Commit Graph
20 Commits
Author SHA1 Message Date
Peter Kohaut fc98faf01a BLADERUNNER: Mark enhanced edition as unsupported 2022-06-28 23:48:22 +02:00
Eugene Sandulenko abea37c9bb ALL: Update ScummVM project license to GPLv3+ 2021-12-26 18:48:43 +01:00
Paul Gilbert 005561d305 COMMON: Increase Stream pos, seek, size from int32 to int64 2021-07-08 18:24:28 -07:00
antoniou79 5f09a046d1 BLADERUNNER: Support mixer sound type for ambient sounds
And set custom sounds for RC outtake FLYTRU_E.VQA to use kSpeechSoundType as do all outtakes
2021-07-02 16:38:49 +03:00
antoniou79 f3113cf45d BLADERUNNER: More precise naming for time delay vars and parameters
Also use u suffix for unsigned int literal parameters (WIP)
2021-06-14 16:27:19 +03:00
Thanasis Antoniou c19336e469 BLADERUNNER: Prevent cause assertion fault and no subtitles for #11294
Bug #11294 is a case where output audio hardware is disabled

If the output sound device is disabled or no hardware output device is connected (eg. Windows 10 may disable output audio hardware when no output device is attached/available), then the game should still be playable. We now use the duration of the tracks (in ms) to detect a track's ending.
Also isReady is checked for mixer when playing VQA videos (it wasn't before).
2020-02-18 00:58:53 +02:00
Thanasis Antoniou e90f708852 BLADERUNNER: Persistent sound settings, speech samples fix 2019-04-10 19:00:14 +03:00
Peter Kohaut d4e7e957b0 BLADERUNNER: Fixed panning of speech
Cleanup of other sound pannings
2019-03-06 20:41:02 +01:00
Peter Kohaut b14fbaa72b BLADERUNNER: Cleanup of audio code
Separated audio cache.
Fixed bug in the audio cache where still used sound might get freed.
Fixes crashes when engine is unloading which were caused
by a race condition between the timer code and engine teardown code.
2019-02-11 22:48:07 +01:00
Peter Kohaut 60a30b904b BLADERUNNER: Added shorty mode
Available via ScummVM game options
2019-02-10 20:34:05 +01:00
Peter Kohaut 1384afd0f6 BLADERUNNER: Use ScummVM functionality for audio volume management 2019-02-10 16:55:38 +01:00
Adrian Frühwirth 9bee9e1ba6 JANITORIAL: Fix whitespace 2018-04-19 12:08:31 +02:00
Peter Kohaut 5e9985bd6e BLADERUNNER: Load game methods
save methods update
replaced few char* with Common::String
changed few pointers to references
2018-03-24 17:28:34 +01:00
Peter Kohaut e232f13f5d BLADERUNNER: Added Zuben actor
Fixed animation position update
Added goal & anim commands to console
2018-03-06 00:29:20 +01:00
Peter Kohaut 1e5f9d3078 BLADERUNNER: Added basic KIA interface
Settings works
Help works
Clue database works
Fixed code for inserting objects into scene
Reorganization of few files
Unification & code formatting of few older files
2018-01-28 10:57:16 +01:00
Peter Kohaut f79d8cc1fe BLADERUNNER: Added music support & added Maggie
added async walking
named some of the game flags & variables
renamed aesc to screen effects
2017-09-10 20:55:30 +02:00
Peter Kohaut 0da18320af BLADERUNNER: Added audio mixer & various fixes
Audio mixer is supporting fading and pan animation
Added support for skipping speech by pressing Return
Added proper support for ambient sounds
Added more code to the dialogue menu
Added tooltips to the Spinner
Fixed calculation of volume and pan of walk steps
Code cleanup & formatting
2017-08-24 23:43:47 +02:00
Eugene Sandulenko 281c19ab03 BLADERUNNER: Code formatting fixes 2016-10-03 12:38:43 +02:00
Peter Kohaut b67bca20b5 BLADERUNNER: Pull in changes from madmoose 2016-09-29 22:33:40 +02:00
Thomas Fach-Pedersen eba8ed5c66 BLADERUNNER: Add audio_speech and Actor_Voice_Over 2016-09-29 22:33:38 +02:00