Eugene Sandulenko
abea37c9bb
ALL: Update ScummVM project license to GPLv3+
2021-12-26 18:48:43 +01:00
Thanasis Antoniou
cd076b26ae
BLADERUNNER: Using preincrement and pre-decrease where possible
...
In case the compiler won't optimize such cases
2020-02-24 21:24:06 +02:00
Peter Kohaut
4355c42044
BLADERUNNER: Performance fixes
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Pixel format functions and CLIP functions are too slow in debug builds,
replacing them with static code makes debug builds faster.
2019-09-04 17:59:29 +02:00
Peter Kohaut
a7399c5111
BLADERUNNER: Use best pixel format on every platform
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Updated all drawing routines to be pixel format agnostic.
Might decrease performance.
2019-08-31 23:09:19 +02:00
Thanasis Antoniou
4b482b2d3e
BLADERUNNER: prevent seg fault in ESPER
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Also added CLIP to all getBasePtr() calls where it would seem appropriate/safer to do so
2019-07-28 14:06:26 +03:00
Peter Kohaut
ffbfe90afa
BLADERUNNER: Ajdust font interface to ScummVM's one
2019-07-16 21:32:34 +02:00
Peter Kohaut
dd0c030278
BLADERUNNER: Fixed alpha channel issues
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Alpha channel is inverted in the game assets and that lead to issues in
OpenGL renderer. E.g. screenshot of savegames were partly black or
showing artifacts
closes #10983
2019-06-24 21:45:56 +02:00
Peter Kohaut
036f2221f8
BLADERUNNER: Fixed typo in pixelFormat name
2019-04-17 23:09:01 +02:00
Peter Kohaut
e86ee33999
BLADERUNNER: Abstraction from 555 pixel format
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Removing hardcoded 555 pixel format to support Android
2019-04-17 22:51:18 +02:00
Peter Kohaut
a0e9b09cd9
BLADERUNNER: Removed unnecessary debugging code
2019-02-08 21:00:52 +01:00
antoniou79
8008f14fcd
BLADERUNNER: Remove setBlackColor (for internal font shadow emulation)
2018-12-25 12:35:52 +01:00
antoniou79
c5da2df9e8
BLADERUNNER: Remove fallback to internal font
2018-12-25 12:35:52 +01:00
Thanasis Antoniou
97360ceb1b
BLADERUNNER: Removed old fixes for internal TAHOMA18
2018-12-25 12:35:52 +01:00
Thanasis Antoniou
3185b53396
BLADERUNNER: Removed redundant header inclusion
2018-12-25 12:35:52 +01:00
Thanasis Antoniou
efb0a0f3b7
BLADERUNNER: Override original FONT and TRE
2018-12-25 12:35:52 +01:00
antoniou79
79ff97d5d9
BLADERUNNER: switch clause in fonts and style fixes
2018-12-25 12:35:52 +01:00
antoniou79
2f28926f22
BLADERUNNER: removed BLADERUNNER_SUBTITLES_EXTERNAL_FONT
2018-12-25 12:35:52 +01:00
antoniou79
6f55071c57
BLADERUNNER: SUBTITLES.MIX pack support
2018-12-25 12:35:52 +01:00
Thanasis Antoniou
f101906bc2
BLADERUNNER: Removed compile time macros, added synch with GUI
2018-12-25 12:35:52 +01:00
Thanasis Antoniou
a86625700f
BLADERUNNER: Added subtitles support and checkbox in KIA
2018-12-25 12:35:52 +01:00
Eugene Sandulenko
20c8b949a9
BLADERUNNER: Implement Scores::tick()
2018-03-27 01:07:38 +02:00
Peter Kohaut
0c930b06ed
BLADERUNNER: Added KIA interfaces
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Crimes interface done
Suspects interface done
Added some game constants
Fixed font rendering for other languages
Fixed anoying clang warning
2018-01-29 18:32:09 +01:00
Peter Kohaut
1e5f9d3078
BLADERUNNER: Added basic KIA interface
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Settings works
Help works
Clue database works
Fixed code for inserting objects into scene
Reorganization of few files
Unification & code formatting of few older files
2018-01-28 10:57:16 +01:00
Peter Kohaut
0da18320af
BLADERUNNER: Added audio mixer & various fixes
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Audio mixer is supporting fading and pan animation
Added support for skipping speech by pressing Return
Added proper support for ambient sounds
Added more code to the dialogue menu
Added tooltips to the Spinner
Fixed calculation of volume and pan of walk steps
Code cleanup & formatting
2017-08-24 23:43:47 +02:00
Thomas Fach-Pedersen
a4c7992388
BLADERUNNER: Add Dialogue Menu
2017-08-22 19:02:37 +02:00
Peter Kohaut
f7acbcb057
BLADERUNNER: fixed speed of pickup effect
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formating, small fixes
2016-10-09 12:03:19 +02:00
Peter Kohaut
f30f3c46e3
BLADERUNNER: added item pickup effect
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also added support for rendering items on screen (not in the world)
pickup effect can be tested in debug compilation by clicking on any object (not item, but object like, hydrant, or doors) in first scene
2016-10-08 21:06:22 +02:00
Peter Kohaut
c934941e4f
BLADERUNNER: fixed some of endianness issues
2016-10-06 22:32:27 +02:00
Peter Kohaut
566da748e1
BLADERUNNER: added support for fonts
2016-10-06 21:23:46 +02:00