Commit Graph
18 Commits
Author SHA1 Message Date
Eugene Sandulenko abea37c9bb ALL: Update ScummVM project license to GPLv3+ 2021-12-26 18:48:43 +01:00
Peter Kohaut 577a84a24c BLADERUNNER: Explicit message about missing game files 2019-07-04 00:09:47 +02:00
Thanasis Antoniou b7e1f8a9ff BLADERUNNER: Support for displaying subtitles info 2019-05-29 12:08:24 +03:00
Peter Kohaut 06629b0826 BLADERUNNER: Clean-up for subtitles initialization code 2019-03-09 23:06:35 +01:00
Peter Kohaut 4886b0581e BLADERUNNER: Fix Coverity issues 2019-02-20 23:02:05 +01:00
Peter Kohaut a0e9b09cd9 BLADERUNNER: Removed unnecessary debugging code 2019-02-08 21:00:52 +01:00
antoniou79 6f55071c57 BLADERUNNER: SUBTITLES.MIX pack support 2018-12-25 12:35:52 +01:00
Peter Kohaut 5e9985bd6e BLADERUNNER: Load game methods
save methods update
replaced few char* with Common::String
changed few pointers to references
2018-03-24 17:28:34 +01:00
Peter Kohaut 59eeadc6ac BLADERUNNER: Added more game constants
Code formatting
2018-02-05 20:17:55 +01:00
Peter Kohaut 6e9a340640 BLADERUNNER: ESPER interface 2018-02-04 17:34:43 +01:00
Peter Kohaut 7f53a0cd31 BLADERUNNER: Fixed few Coverity issues 2018-02-01 21:38:30 +01:00
Peter Kohaut a4229c9398 BLADERUNNER: Completed KIA interface
Added Diagnostic section - small button above main buttons
Added Pogo section - easter egg - write "pogo" while KIA is open
Code formatting again
2018-01-29 20:42:35 +01:00
Peter Kohaut 0da18320af BLADERUNNER: Added audio mixer & various fixes
Audio mixer is supporting fading and pan animation
Added support for skipping speech by pressing Return
Added proper support for ambient sounds
Added more code to the dialogue menu
Added tooltips to the Spinner
Fixed calculation of volume and pan of walk steps
Code cleanup & formatting
2017-08-24 23:43:47 +02:00
Eugene Sandulenko 281c19ab03 BLADERUNNER: Code formatting fixes 2016-10-03 12:38:43 +02:00
Peter Kohaut b67bca20b5 BLADERUNNER: Pull in changes from madmoose 2016-09-29 22:33:40 +02:00
Thomas Fach-Pedersen 74a8b530f1 BLADERUNNER: Add support for ambient sounds, game flags and variables, and use VQA z-buffer when rendering. 2016-09-29 22:33:37 +02:00
Thomas Fach-Pedersen 303aba7dd1 BLADERUNNER: tlk_id shouldn't read directly from name 2016-09-29 22:33:36 +02:00
Thomas Fach-Pedersen 2e3fd7cf05 BLADERUNNER: Start port to scummvm engine
Just shows the splash for now. VQA decoder partially ported but without
audio and some minor special features.
2016-09-29 22:21:00 +02:00