Commit Graph
8 Commits
Author SHA1 Message Date
Eugene Sandulenko abea37c9bb ALL: Update ScummVM project license to GPLv3+ 2021-12-26 18:48:43 +01:00
Paul Gilbert 5f3004b94e AGS: Fix loading standalone AGS Maniac Mansion Deluxe saves
It seems the older version of AGSFlashlight didn't persist
it's fields in the savegame like the latest version does.
I decided against trying to explicitly figure out which
version of AGSFlashlight different games used, and instead
simply have fallback handling if the savegame doesn't
have the data.

The only minor disadvantage is that this means that whilst
savegames are portable from standalone AGS to ScummVM for
the game, it won't in the other direction. But I don't
think that's too major an issue, since it's only for the
few games that do use the old AGSFlashlight
2021-09-09 20:14:27 -07:00
Paul Gilbert aadd100b9c AGS: Implementing AGSWaves sound methods 2021-07-20 20:25:54 -07:00
Paul Gilbert 701396361c AGS: Import of fresh codebase 2021-06-13 21:08:44 -07:00
Paul Gilbert a291894e3b AGS: Change plugins savegame code to use Serializer 2021-02-16 21:13:45 -08:00
Paul Gilbert 9a9a2a9078 AGS: Correct usage of int32 vs int 2021-02-07 12:04:58 -08:00
Paul Gilbert d6b8c21557 AGS: Merged engine/plugin/ into plugins/ folder 2021-02-06 16:37:31 -08:00
Paul Gilbert 08caa53082 AGS: Made AGSSnowRain endian safe 2021-02-06 16:37:31 -08:00