Eugene Sandulenko
abea37c9bb
ALL: Update ScummVM project license to GPLv3+
2021-12-26 18:48:43 +01:00
Thanasis Antoniou
cd076b26ae
BLADERUNNER: Using preincrement and pre-decrease where possible
...
In case the compiler won't optimize such cases
2020-02-24 21:24:06 +02:00
Thanasis Antoniou
c9baa9867c
BLADERUNNER: Possible fix for facing angle assertion fault
2019-07-11 07:26:33 +03:00
Thanasis Antoniou
203d82a1a0
BLADERUNNER: Officers and combat bugfixes part 1
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The debug messages and comments will all be removed after this series of fixes
2019-05-20 13:12:06 +03:00
Thanasis Antoniou
96660273fd
BLADERUNNER: Fix bad new game pos for player
2019-05-09 19:18:08 +03:00
Thanasis Antoniou
f04705084c
BLADERUNNER: Support wait for dialogue queues to finish
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Fixes a Crazylegs bug where he can interrupt himself
Could probably be used elsewhere if there are any other such cases.
2019-04-04 21:03:10 +03:00
Peter Kohaut
a0e9b09cd9
BLADERUNNER: Removed unnecessary debugging code
2019-02-08 21:00:52 +01:00
Peter Kohaut
cd43b7a11a
BLADERUNNER: Cleanup of walking code
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Fixed missing "must reach" in a actorwalk::tick
2019-02-02 00:50:16 +01:00
Thomas Fach-Pedersen
c57e47f30d
BLADERUNNER: Obstacle path finding part 1
2019-01-14 18:50:30 +01:00
David Fioramonti
3922370275
BLADERUNNER: Add cos/sine table
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This uses the one in Common.
The engine now contains a 10-bit cosine and sine table.
It used mostly for vector math.
This also allows two vector functions to be removed from vector.h.
2018-08-03 14:50:45 +02:00
Peter Kohaut
5e9985bd6e
BLADERUNNER: Load game methods
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save methods update
replaced few char* with Common::String
changed few pointers to references
2018-03-24 17:28:34 +01:00
Thomas Fach-Pedersen
2a646f8cc2
BLADERUNNER: Save game methods
2018-03-24 17:07:06 +01:00
Peter Kohaut
383d6f036d
BLADERUNNER: Fixed compilation warnings
2018-02-18 22:44:28 +01:00
Peter Kohaut
7090841ccc
BLADERUNNER: Support for running
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Fixed Runciter idle state
Fixed movement track delay
Basic combat support
2018-02-18 22:20:16 +01:00
Peter Kohaut
6e9a340640
BLADERUNNER: ESPER interface
2018-02-04 17:34:43 +01:00
Peter Kohaut
1e5f9d3078
BLADERUNNER: Added basic KIA interface
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Settings works
Help works
Clue database works
Fixed code for inserting objects into scene
Reorganization of few files
Unification & code formatting of few older files
2018-01-28 10:57:16 +01:00
Peter Kohaut
1740c490d7
BLADERUNNER: improvements to the walking code
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path finding is still missing
video player has audio preloading
small fixes
2017-04-01 08:57:57 +02:00
Peter Kohaut
d42b39817d
BLADERUNNER: introduced some game constants
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Game script are more readable now
Fixed name of Officer Leary
2017-03-29 01:55:06 +02:00
Peter Kohaut
25e5143f99
BLADERUNNER: added full office leroy ai script
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fix sceneobject remove
2017-03-20 00:28:51 +01:00
Peter Kohaut
5d1e1131dc
BLADERUNNER: code formatting
2016-10-04 18:59:25 +02:00
Peter Kohaut
6547c35e15
BLADERUNNER: trying to figure out walking, added structures for obstacles used for pathfinding, fixed bug in searching for walkboxes
2016-10-04 18:15:57 +02:00
Eugene Sandulenko
281c19ab03
BLADERUNNER: Code formatting fixes
2016-10-03 12:38:43 +02:00
Peter Kohaut
b67bca20b5
BLADERUNNER: Pull in changes from madmoose
2016-09-29 22:33:40 +02:00
Peter Kohaut
479d2f5b62
BLADERUNNER: still adding structures... and implementing some of script methods...
2016-09-29 22:33:40 +02:00
Peter Kohaut
6672e443a8
BLADERUNNER: just basic objects description scene stuff - lightning and effects movement track actor clues db actor walking info moved view from vqa decoder, because its needed elsewhere
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does not compile, because new files are not in makefile...
2016-09-29 22:33:40 +02:00