Eugene Sandulenko
abea37c9bb
ALL: Update ScummVM project license to GPLv3+
2021-12-26 18:48:43 +01:00
antoniou79
844dd8ea91
BLADERUNNER: Init ambient sound track fields always
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At constructor and "removeNonLoopingSoundByIndex" functions
2021-08-02 16:13:01 +03:00
antoniou79
0c203f7edf
BLADERUNNER: Don't keep bad uninitialized values on load
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For ambient sound tracks
2021-08-02 15:41:04 +03:00
antoniou79
5f09a046d1
BLADERUNNER: Support mixer sound type for ambient sounds
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And set custom sounds for RC outtake FLYTRU_E.VQA to use kSpeechSoundType as do all outtakes
2021-07-02 16:38:49 +03:00
antoniou79
f3113cf45d
BLADERUNNER: More precise naming for time delay vars and parameters
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Also use u suffix for unsigned int literal parameters (WIP)
2021-06-14 16:27:19 +03:00
Thanasis Antoniou
cd076b26ae
BLADERUNNER: Using preincrement and pre-decrease where possible
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In case the compiler won't optimize such cases
2020-02-24 21:24:06 +02:00
Thanasis Antoniou
fc6f9c9adb
BLADERUNNER: Fix AmigaOS compilation (attempt 2)
2019-07-29 15:31:46 +03:00
Thanasis Antoniou
b939168b61
BLADERUNNER: Fix compile for AmigaOS
2019-07-29 15:09:42 +03:00
Thanasis Antoniou
c8a23cc401
BLADERUNNER: Fix unsorted args for getRandomNumberRng
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Fix for bug #11034
2019-07-29 13:57:56 +03:00
Thanasis Antoniou
caa4578add
BLADERUNNER: Use unsigned 32bit diff for time durations
2019-07-17 19:09:15 +03:00
Thanasis Antoniou
a0beaa6f4e
BLADERUNNER: SFX named constants and MissSound fix
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Still pending cleaning up Ambient_Sounds_Add_Sound and Ambient_Sounds_Add_Looping_Sound calls
2019-04-05 21:35:55 +03:00
Peter Kohaut
9c25be9121
BLADERUNNER: Cleanup of TODO notes
2019-03-04 19:43:36 +01:00
Peter Kohaut
1384afd0f6
BLADERUNNER: Use ScummVM functionality for audio volume management
2019-02-10 16:55:38 +01:00
Peter Kohaut
0c7077cab9
BLADERUNNER: Added debugging output for scripts
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Also added last few missing script commands.
2019-01-12 18:16:52 +01:00
Peter Kohaut
2f242a10da
BLADERUNNER: Added time control and game pausing
2018-12-15 23:02:58 +01:00
Peter Kohaut
88fa8c3c5c
BLADERUNNER: Fixed ambient sounds after load
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After loading a game, ambient sounds stoped playing, now they are
working properly.
Also some smaller compiler warnings were fixed.
2018-11-24 17:19:40 +01:00
Peter Kohaut
5e9985bd6e
BLADERUNNER: Load game methods
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save methods update
replaced few char* with Common::String
changed few pointers to references
2018-03-24 17:28:34 +01:00
Thomas Fach-Pedersen
2a646f8cc2
BLADERUNNER: Save game methods
2018-03-24 17:07:06 +01:00
Peter Kohaut
0b484d51b8
BLADERUNNER: VK interface
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Code unification
Removed few memory leaks
2018-02-10 21:01:15 +01:00
Peter Kohaut
7f53a0cd31
BLADERUNNER: Fixed few Coverity issues
2018-02-01 21:38:30 +01:00
Peter Kohaut
1e5f9d3078
BLADERUNNER: Added basic KIA interface
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Settings works
Help works
Clue database works
Fixed code for inserting objects into scene
Reorganization of few files
Unification & code formatting of few older files
2018-01-28 10:57:16 +01:00
Peter Kohaut
1eeafb4e30
BLADERUNNER: Support for different languages
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Added support for playing the game with different languages
Added Spanish language to detection tables
2018-01-14 13:36:55 +01:00
Peter Kohaut
0da18320af
BLADERUNNER: Added audio mixer & various fixes
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Audio mixer is supporting fading and pan animation
Added support for skipping speech by pressing Return
Added proper support for ambient sounds
Added more code to the dialogue menu
Added tooltips to the Spinner
Fixed calculation of volume and pan of walk steps
Code cleanup & formatting
2017-08-24 23:43:47 +02:00
Thomas Fach-Pedersen
125f699997
BLADERUNNER: Fix potential buffer overrun (CID 1364276)
2016-10-24 19:40:18 +02:00
Eugene Sandulenko
281c19ab03
BLADERUNNER: Code formatting fixes
2016-10-03 12:38:43 +02:00
Thomas Fach-Pedersen
74a8b530f1
BLADERUNNER: Add support for ambient sounds, game flags and variables, and use VQA z-buffer when rendering.
2016-09-29 22:33:37 +02:00