The autosave refactoring that was done in
7adad5aaf5 used g_engine for identifying the
autosave slot. This worked for in-game save/load, but doesn't fit when
called from the launcher.
Fix by passing MetaEngine to SaveStateDescriptor ctor and using it for this
query.
Amends 7adad5aaf5.
41 is the original's name size and resolves truncated autosave names in localized versions
Fixes bug #11340
Saves version is increased to "3" (in savefile.h) now, so only new versions of the engine will be able to open the save files with the larger field for the saved game's name
Missing thumbnail data was causing a lockup on mouse-over
Still working on debugging why these corrupted save files may be created -- (Game_Over()) autosaves.
Separated audio cache.
Fixed bug in the audio cache where still used sound might get freed.
Fixes crashes when engine is unloading which were caused
by a race condition between the timer code and engine teardown code.
Saving and loading is accessible via ScummVM dialogs.
No in-game UI support yet.
It is possible to load saves from original game via debugger console.
ScummVM saves have additional header and are incompatibile with original
game.