Peter Kohaut
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6547c35e15
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BLADERUNNER: trying to figure out walking, added structures for obstacles used for pathfinding, fixed bug in searching for walkboxes
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2016-10-04 18:15:57 +02:00 |
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Eugene Sandulenko
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281c19ab03
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BLADERUNNER: Code formatting fixes
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2016-10-03 12:38:43 +02:00 |
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Peter Kohaut
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2c15b164d7
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BLADERUNNER: added support for rendering items in scenes
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2016-10-02 00:20:56 +02:00 |
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Peter Kohaut
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f1cb735ee0
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BLADERUNNER: added rendering support for lighting and effects, but its not working correctly yet
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2016-09-29 22:33:41 +02:00 |
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Peter Kohaut
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cfc8ffed8a
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BLADERUNNER: fixed exit selection, added footstep sounds, added some debugging display (scene objects, regions, exits, walkboxes, lights?)
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2016-09-29 22:33:41 +02:00 |
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Peter Kohaut
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ae03eda3d1
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BLADERUNNER: add more logic to actor::tick, added support for looking up scene objects
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2016-09-29 22:33:41 +02:00 |
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Peter Kohaut
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bf44e97d79
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BLADERUNNER: added all scene scripts, esper script, kia script, vk script, completed init script. Added decoding of lights from VQA. Moved view from scene.
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2016-09-29 22:33:41 +02:00 |
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Peter Kohaut
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b67bca20b5
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BLADERUNNER: Pull in changes from madmoose
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2016-09-29 22:33:40 +02:00 |
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Peter Kohaut
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de7f961f48
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BLADERUNNER: added implementation of more script methods added combat structure (maybe it combat mode??)
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2016-09-29 22:33:40 +02:00 |
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Peter Kohaut
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479d2f5b62
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BLADERUNNER: still adding structures... and implementing some of script methods...
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2016-09-29 22:33:40 +02:00 |
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Peter Kohaut
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6672e443a8
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BLADERUNNER: just basic objects description scene stuff - lightning and effects movement track actor clues db actor walking info moved view from vqa decoder, because its needed elsewhere
does not compile, because new files are not in makefile...
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2016-09-29 22:33:40 +02:00 |
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Thomas Fach-Pedersen
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a4ba609131
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BLADERUNNER: Add beginnings of Actor class and move actor drawing to Scene
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2016-09-29 22:33:39 +02:00 |
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