Commit Graph
26 Commits
Author SHA1 Message Date
Eugene Sandulenko abea37c9bb ALL: Update ScummVM project license to GPLv3+ 2021-12-26 18:48:43 +01:00
antoniou79 844dd8ea91 BLADERUNNER: Init ambient sound track fields always
At constructor and "removeNonLoopingSoundByIndex" functions
2021-08-02 16:13:01 +03:00
antoniou79 0c203f7edf BLADERUNNER: Don't keep bad uninitialized values on load
For ambient sound tracks
2021-08-02 15:41:04 +03:00
antoniou79 5f09a046d1 BLADERUNNER: Support mixer sound type for ambient sounds
And set custom sounds for RC outtake FLYTRU_E.VQA to use kSpeechSoundType as do all outtakes
2021-07-02 16:38:49 +03:00
antoniou79 f3113cf45d BLADERUNNER: More precise naming for time delay vars and parameters
Also use u suffix for unsigned int literal parameters (WIP)
2021-06-14 16:27:19 +03:00
Thanasis Antoniou cd076b26ae BLADERUNNER: Using preincrement and pre-decrease where possible
In case the compiler won't optimize such cases
2020-02-24 21:24:06 +02:00
Thanasis Antoniou fc6f9c9adb BLADERUNNER: Fix AmigaOS compilation (attempt 2) 2019-07-29 15:31:46 +03:00
Thanasis Antoniou b939168b61 BLADERUNNER: Fix compile for AmigaOS 2019-07-29 15:09:42 +03:00
Thanasis Antoniou c8a23cc401 BLADERUNNER: Fix unsorted args for getRandomNumberRng
Fix for bug #11034
2019-07-29 13:57:56 +03:00
Thanasis Antoniou caa4578add BLADERUNNER: Use unsigned 32bit diff for time durations 2019-07-17 19:09:15 +03:00
Thanasis Antoniou a0beaa6f4e BLADERUNNER: SFX named constants and MissSound fix
Still pending cleaning up Ambient_Sounds_Add_Sound and Ambient_Sounds_Add_Looping_Sound calls
2019-04-05 21:35:55 +03:00
Peter Kohaut 9c25be9121 BLADERUNNER: Cleanup of TODO notes 2019-03-04 19:43:36 +01:00
Peter Kohaut 1384afd0f6 BLADERUNNER: Use ScummVM functionality for audio volume management 2019-02-10 16:55:38 +01:00
Peter Kohaut 0c7077cab9 BLADERUNNER: Added debugging output for scripts
Also added last few missing script commands.
2019-01-12 18:16:52 +01:00
Peter Kohaut 2f242a10da BLADERUNNER: Added time control and game pausing 2018-12-15 23:02:58 +01:00
Peter Kohaut 88fa8c3c5c BLADERUNNER: Fixed ambient sounds after load
After loading a game, ambient sounds stoped playing, now they are
working properly.
Also some smaller compiler warnings were fixed.
2018-11-24 17:19:40 +01:00
Peter Kohaut 5e9985bd6e BLADERUNNER: Load game methods
save methods update
replaced few char* with Common::String
changed few pointers to references
2018-03-24 17:28:34 +01:00
Thomas Fach-Pedersen 2a646f8cc2 BLADERUNNER: Save game methods 2018-03-24 17:07:06 +01:00
Peter Kohaut 0b484d51b8 BLADERUNNER: VK interface
Code unification
Removed few memory leaks
2018-02-10 21:01:15 +01:00
Peter Kohaut 7f53a0cd31 BLADERUNNER: Fixed few Coverity issues 2018-02-01 21:38:30 +01:00
Peter Kohaut 1e5f9d3078 BLADERUNNER: Added basic KIA interface
Settings works
Help works
Clue database works
Fixed code for inserting objects into scene
Reorganization of few files
Unification & code formatting of few older files
2018-01-28 10:57:16 +01:00
Peter Kohaut 1eeafb4e30 BLADERUNNER: Support for different languages
Added support for playing the game with different languages
Added Spanish language to detection tables
2018-01-14 13:36:55 +01:00
Peter Kohaut 0da18320af BLADERUNNER: Added audio mixer & various fixes
Audio mixer is supporting fading and pan animation
Added support for skipping speech by pressing Return
Added proper support for ambient sounds
Added more code to the dialogue menu
Added tooltips to the Spinner
Fixed calculation of volume and pan of walk steps
Code cleanup & formatting
2017-08-24 23:43:47 +02:00
Thomas Fach-Pedersen 125f699997 BLADERUNNER: Fix potential buffer overrun (CID 1364276) 2016-10-24 19:40:18 +02:00
Eugene Sandulenko 281c19ab03 BLADERUNNER: Code formatting fixes 2016-10-03 12:38:43 +02:00
Thomas Fach-Pedersen 74a8b530f1 BLADERUNNER: Add support for ambient sounds, game flags and variables, and use VQA z-buffer when rendering. 2016-09-29 22:33:37 +02:00