antoniou79
52e283a758
BLADERUNNER: Use static const for screen dimensions
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Instead of the literals 640 for width and 480 for height
2022-05-11 23:07:38 +03:00
antoniou79
426f4832a5
BLADERUNNER: Mouse's _lastFrameTime should by uint32
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It is used for time difference check
2022-02-21 22:51:50 +02:00
antoniou79
4bd2a36ba9
BLADERUNNER: Allow use of beta crosshairs and additive draw
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This is only through the debugger mouse command
2022-02-21 22:46:48 +02:00
antoniou79
d539cfac0c
BLADERUNNER: Remove equality check in mouse tick
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This is the original's behavior
2022-02-21 22:26:36 +02:00
antoniou79
5d5fb34aa1
BLADERUNNER: Check for recoil jitter
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Check if on actor click and on item click
This is the original's behavior too
2022-02-21 22:21:47 +02:00
Eugene Sandulenko
abea37c9bb
ALL: Update ScummVM project license to GPLv3+
2021-12-26 18:48:43 +01:00
Thanasis Antoniou
cd076b26ae
BLADERUNNER: Using preincrement and pre-decrease where possible
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In case the compiler won't optimize such cases
2020-02-24 21:24:06 +02:00
Peter Kohaut
cd7e44f9f9
BLADERUNNER: Group shapes loading
2019-10-13 14:09:47 +02:00
D G Turner
522c5b6548
BLADERUNNER: Add Some Missing Switch Default Cases
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These are flagged by GCC if -Wswitch-default is enabled.
2019-10-04 01:34:31 +01:00
Thanasis Antoniou
a81e3add2f
BLADERUNNER: JANITORIAL: Code formatting fixes
2019-06-28 15:30:44 +03:00
Thanasis Antoniou
e60aac53b1
BLADERUNNER: Fix waiting time for targets in Maze
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Applies only for normal and hard mode. Easy mode keeps the original more relaxed behavior.
2019-06-26 15:21:55 +03:00
Thanasis Antoniou
17da1f2352
BLADERUNNER: Fix for McCoy resuming combat resting pose
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In the original McCoy becomes "frozen" in a single targeting frame if shot at an enemy
2019-05-23 00:30:03 +03:00
Thanasis Antoniou
7407cbc788
BLADERUNNER: Don't exit to desktop after end credits
2019-05-22 12:13:43 +03:00
Peter Kohaut
2f242a10da
BLADERUNNER: Added time control and game pausing
2018-12-15 23:02:58 +01:00
Eugene Sandulenko
16e09b1f34
BLADERUNNER: Implement mouse jitter
2018-03-25 12:06:00 +02:00
Peter Kohaut
a70c59f90d
BLADERUNNER: PoliceMaze fix & constants
2018-03-24 16:52:09 +01:00
Eugene Sandulenko
ff11cee480
BLADERUNNER: Added WIP code for PoliceMazeTargetTrack::tick()
2018-03-24 02:45:26 +01:00
Peter Kohaut
7090841ccc
BLADERUNNER: Support for running
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Fixed Runciter idle state
Fixed movement track delay
Basic combat support
2018-02-18 22:20:16 +01:00
Peter Kohaut
59eeadc6ac
BLADERUNNER: Added more game constants
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Code formatting
2018-02-05 20:17:55 +01:00
Peter Kohaut
7f53a0cd31
BLADERUNNER: Fixed few Coverity issues
2018-02-01 21:38:30 +01:00
Peter Kohaut
1e5f9d3078
BLADERUNNER: Added basic KIA interface
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Settings works
Help works
Clue database works
Fixed code for inserting objects into scene
Reorganization of few files
Unification & code formatting of few older files
2018-01-28 10:57:16 +01:00
Peter Kohaut
f79d8cc1fe
BLADERUNNER: Added music support & added Maggie
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added async walking
named some of the game flags & variables
renamed aesc to screen effects
2017-09-10 20:55:30 +02:00
Peter Kohaut
0da18320af
BLADERUNNER: Added audio mixer & various fixes
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Audio mixer is supporting fading and pan animation
Added support for skipping speech by pressing Return
Added proper support for ambient sounds
Added more code to the dialogue menu
Added tooltips to the Spinner
Fixed calculation of volume and pan of walk steps
Code cleanup & formatting
2017-08-24 23:43:47 +02:00
Thomas Fach-Pedersen
a4c7992388
BLADERUNNER: Add Dialogue Menu
2017-08-22 19:02:37 +02:00
Thomas Fach-Pedersen
5f552c9446
BLADERUNNER: Implement ZBuffer class
2017-03-28 17:50:11 +02:00
Eugene Sandulenko
281c19ab03
BLADERUNNER: Code formatting fixes
2016-10-03 12:38:43 +02:00
Peter Kohaut
bf44e97d79
BLADERUNNER: added all scene scripts, esper script, kia script, vk script, completed init script. Added decoding of lights from VQA. Moved view from scene.
2016-09-29 22:33:41 +02:00
Peter Kohaut
b67bca20b5
BLADERUNNER: Pull in changes from madmoose
2016-09-29 22:33:40 +02:00
Peter Kohaut
de7f961f48
BLADERUNNER: added implementation of more script methods added combat structure (maybe it combat mode??)
2016-09-29 22:33:40 +02:00
Peter Kohaut
479d2f5b62
BLADERUNNER: still adding structures... and implementing some of script methods...
2016-09-29 22:33:40 +02:00
Thomas Fach-Pedersen
0fa2191b95
BLADERUNNER: Implement loading and drawing of mouse cursors.
2016-09-29 22:33:38 +02:00