Thierry Crozat
e9c84767f7
AGS: Merged BitmapFlip with engine's GlobalFlipType (same values)
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From upstream a747deafe67d536b6bcaf408077ca83f6e61a33d
2022-06-24 20:54:47 +01:00
Paul Gilbert
3b91a1124f
AGS: Made internal BitmapFlip enum match the script, for convenience
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From upstream 8be85c08ed87a56265d2f18fb798ec463edb3ef7
2022-05-01 17:23:25 -07:00
Paul Gilbert
f2399dc15c
AGS: Fixing various "unused variable/arg" warnings
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From upstream 4b3c27c1a2b39d6c6b089adee111c6889d19ad0e
2022-04-25 19:17:26 -07:00
Paul Gilbert
a57df48467
AGS: DynamicSprite.CreateFromFile supports $DATA$ path token
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From upstream 57954026cf10593210221dbf3a796c83fc26379d
2022-03-20 22:11:54 -07:00
Paul Gilbert
fd0e16ffc3
AGS: implemented stencil cache per Font for automatic outlining
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From upstream e32c4bf46b5f74b904ac491bb6017ceb8f8e2bbf
2022-03-14 21:04:08 -07:00
Paul Gilbert
399a89825f
AGS: New auto outline supports AA TTFs in 32- and 16-bit games
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From upstream cae84d689019313cad49b6dca7e916866b90e49e
2022-03-14 21:04:07 -07:00
Eugene Sandulenko
abea37c9bb
ALL: Update ScummVM project license to GPLv3+
2021-12-26 18:48:43 +01:00
Thierry Crozat
500ee6539a
AGS: Do not add the prefix twice when saving bitmaps
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This happened when the bitmap is saved from a script as then
the path goes through ResolveScriptPath which already adds the
prefix.
The double prefix meant that when the script tried to read the
file, the name was different (as then it only has the prefix
added once) and this failed.
One game that does this is Strangeland.
2021-09-01 12:35:31 +01:00
Paul Gilbert
50c59252c7
AGS: Added Bitmap::ResetClip() for simpler unsetting of clipping
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From upstream a0ad337a24ec2c25822949494c717529c57e56c3
2021-08-20 21:49:39 -07:00
Paul Gilbert
cb22589207
AGS: Fix for intro text rendering in Maniac Mansion Deluxe
2021-07-03 16:20:56 -07:00
Paul Gilbert
0672ca0f2b
AGS: Fix rendering purple text that matches the transparent color
2021-07-03 11:49:23 -07:00
Paul Gilbert
701396361c
AGS: Import of fresh codebase
2021-06-13 21:08:44 -07:00