- Made some public members of cursors private and add accessors
- Add const modifiers as needed
- Add missing casts
- Add some null-pointers checks
- etc.
Also add FIXME since the original doesn't add the frame coordinates
(we are missing code in the Screen class that would do it at drawing time)
git-svn-id: http://asylumengine.googlecode.com/svn/trunk@596 0bfb4aae-4ea4-11de-8d8d-752d95cf3e3c
- Move ActionArea loading to its own method
- Add actor rect shared data
- Implement one more Actor::updateStatus function
- Add several Actor helper functions
- Make x, y, x1, y1, x2, y2 private and store as Common::Point
git-svn-id: http://asylumengine.googlecode.com/svn/trunk@550 0bfb4aae-4ea4-11de-8d8d-752d95cf3e3c
- Add proper init code for WorldStats
- Add some missing deletes in destructors (in particular Scene)
- Add const modifiers & casts in several places
- Fix some off-by-one array accesses
- Add checks for NULL in several classes
git-svn-id: http://asylumengine.googlecode.com/svn/trunk@546 0bfb4aae-4ea4-11de-8d8d-752d95cf3e3c
- Add proper init code in some classes
- Add some missing deletes in destructors
- Add const modifiers in several places
- Switch tick variables (and several others) to uint32
- Update Polygon struct slightly (with count() method instead of variable)
git-svn-id: http://asylumengine.googlecode.com/svn/trunk@545 0bfb4aae-4ea4-11de-8d8d-752d95cf3e3c