Commit Graph
188 Commits
Author SHA1 Message Date
Eugene Sandulenko abea37c9bb ALL: Update ScummVM project license to GPLv3+ 2021-12-26 18:48:43 +01:00
Orgad Shaneh 91e321d334 AVALANCHE: Use nullptr
Using clang-tidy modernize-use-nullptr
2021-11-14 15:51:59 +02:00
Paul Gilbert 9f175c4053 ENGINES: Cleanup of savegame filenames generation
This removes filename methods when it matched the Engine method.
Secondly, ensuring there was an overriden getSaveStateName method
for engines that didn't do the standard target.00x save filenames
2020-02-16 15:44:28 -08:00
Paul Gilbert a00e44ba6c ENGINES: Merge saveGameState virtual methods into a single one 2020-02-16 15:44:28 -08:00
Paul Gilbert 43f49b7307 AVALANCHE: Refactor to use Engine debugger 2020-02-16 13:07:19 +02:00
Bastien Bouclet eedb53207d AVALANCHE: Push down AD includes 2018-05-01 12:48:05 +02:00
Adrian Frühwirth 39fd49e131 AVALANCHE: Remove unnecessary call to setSeed()
There is no need to initialize Common::RandomSource's seed with
_system->getTimeAndDate(time) as its constructor already initializes
it with g_system->getMillis().
2018-03-23 12:48:11 +00:00
Ori Avtalion 3564032330 JANITORIAL: Reduce audio header dependencies 2016-04-14 16:10:21 +03:00
uruk 56e9d41ae8 AVALANCHE: Add HighScore. 2014-04-13 10:19:17 +02:00
uruk 759e499626 AVALANCHE: Remove unnecessary TODOs. 2014-04-12 19:51:49 +02:00
uruk c04c59a03d AVALANCHE: Rename _seeScroll to _runAnimations and swap it's meaning. 2014-04-12 19:19:10 +02:00
uruk da157fbccc AVALANCHE: Rework use of ShootEmUp. 2014-03-07 09:04:27 +01:00
uruk ea5bd95492 AVALANACHE: Rework use of MainMenu. 2014-03-07 09:01:28 +01:00
uruk 437703962a AVALANCHE: Add MainMenu's skeleton. 2014-03-03 23:12:51 +01:00
uruk b19dbace42 AVALANCHE: Rename Menu to DropDownMenu. 2014-03-03 22:38:39 +01:00
Strangerke a2a222e647 AVALANCHE: Some British to American english 2014-02-19 21:45:19 +01:00
Johannes Schickel 854de79c23 AVALANCHE: Make GPL headers consistent in themselves. 2014-02-18 02:39:32 +01:00
uruk 6d38d25af3 AVALANCHE: Add ShootEmUp's skeleton. 2014-02-14 13:31:08 +01:00
uruk 3df5f2ad41 AVALANCHE: Remove Pingo. 2014-02-09 15:25:10 +01:00
uruk da4d459812 AVALANCHE: Add Help's skeleton. 2014-02-09 15:21:24 +01:00
uruk 87338af76b AVALANCHE: Add Ghostroom's skeleton. 2014-01-30 12:19:23 +01:00
uruk 681bc68cf6 AVALANCHE: Remove unused code. 2014-01-22 18:00:44 +01:00
Strangerke 8e31d44646 AVALANCHE: refactor initVariables by reusing resetVariables(). That also should fix CID 1109674 2014-01-03 08:18:08 +01:00
Strangerke 9ed37e68d2 AVALANCHE: Split AvalancheEngine::resetVariables() in two, to make a part of it reusable 2014-01-03 08:10:40 +01:00
Strangerke c63b2b2b2c AVALANCHE: Fix savegame version checks 2013-11-24 01:30:18 +01:00
urukgit 13449472f2 AVALANCHE: Implement Nim::playNim().
Repair naming of variables in Nim and add some helper functions.
2013-11-23 07:50:29 +01:00
Strangerke 93e5d415c6 AVALANCHE: Janitorial - Removing trailing spaces and tabs 2013-11-22 21:31:39 +01:00
urukgit 66109101f8 AVALANCHE: Add skeleton code for the minigame called Nim. 2013-11-22 18:03:08 +01:00
urukgit 27d302cdb1 AVALANCHE: Fix timer. 2013-11-19 18:25:51 +01:00
Strangerke e4387e754a AVALANCHE: Fix CID 1109674 - uninitialized variables. Also fix room variable default values. 2013-11-09 14:47:45 +01:00
Willem Jan Palenstijn 660381de1b AVALANCHE: Fix whitespace 2013-11-05 21:57:50 +01:00
urukgit 1581ed2edb AVALANCHE: Remove unnecessary whitespaces. 2013-11-05 21:50:41 +01:00
urukgit b041e322a4 AVALANCHE: Repair display of playtime. 2013-11-05 21:12:50 +01:00
urukgit e9c5265d45 AVALANCHE: Repair initVariables(), restore the call of it.
We don't have to call resetVariables() here. It's called in newGame()
as well as in loadGame(). Calling it here would end up in calling
setDirection(), but we didn't even istaniate _animation here yet.
2013-11-05 20:45:50 +01:00
urukgit bb018a908c AVALANCHE: Remove unnecessary function call. 2013-11-05 20:28:10 +01:00
Strangerke c24ba381cb AVALANCHE: Fix CID 1109674 2013-11-03 10:51:15 +01:00
Strangerke 43fb42e917 AVALANCHE: Fix CID 1109678, 1109674 2013-10-30 22:44:04 +01:00
Strangerke f10130c414 AVALANCHE: Fix CID 1109674 - Uninitialized variables in Avalanche.cpp 2013-10-25 23:37:41 +02:00
Strangerke f7586343b6 AVALANCHE: last modification wasn't in previous commit, fixed. 2013-10-22 10:49:13 +02:00
Strangerke 862a46d5dd Avalanche: Replace some British English by American English
pointed by clone2727
2013-10-22 06:00:00 +02:00
urukgit 964fd22e4a AVALANCHE: Fix crash on "With" after loading from Launcher.
The faulty uninitialized variable was _lastPerson. Better to call the
whole resetVariables() so hopefully nothing similar will happen from now.
2013-10-17 22:16:24 +02:00
Strangerke 91e70ce2a8 AVALANCHE: Modifiy AnimationType initialization, add private Animation pointer 2013-10-14 19:10:23 +02:00
Strangerke b0255c9406 AVALANCHE: Implement fadeIn and fadeOut (dusk and dawn) 2013-10-09 06:45:51 +02:00
Strangerke b6d6c17727 AVALANCHE: Replace static strings by static char* 2013-10-05 14:37:20 +02:00
Strangerke 03ca6ef76f AVALANCHE: Fix bug introduced in badc727883 2013-10-05 08:54:47 +02:00
Strangerke a357dc4d0c AVALANCHE: Cleaning includes - remove useless includes in cpp files 2013-10-05 01:55:41 +02:00
Strangerke 72d1f58733 AVALANCHE: Fix savegame naming. This breaks previous savegames 2013-10-04 18:10:17 +02:00
Strangerke 650613f5ca AVALANCHE: Use MKTAG for signature. This breaks prior savegames. 2013-10-04 17:30:16 +02:00
Strangerke 19cc272763 AVALANCHE: Remove s_engine 2013-10-04 17:16:54 +02:00
Strangerke 8652224e58 AVALANCHE: Move ControlCharacter enum to enums 2013-10-02 07:49:32 +02:00