alxpnv
|
887436ba89
|
ASYLUM: add a shortcut to show the in-game menu
|
2022-08-02 12:59:35 +03:00 |
|
alxpnv
|
a5156cd63e
|
ASYLUM: don't show inventory if an item is already selected
|
2022-06-29 11:02:20 +03:00 |
|
alxpnv
|
42b051cabf
|
ASYLUM: remove a shortcut to toggle scrolling debug mode
|
2022-06-15 15:40:28 +03:00 |
|
alxpnv
|
5a6edfa2d9
|
ASYLUM: implement 'version' command
|
2022-06-15 15:40:27 +03:00 |
|
alxpnv
|
2b7cadaa72
|
ASYLUM: add a shortcut to open character inventory
|
2022-06-15 15:40:27 +03:00 |
|
alxpnv
|
9accbf1c30
|
ASYLUM: ignore mouse clicks while the cursor is hidden
|
2021-12-27 14:01:54 +03:00 |
|
Eugene Sandulenko
|
abea37c9bb
|
ALL: Update ScummVM project license to GPLv3+
|
2021-12-26 18:48:43 +01:00 |
|
alxpnv
|
77cfc02f6c
|
ASYLUM: add debug command to draw action area
|
2021-12-09 13:24:58 +03:00 |
|
alxpnv
|
1272665764
|
ASYLUM: fix yawning during active gameplay
Bug no. 13136
|
2021-12-06 14:21:27 +03:00 |
|
alxpnv
|
17abacd66a
|
ASYLUM: convert a couple of workarounds to patches
|
2021-12-06 14:21:27 +03:00 |
|
alxpnv
|
6a53897ac3
|
ASYLUM: switch lighting effects to synchronous model
|
2021-11-25 14:55:25 +03:00 |
|
alxpnv
|
37992636e7
|
ASYLUM: potential fix for palette fade related crashes
|
2021-11-18 13:09:26 +03:00 |
|
Orgad Shaneh
|
57cdbc9072
|
ASYLUM: Use nullptr
Using clang-tidy modernize-use-nullptr
|
2021-11-14 15:51:59 +02:00 |
|
D G Turner
|
0bdf4df6fa
|
ASYLUM: Fix GCC Duplicated Branch Warning
|
2021-10-29 19:36:19 +01:00 |
|
alxpnv
|
27f1d4d163
|
ASYLUM: allow setting player position in scroll mode
|
2021-10-25 15:20:00 +03:00 |
|
alxpnv
|
146941f368
|
ASYLUM: formatting
|
2021-10-25 13:07:57 +03:00 |
|
alxpnv
|
145ab27df9
|
ASYLUM: fix playing ambient sounds
|
2021-10-21 16:21:42 +03:00 |
|
alxpnv
|
4576f1f087
|
ASYLUM: fix loading screen too dark
Also added a missing fade-in
Reported by Attx
|
2021-10-15 15:35:22 +03:00 |
|
alxpnv
|
3533979ea4
|
ASYLUM: fix setting cursor when hovering over the player
Regression from 5fe5a12
|
2021-10-01 12:51:44 +03:00 |
|
alxpnv
|
ce0c5cce18
|
ASYLUM: fix arguments in wrong order
CID 1453225
|
2021-09-21 15:02:41 +03:00 |
|
alxpnv
|
5fe5a128a6
|
ASYLUM: fix improper use of negative value
CID 1453216
|
2021-09-21 15:02:41 +03:00 |
|
alxpnv
|
b49f9e755b
|
ASYLUM: append metadata to the saves made via the game menu
|
2021-09-17 13:21:43 +03:00 |
|
alxpnv
|
2fd785c12c
|
ASYLUM: add support for Sanitarium Demo
|
2021-08-30 15:50:15 +03:00 |
|
alxpnv
|
da95daf727
|
ASYLUM: remove Screen::takeScreenshot()
|
2021-06-17 15:40:10 +03:00 |
|
alxpnv
|
4f7fbe66bc
|
ASYLUM: fix cursor visibility
This makes sure that the cursor is not shown on scene title screen
and when animation is playing
|
2021-06-16 15:41:14 +03:00 |
|
alxpnv
|
71f3d82c81
|
ASYLUM: rename Scene::pointIntersectsRect() to pointBelowLine()
|
2021-06-11 13:29:31 +03:00 |
|
alxpnv
|
de625e4f53
|
ASYLUM: rename more Actor methods
Also removed Actor::compare()
|
2021-06-10 13:34:27 +03:00 |
|
alxpnv
|
8ba3df6821
|
ASYLUM: refactor inventory
|
2021-06-04 12:53:52 +03:00 |
|
alxpnv
|
c8fb754319
|
ASYLUM: fix screen not going completely black when counting in H&S game
|
2021-05-26 14:23:50 +03:00 |
|
alxpnv
|
007ab8c9ff
|
ASYLUM: implement fade to grayscale
|
2021-05-20 15:36:11 +03:00 |
|
alxpnv
|
a2d2495588
|
ASYLUM: add Keymapper support
|
2021-05-17 15:37:58 +02:00 |
|
alxpnv
|
c81c046450
|
ASYLUM: clean up destructors
|
2021-05-17 15:37:58 +02:00 |
|
alxpnv
|
179627fab4
|
ASYLUM: add some missing updateScreen() calls
Suggested by sev-
|
2021-05-17 15:37:57 +02:00 |
|
alxpnv
|
0d71da53a6
|
ASYLUM: remove a useless ifdef
Spotted by sev-
|
2021-05-17 15:37:57 +02:00 |
|
alxpnv
|
c78293e4ce
|
ASYLUM: simplify computation of inventory ring points
|
2021-05-17 15:37:55 +02:00 |
|
alxpnv
|
ac43968c47
|
ASYLUM: formatting
|
2021-05-17 15:37:55 +02:00 |
|
alxpnv
|
15bb6fd728
|
ASYLUM: replace 'Fallback to next case' comments with 'fallthrough'
|
2021-05-17 15:37:53 +02:00 |
|
alxpnv
|
263e20c004
|
ASYLUM: replace sprintf() with snprintf()
|
2021-05-17 15:37:53 +02:00 |
|
alxpnv
|
1379ce64ad
|
ASYLUM: fix multiple inventory voices playing at the same time
|
2021-05-17 15:37:51 +02:00 |
|
alxpnv
|
a6140c4944
|
ASYLUM: minor fixes (mostly formatting)
|
2021-05-17 15:37:51 +02:00 |
|
alxpnv
|
380950a300
|
ASYLUM: show all actors at scene enter
|
2021-05-17 15:37:50 +02:00 |
|
alxpnv
|
7ac489e077
|
ASYLUM: fix music playback in chapter 4
|
2021-05-17 15:37:50 +02:00 |
|
alxpnv
|
56df11e356
|
ASYLUM: implement Special::chapter13()
|
2021-05-17 15:37:47 +02:00 |
|
alxpnv
|
cc41cfb459
|
ASYLUM: original loops through the objects in reverse
|
2021-05-17 15:37:46 +02:00 |
|
alxpnv
|
413960ac6b
|
ASYLUM: strict weak ordering is '<'
|
2021-05-17 15:37:45 +02:00 |
|
alxpnv
|
ee37960ac4
|
ASYLUM: make actors interactable
|
2021-05-17 15:37:45 +02:00 |
|
alxpnv
|
54fe4387c5
|
ASYLUM: corrections to Scare Crow behavior
|
2021-05-17 15:37:44 +02:00 |
|
alxpnv
|
b725db3de0
|
ASYLUM: identify more ActorStatus values
|
2021-05-17 15:37:44 +02:00 |
|
alxpnv
|
cbbe4a05a4
|
ASYLUM: fix a bug in Scene::hitTestPixel()
|
2021-05-17 15:37:42 +02:00 |
|
alxpnv
|
df473f0927
|
ASYLUM: check if the denominator is not zero
|
2021-05-17 15:37:41 +02:00 |
|