Paul Gilbert
189af0707d
AGS: Implement bitmap loading for passed PACKFILE
...
This is needed for an upstream commit that adds loading
images via a passed PACKFILE
2022-03-20 22:11:54 -07:00
Eugene Sandulenko
abea37c9bb
ALL: Update ScummVM project license to GPLv3+
2021-12-26 18:48:43 +01:00
Paul Gilbert
42e49943c1
AGS: Fixed save_bitmap for paletted games
2021-09-06 22:07:17 -07:00
Paul Gilbert
0cfbb2a965
AGS: Fix writing 32-bit images that don't have transparencies set
2021-09-01 22:18:22 -07:00
Paul Gilbert
eeda6bc153
AGS: Fix loading of images from save folder
2021-09-01 21:30:44 -07:00
Paul Gilbert
701396361c
AGS: Import of fresh codebase
2021-06-13 21:08:44 -07:00
Thierry Crozat
d70308096c
AGS: Fix savegame screenshots for paletted games
...
We were passing an empty palette to blit, causing
black screenshots for example in Trilby's Notes.
Screenshots seemed to be working already in some
other games, such as Black Cauldron, and I have
no idea how.
2021-03-13 03:28:22 +00:00
Thierry Crozat
a2ed9906e4
AGS Cleanup surface creation
...
The main changce is that create_bitmap() now uses the current
get_color_depth(), as it is supposed to (according to the Allegro
documentation).
Also it remove cases where the surface could be created without the transparent color.
2021-03-10 00:28:29 +00:00
Paul Gilbert
324cacf4d9
AGS: Remove unneeded packfile image stubs
2021-02-07 09:37:33 -08:00
Paul Gilbert
f7f9ec25a7
AGS: Implement support for other image types
2021-02-07 09:37:33 -08:00
Paul Gilbert
6a5bb2c48f
AGS: Fix starting up early 2.5 paletted games
2021-02-06 16:37:31 -08:00
Paul Gilbert
5c97a54273
AGS: Implement bitmap saving code needed by KQ2
2021-02-06 16:37:31 -08:00
Paul Gilbert
9701be90f2
AGS: Implement load_pcx method
2021-02-06 16:37:31 -08:00
Paul Gilbert
fdcfe8362f
AGS: Move allegro from stubs/ to lib/
2021-02-06 16:37:31 -08:00
Paul Gilbert
b12ea53326
AGS: Added shared/gfx/ and support code
2021-02-06 16:37:31 -08:00