Commit Graph
29 Commits
Author SHA1 Message Date
Eugene Sandulenko abea37c9bb ALL: Update ScummVM project license to GPLv3+ 2021-12-26 18:48:43 +01:00
antoniou79 3c61365692 BLADERUNNER: Fix bad boundbox for corpses
Some of these issues were caused by commit 186de62ffb

Others were original bugs (mutants 2 and 3), and both rats.
This commit includes a fix for Grayford's death animation when shot (in Act 4)
2021-04-17 01:45:38 +03:00
antoniou79 186de62ffb BLADERUNNER: Clean up and synch screenRectangle and bbox
For actors and their corresponding screenObjects

This should fix the issue with Sadik's remnant hitbox in the middle of the bridge at UG18
2020-09-04 23:35:34 +03:00
Thanasis Antoniou cd076b26ae BLADERUNNER: Using preincrement and pre-decrease where possible
In case the compiler won't optimize such cases
2020-02-24 21:24:06 +02:00
Thanasis Antoniou e3e3312453 BLADERUNNER: Remove debug comments for Police Officers
Code will be revisited at a later point based on public testing feedback
2019-06-12 15:06:13 +03:00
Thanasis Antoniou 203d82a1a0 BLADERUNNER: Officers and combat bugfixes part 1
The debug messages and comments will all be removed after this series of fixes
2019-05-20 13:12:06 +03:00
Peter Kohaut 9c25be9121 BLADERUNNER: Cleanup of TODO notes 2019-03-04 19:43:36 +01:00
Peter Kohaut 68baae85c6 BLADERUNNER: More pathfinding code
Pathfinding is almost working, but there are still isues in few
locations, so I'm keeping it disabled.
2019-02-16 17:42:23 +01:00
Peter Kohaut 88fa8c3c5c BLADERUNNER: Fixed ambient sounds after load
After loading a game, ambient sounds stoped playing, now they are
working properly.
Also some smaller compiler warnings were fixed.
2018-11-24 17:19:40 +01:00
Peter Kohaut 824ecc0aad BLADERUNNER: Preliminary saving & loading support
Saving and loading is accessible via ScummVM dialogs.
No in-game UI support yet.

It is possible to load saves from original game via debugger console.
ScummVM saves have additional header and are incompatibile with original
game.
2018-11-24 08:39:03 +01:00
Peter Kohaut 3693be69e8 BLADERUNNER: Added missing initializon of scene objects 2018-03-25 15:10:55 +02:00
Peter Kohaut 5e9985bd6e BLADERUNNER: Load game methods
save methods update
replaced few char* with Common::String
changed few pointers to references
2018-03-24 17:28:34 +01:00
Thomas Fach-Pedersen 2a646f8cc2 BLADERUNNER: Save game methods 2018-03-24 17:07:06 +01:00
Peter Kohaut 19d9e4cec8 BLADERUNNER: Added combat
Math cleanup
Fixed obstacle detection
2018-03-17 16:42:25 +01:00
Peter Kohaut bbe4ef4474 BLADERUNNER: Added shadows 2018-03-11 11:54:01 +01:00
Peter Kohaut 62b75b9990 BLADERUNNER: Added Generic Walker actors
Fixed isseue of duplicating items in world
Fixed fog issue with incorrect rendering in special occasions
Added basic debugger console
Refactored looping code for better readability
2018-02-25 22:38:52 +01:00
Peter Kohaut 8704207550 BLADERUNNER: McCoy script fixed
Some Coverity issues fixed
KIA script small fix to DNA evidences
Actor selection fixed (bounding box is correcly expanded)
2018-02-19 22:17:08 +01:00
Peter Kohaut 7090841ccc BLADERUNNER: Support for running
Fixed Runciter idle state
Fixed movement track delay
Basic combat support
2018-02-18 22:20:16 +01:00
Peter Kohaut 59eeadc6ac BLADERUNNER: Added more game constants
Code formatting
2018-02-05 20:17:55 +01:00
Peter Kohaut 1e5f9d3078 BLADERUNNER: Added basic KIA interface
Settings works
Help works
Clue database works
Fixed code for inserting objects into scene
Reorganization of few files
Unification & code formatting of few older files
2018-01-28 10:57:16 +01:00
Peter Kohaut 25e5143f99 BLADERUNNER: added full office leroy ai script
fix sceneobject remove
2017-03-20 00:28:51 +01:00
Peter Kohaut 1b40c5bf55 BLADERUNNER: fixed memory leaks & overflows
fixed few memory leaks
fixed overflows
prepared more logic for looping but its not yet working correctly - still figuring out original code for vqadecoder
2016-10-28 22:34:04 +02:00
Peter Kohaut e0efee2eba BLADERUNNER: added suspects db & fixed crimes db 2016-10-06 00:59:11 +02:00
Peter Kohaut 6547c35e15 BLADERUNNER: trying to figure out walking, added structures for obstacles used for pathfinding, fixed bug in searching for walkboxes 2016-10-04 18:15:57 +02:00
Peter Kohaut ae03eda3d1 BLADERUNNER: add more logic to actor::tick, added support for looking up scene objects 2016-09-29 22:33:41 +02:00
Peter Kohaut b67bca20b5 BLADERUNNER: Pull in changes from madmoose 2016-09-29 22:33:40 +02:00
Peter Kohaut de7f961f48 BLADERUNNER: added implementation of more script methods added combat structure (maybe it combat mode??) 2016-09-29 22:33:40 +02:00
Peter Kohaut 479d2f5b62 BLADERUNNER: still adding structures... and implementing some of script methods... 2016-09-29 22:33:40 +02:00
Peter Kohaut 6672e443a8 BLADERUNNER: just basic objects description scene stuff - lightning and effects movement track actor clues db actor walking info moved view from vqa decoder, because its needed elsewhere
does not compile, because new files are not in makefile...
2016-09-29 22:33:40 +02:00