Commit Graph
21 Commits
Author SHA1 Message Date
Eugene Sandulenko abea37c9bb ALL: Update ScummVM project license to GPLv3+ 2021-12-26 18:48:43 +01:00
antoniou79 45d9ee85d2 BLADERUNNER: Allow audio stream to start at requested second
This will be used in Restored Content mode
2021-06-14 16:27:18 +03:00
Thanasis Antoniou cd076b26ae BLADERUNNER: Using preincrement and pre-decrease where possible
In case the compiler won't optimize such cases
2020-02-24 21:24:06 +02:00
Thanasis Antoniou c19336e469 BLADERUNNER: Prevent cause assertion fault and no subtitles for #11294
Bug #11294 is a case where output audio hardware is disabled

If the output sound device is disabled or no hardware output device is connected (eg. Windows 10 may disable output audio hardware when no output device is attached/available), then the game should still be playable. We now use the duration of the tracks (in ms) to detect a track's ending.
Also isReady is checked for mixer when playing VQA videos (it wasn't before).
2020-02-18 00:58:53 +02:00
Thanasis Antoniou 8791a89554 BLADERUNNER: Some clarification comments for methods 2020-02-04 17:55:27 +02:00
Thanasis Antoniou b2c79fdf4b BLADERUNNER: Fix static noise instead of proper audio in VQAs 2019-03-25 10:34:58 +02:00
Peter Kohaut b14fbaa72b BLADERUNNER: Cleanup of audio code
Separated audio cache.
Fixed bug in the audio cache where still used sound might get freed.
Fixes crashes when engine is unloading which were caused
by a race condition between the timer code and engine teardown code.
2019-02-11 22:48:07 +01:00
Peter Kohaut 60a30b904b BLADERUNNER: Added shorty mode
Available via ScummVM game options
2019-02-10 20:34:05 +01:00
Eugene Sandulenko 5416e640a3 BLADERUNNER: Switch to doubles in AudStream::getLength() calculations
Since we have everything in samples, and we have 44kHz, we easily
get overflows. Use doubles for calculating the length in
milliseconds more accurately.
2018-03-28 00:42:26 +02:00
Peter Kohaut 7f53a0cd31 BLADERUNNER: Fixed few Coverity issues 2018-02-01 21:38:30 +01:00
Peter Kohaut 1e5f9d3078 BLADERUNNER: Added basic KIA interface
Settings works
Help works
Clue database works
Fixed code for inserting objects into scene
Reorganization of few files
Unification & code formatting of few older files
2018-01-28 10:57:16 +01:00
Peter Kohaut f79d8cc1fe BLADERUNNER: Added music support & added Maggie
added async walking
named some of the game flags & variables
renamed aesc to screen effects
2017-09-10 20:55:30 +02:00
Peter Kohaut 0da18320af BLADERUNNER: Added audio mixer & various fixes
Audio mixer is supporting fading and pan animation
Added support for skipping speech by pressing Return
Added proper support for ambient sounds
Added more code to the dialogue menu
Added tooltips to the Spinner
Fixed calculation of volume and pan of walk steps
Code cleanup & formatting
2017-08-24 23:43:47 +02:00
Thomas Fach-Pedersen 307321ec20 BLADERUNNER: Fix invalid assert in AudStream 2016-10-22 20:24:57 +02:00
Willem Jan Palenstijn bbd5b89c13 BLADERUNNER: Fix presumable typo 2016-10-21 23:36:17 +02:00
Eugene Sandulenko 281c19ab03 BLADERUNNER: Code formatting fixes 2016-10-03 12:38:43 +02:00
Peter Kohaut fe2add5d5f BLADERUNNER: fixed endian issue in uncompressed audio (thx madmoose), fixed some warnings, fixed some scene scripts 2016-10-01 03:20:03 +02:00
Peter Kohaut 70c10f8243 BLADERUNNER: fixed compiler error in gcc and clang (was working in msvc14) 2016-09-30 23:58:20 +02:00
Peter Kohaut 0c7d323921 BLADERUNNER: add support for uncompressed audio, fixed wrong call to gamescript after loading scene 2016-09-30 22:42:40 +02:00
Peter Kohaut af70a90cbc BLADERUNNER: fixed loading of new set/scene, fixed memoryleak in lights 2016-09-29 22:33:42 +02:00
Thomas Fach-Pedersen 35ea84935f BLADERUNNER: Split aud_decoder into aud_stream and adpcm_decoder 2016-09-29 22:33:38 +02:00