Commit Graph
14 Commits
Author SHA1 Message Date
Eugene Sandulenko abea37c9bb ALL: Update ScummVM project license to GPLv3+ 2021-12-26 18:48:43 +01:00
Orgad Shaneh fe104cc337 ENGINES: Use MetaEngine consistently for getting autosave slot
The autosave refactoring that was done in
7adad5aaf5 used g_engine for identifying the
autosave slot. This worked for in-game save/load, but doesn't fit when
called from the launcher.

Fix by passing MetaEngine to SaveStateDescriptor ctor and using it for this
query.

Amends 7adad5aaf5.
2021-10-24 16:46:06 +02:00
Paul Gilbert 005561d305 COMMON: Increase Stream pos, seek, size from int32 to int64 2021-07-08 18:24:28 -07:00
Eugene Sandulenko 901f05fca3 BLADERUNNER: Save full size thumbnails into saves. This bumps the save version to 4.
The original format compatibility quirks should stay working
2021-04-17 15:04:36 +02:00
Thanasis Antoniou 7bf340427c BLADERUNNER: Extend max saved game's name length to 41 chars
41 is the original's name size and resolves truncated autosave names in localized versions

Fixes bug #11340
Saves version is increased to "3" (in savefile.h) now, so only new versions of the engine will be able to open the save files with the larger field for the saved game's name
2020-02-06 00:14:53 +02:00
Cameron Cawley b594d04cd1 BLADERUNNER: Fix compilation on AmigaOS 4 2019-07-17 19:05:16 +01:00
Thanasis Antoniou caa4578add BLADERUNNER: Use unsigned 32bit diff for time durations 2019-07-17 19:09:15 +03:00
David Fioramonti 9bf2b5d03e BLADERUNNER: Show saved game creation date and add play time
Bumped saved game version to 2 to add play time.

Can load version 1 saves and save/load version 2 saves.
2019-05-27 06:54:40 -04:00
Peter Kohaut 45a27decf3 BLADERUNNER: Fixed overflow in savegame name 2019-03-04 22:55:31 +01:00
Peter Kohaut 1855d1cf13 BLADERUNNER: Add in-game saving screen 2018-12-05 18:18:49 +01:00
Peter Kohaut cfb46da90c BLADERUNNER: Add in-game loading screen
It is also possible to start new game from it.
2018-11-25 22:22:25 +01:00
Peter Kohaut 824ecc0aad BLADERUNNER: Preliminary saving & loading support
Saving and loading is accessible via ScummVM dialogs.
No in-game UI support yet.

It is possible to load saves from original game via debugger console.
ScummVM saves have additional header and are incompatibile with original
game.
2018-11-24 08:39:03 +01:00
Peter Kohaut 5e9985bd6e BLADERUNNER: Load game methods
save methods update
replaced few char* with Common::String
changed few pointers to references
2018-03-24 17:28:34 +01:00
Thomas Fach-Pedersen 2a646f8cc2 BLADERUNNER: Save game methods 2018-03-24 17:07:06 +01:00