentEnteredThisScene, OtherAgentEnteredThisScene were renamed respectively to enteredSet, EnteredSet, otherAgentExitedThisSet,OtherAgentExitedThisSet, otherAgentEnteredThisSet, OtherAgentEnteredThisSet
2020-02-24 21:43:34 +02:00
Thanasis Antoniou
cd076b26ae
BLADERUNNER: Using preincrement and pre-decrease where possible
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In case the compiler won't optimize such cases
2020-02-24 21:24:06 +02:00
Thanasis Antoniou
95714e95ce
BLADERUNNER: More fixes and notes for missing quotes in localizations
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With the help of IlDucci's notes.
2020-02-03 00:01:15 +02:00
antoniou79
94858f738e
BLADERUNNER: Added cut generic walker models
2019-08-16 19:20:13 +03:00
Thanasis Antoniou
9c5d96f68f
BLADERUNNER: Restore dispatch and rats comment
2019-07-14 01:57:20 +03:00
Thanasis Antoniou
dc14676b2c
BLADERUNNER: No rats in UG07 when Clovis may spawn
2019-07-11 16:15:05 +03:00
Thanasis Antoniou
e0da90cdb8
BLADERUNNER: No rats when Lucy is in UG01
2019-07-11 16:15:05 +03:00
Thanasis Antoniou
a48944ad24
BLADERUNNER: Fix bad clause condition for Rat AI
2019-07-10 15:55:15 +03:00
Thanasis Antoniou
bfcd59571e
BLADERUNNER: Rat AI bug fixes
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Most prominent bugs fixed is behavior in KP02 and not attacking when near McCoy
2019-07-01 21:03:03 +03:00
David Fioramonti
24ea24c97a
BLADERUNNER: Don't let the sewer bridge break on easy
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When the player is playing on easy and it is the uncut version
then the sewer bridge won't break when McCoy runs on it or if
McCoy and the rat are both on it.
A bridge breaking death animation will still be shown if the rat kills
the player on the bridge.
2019-05-30 21:58:14 -04:00
Thanasis Antoniou
5b2e6f6dfb
BLADERUNNER: Cleanup and fix for NR03 dancer
2019-05-19 21:25:26 +03:00
Thanasis Antoniou
ea3a9f211d
BLADERUNNER: Cleanup of police AI and fix for rat ai
2019-05-19 14:34:01 +03:00
Thanasis Antoniou
d666eb154a
BLADERUNNER: Fix rats re-spawn and UG09, UG13 bad paths
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UG09 bad path allowed McCoy to teleport to the pipe top left. UG13, when elevator was up McCoy could walk in the empty chute
2019-05-04 17:25:34 +03:00
Thanasis Antoniou
a0beaa6f4e
BLADERUNNER: SFX named constants and MissSound fix
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Still pending cleaning up Ambient_Sounds_Add_Sound and Ambient_Sounds_Add_Looping_Sound calls
2019-04-05 21:35:55 +03:00
Peter Kohaut
f70251819a
BLADERUNNER: Fixed CppCheck warnings
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Rat interaction at UG15 is now working exactly as in the original game.
Before the bridge didn't break if player shot the rat on it.
2019-02-23 11:39:54 +01:00
Peter Kohaut
1df1eefc3e
BLADERUNNER: Fixed Rat interaction at UG15
2019-02-03 00:14:09 +01:00
Peter Kohaut
19d92484fd
BLADERUNNER: Cleanup of scripts at start of chapter 4
2019-02-02 00:50:16 +01:00
Peter Kohaut
adf741a5cb
BLADERUNNER: More variable names in the game scripts
2019-01-15 08:35:46 +01:00
Adrian Frühwirth
313eeca36a
BLADERUNNER: Add missing break to switch statement
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Confirmed missing by peterkohaut (and gcc7).
2018-03-23 20:25:51 +01:00
Eugene Sandulenko
acdb8d055c
BLADERUNNER: Added FreeSlotA actor
2018-03-18 16:53:45 +01:00