Commit Graph
24 Commits
Author SHA1 Message Date
Eugene Sandulenko abea37c9bb ALL: Update ScummVM project license to GPLv3+ 2021-12-26 18:48:43 +01:00
antoniou79 21e1c4ee95 BLADERUNNER: object, item and region commands
New commands to debug bound boxes and properties for obj, items, regions
2019-05-03 16:08:07 +03:00
Thanasis Antoniou 717705f7c9 BLADERUNNER: Fixes and cleanup for Police Maze A
Only fixes for rooms PS10, PS11. A few cases may need revising.

There are a few cases that a target may reset after being shot and they seem buggy but they could also be intended. So, that's for a second pass to decide.
2019-03-18 17:07:10 +02:00
Peter Kohaut 3f712604a7 BLADERUNNER: Fixed item rotation
Item's angle was not update after chaning "facing".
Police maze targets are now rotated correct way.
Added debug logging for the police maze tracts.
2018-12-24 13:51:28 +01:00
Peter Kohaut 824ecc0aad BLADERUNNER: Preliminary saving & loading support
Saving and loading is accessible via ScummVM dialogs.
No in-game UI support yet.

It is possible to load saves from original game via debugger console.
ScummVM saves have additional header and are incompatibile with original
game.
2018-11-24 08:39:03 +01:00
Peter Kohaut b991123e83 BLADERUNNER: Fixed compilation warnings 2018-03-25 15:10:42 +02:00
Peter Kohaut 5e9985bd6e BLADERUNNER: Load game methods
save methods update
replaced few char* with Common::String
changed few pointers to references
2018-03-24 17:28:34 +01:00
Thomas Fach-Pedersen 2a646f8cc2 BLADERUNNER: Save game methods 2018-03-24 17:07:06 +01:00
Eugene Sandulenko da2c7142ce BLADERUNNER: Implement Item_Spin_In_World() 2018-03-24 02:45:26 +01:00
Peter Kohaut 383d6f036d BLADERUNNER: Fixed compilation warnings 2018-02-18 22:44:28 +01:00
Peter Kohaut 7090841ccc BLADERUNNER: Support for running
Fixed Runciter idle state
Fixed movement track delay
Basic combat support
2018-02-18 22:20:16 +01:00
Peter Kohaut 1e5f9d3078 BLADERUNNER: Added basic KIA interface
Settings works
Help works
Clue database works
Fixed code for inserting objects into scene
Reorganization of few files
Unification & code formatting of few older files
2018-01-28 10:57:16 +01:00
Thomas Fach-Pedersen d3e64544b3 BLADERUNNER: Move surfaces out of VQA player
Rename the surfaces to more meaningful names and move ownership out
of the VQA classes. This means that the VQA classes no longer
create their own internal surfaces but instead draw on externally
provided surfaces.
2017-07-31 00:15:33 +02:00
Thomas Fach-Pedersen 5f552c9446 BLADERUNNER: Implement ZBuffer class 2017-03-28 17:50:11 +02:00
D G Turner e66cec0250 BLADERUNNER: Fix Variable Shadowing Compiler Warnings. 2017-01-11 15:09:14 +00:00
Peter Kohaut 577c3b56a5 BLADERUNNER: added picking up of items
and some formatting
2016-10-12 23:00:33 +02:00
Peter Kohaut f30f3c46e3 BLADERUNNER: added item pickup effect
also added support for rendering items on screen (not in the world)
pickup effect can be tested in debug compilation by clicking on any object (not item, but object like, hydrant, or doors) in first scene
2016-10-08 21:06:22 +02:00
Peter Kohaut 6547c35e15 BLADERUNNER: trying to figure out walking, added structures for obstacles used for pathfinding, fixed bug in searching for walkboxes 2016-10-04 18:15:57 +02:00
Eugene Sandulenko 281c19ab03 BLADERUNNER: Code formatting fixes 2016-10-03 12:38:43 +02:00
Eugene Sandulenko 77be430824 BLADERUNNER: Added missing copyright headers and normalized the rest 2016-10-03 11:24:13 +02:00
Peter Kohaut 89d1805b37 BLADERUNNER: added ADQ, fixed some minor memory leaks 2016-10-02 02:47:12 +02:00
Peter Kohaut 2c15b164d7 BLADERUNNER: added support for rendering items in scenes 2016-10-02 00:20:56 +02:00
Peter Kohaut b67bca20b5 BLADERUNNER: Pull in changes from madmoose 2016-09-29 22:33:40 +02:00
Peter Kohaut 479d2f5b62 BLADERUNNER: still adding structures... and implementing some of script methods... 2016-09-29 22:33:40 +02:00