Paul Gilbert
19e7035ded
AGS: Replaced few function params from PScript to ccScript*
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From upstream 432cbd2ee9fd76f7799336a5daee690ad9609a65
2022-03-19 21:25:10 -07:00
Paul Gilbert
28d91ca846
AGS: Try report script section and line on fixup error
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From upstream 27e578e8140d0bc7d455fbff0e365c2608554c61
2022-03-19 21:25:09 -07:00
D G Turner
6d7663b1b1
AGS: Fix Redundant Declaration Warnings
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These are emitted by GCC when -Wredundant-decls is passed.
2022-03-09 15:28:19 +00:00
Eugene Sandulenko
abea37c9bb
ALL: Update ScummVM project license to GPLv3+
2021-12-26 18:48:43 +01:00
Eugene Sandulenko
04d9b302f6
AGS: Fix warnings
2021-12-01 00:03:04 +01:00
Orgad Shaneh
3919f53326
ENGINES: Replace new[]/memset with new[]()
2021-11-10 19:53:15 +01:00
Paul Gilbert
80dbcd7fc8
AGS: Fix inventory scroll buttons in 5 Days a Stranger
2021-09-29 21:47:59 -07:00
Thunderforge
35c3668275
COMMON: Fixing misspellings "occured" -> "occurred"
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Fixing this misspelled word across multiple parts of the codebase.
2021-09-25 21:36:42 +03:00
D G Turner
a0fb27f955
AGS: Fix Compiler Warnings
2021-09-12 17:53:30 +01:00
antoniou79
d474ee3003
AGS: Change a few char variables to int8
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In order to specify that they should be treated as signed
Some ports may treat an (unspecified) "char" as unsigned by default. Android does this for its ARM architectures and while we did fix this by enforcing -fsigned-char to its compiler, the issue may come up for other ports. Also it should be better to clarify in the engine when a variable is not actually storing string characters.
I've spotted and changed the most "safe" cases I could find for this. As far as I can tell, out of these, only the Outline field and fontoutline array could potentially be assigned valid negative values which would cause bugs for ports treating chars as unsigned.
2021-09-09 19:27:49 -07:00
Paul Gilbert
1e76c86ff4
AGS: Fix display of plugin function names in script dumps
2021-09-08 21:54:40 -07:00
Paul Gilbert
aff8bbb31c
AGS: Hook up script dump to ScummVM debug channels
2021-09-08 21:10:09 -07:00
Paul Gilbert
6a8f1f9a71
AGS: More accurate notification of GUI control changes for redrawing
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From upstream fd7cb8dc822e50cc485aa0dfc937217ead1cb996
2021-08-20 21:49:38 -07:00
Paul Gilbert
93396cdcc1
AGS: Fix formatting of delete[] calls
2021-08-17 21:31:56 -07:00
D G Turner
100541f247
AGS: Fix Set-But-Unused Variable GCC Warning
2021-08-13 12:36:20 +01:00
Paul Gilbert
72cbc27fa3
AGS: Added TFG detection entries
2021-08-12 19:19:39 -07:00
Paul Gilbert
a359c9e9ff
AGS: Fix startup of Maniac Mansion Mania 13
2021-08-07 20:54:19 -07:00
Max Horn
b7e6d61669
JANITORIAL: Fix compiler warnings about unused code
2021-08-07 10:46:14 +02:00
Paul Gilbert
19cc95468a
AGS: Fix 64-bit pointer plugin method result checks
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In most cases, it looks like the GlobalReturnValue global is
set, resulting the return value being discarded
2021-08-04 20:55:37 -07:00
Paul Gilbert
5ccb07acf9
AGS: implemented bool Room.Exists(int room)
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From upstream d676baaea0860ef1737019452d8e97b4aee12526
2021-07-27 22:03:36 -07:00
Paul Gilbert
2702b13768
AGS: Built-in script methods were being added to wrong import list
2021-07-23 20:08:21 -07:00
Paul Gilbert
2a3bfcf8c6
AGS: Clear methodName in RuntimeScriptValue for other data types
2021-07-23 20:08:20 -07:00
Paul Gilbert
6a4062d3fc
AGS: Fix some comments in call_function
2021-07-20 20:25:54 -07:00
Paul Gilbert
7dfeb809f2
AGS: Refactored call_function to also use PluginMethod
2021-07-19 19:17:12 -07:00
Paul Gilbert
ae1814553f
AGS: Implement PluginMethod class as proxy for calling script methods
2021-07-18 21:47:45 -07:00
Paul Gilbert
e543a32ec0
AGS: In progress converting plugin classes to be instance based
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Previously the plugin system was obviously built around function
pointers, since a loaded plugin DLL would expose them statically.
This meant that the plugin classes I implemented also had to use
static methods, and all the variables had to be static as well.
This has been getting more and more annoying. So this commit is
an in-progress refactoring of AGS to allow for plugins to be
properly instance-based, and pointers to script methods will be
both a pointer to the plugin as well as the method name.
2021-07-18 17:07:01 -07:00
Paul Gilbert
83bf163365
AGS: Move script exports for DrawingSurface to a new plugins/core/ folder
2021-07-16 19:48:13 -07:00
Paul Gilbert
46eeb0aa2a
AGS: Fix crash quitting app when speech dialog is active
2021-07-10 20:23:52 -07:00
Paul Gilbert
d9bbf9775c
AGS: Rewrote ci_find_file() into File::FindFileCI()
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From upstream 4e2df949ff36bbb6d08e402586dc8c2bb02ecad9
2021-07-10 18:56:59 -07:00
Paul Gilbert
ddb5daca4c
AGS: improve debug level and cc_error output for missing imports
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From upstream ca66d3cb69930c9f755da5fc26e173098169ae7d
2021-07-10 18:56:57 -07:00
Paul Gilbert
8f3b1e4b0e
AGS: print all missing script imports for current script module
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From upstream 9a1c401ba97267947db5357b34db55e62b213f99
2021-07-10 18:56:57 -07:00
Paul Gilbert
04d6a41c42
AGS: Simplified System.Log implementation
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From upstream 3d13f9056cd26b0d4da7b8e3207ad330e20a4799
2021-07-10 14:33:40 -07:00
Paul Gilbert
ba10eb247e
AGS: print original filename for import errors if possible
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From upstream 94fc737b34e84a5753479910f8da97a28744f918
2021-07-10 14:33:38 -07:00
Paul Gilbert
44828747f4
AGS: Fix crash quitting Whispers of a Machine from main menu
2021-06-25 22:29:35 -07:00
D G Turner
efc9e04ce0
AGS: Fix Various GCC Compiler Warnings
2021-06-15 11:07:23 +01:00
Paul Gilbert
edb1ac0f6c
AGS: fixed formatting type for several size_t and soff_t values
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From upstream 548573740a5c8acc48600f9b069b7d1dc94d0dc3
2021-06-13 21:09:01 -07:00
Paul Gilbert
73347d4559
AGS: Remove _G macros from comments
2021-06-13 21:09:00 -07:00
Paul Gilbert
eb1e337edd
AGS: Removed String's "const char*" conversion operator
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From upstream 7c426674e7e53bffe9120f8ffc059b77fa03a606
2021-06-13 21:08:59 -07:00
Paul Gilbert
adb44e0336
AGS: Replaced few cases of strcmp with String::Compare and equivs
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From upstream 69288fb93cbc78fc76eb9212e3e23f504b0d50e1
2021-06-13 21:08:58 -07:00
Paul Gilbert
87dba2e276
AGS: Re-added checks for SHOULD_QUIT and abort_engine
2021-06-13 21:08:52 -07:00
Paul Gilbert
c942554810
AGS: Fixes for calling plugins
2021-06-13 21:08:52 -07:00
Paul Gilbert
701396361c
AGS: Import of fresh codebase
2021-06-13 21:08:44 -07:00
Paul Gilbert
e22a8657ac
AGS: Fix crash exiting Mage's Initiation
2021-04-30 20:35:09 -07:00
Paul Gilbert
bc8c92c2f9
AGS: Replace QFG2 workarounds with generic upstream fix
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This applies commit b07ddea6d2a16cd4e77e687675853dbc914b15ca
2021-04-17 16:37:13 -07:00
Paul Gilbert
407d38e7e9
AGS: Add a lot of abort_engine checks to break out of scripts
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Previously, quitting could generate spurious error messages
between the point abort_engine was set, and the outer game
loop where game execution was aborted. It just wasn't visible,
because abort_engine was set. Now that we're immediately
generating a ScummVM error for any error generated, I needed
to add extra abort_engine break checks to avoid any errors
2021-04-16 20:44:41 -07:00
Thierry Crozat
44c0f0d115
AGS: Improve print of arguments when dumping script instruction
2021-04-16 01:14:45 +01:00
Eugene Sandulenko
5e7fe2dc57
JANITORIAL: Replace spaces in indentation with tabs
2021-04-15 21:20:36 +02:00
Thierry Crozat
d77aa09eb0
AGS: Fix compilation on 64 bit Windows
2021-04-15 12:11:20 +01:00
Thierry Crozat
b1683699bd
AGS: Fix script dump
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The code for dumping script was not working. One issue is that it
was opening and closing the file for each line, which was very
slow. Another issue is that we do not support opening in rw mode,
so it was open in write mode only and only the last line was
available in the file. The code switches to writing the file using
Common::DumpFile and keeps the file open until we close the engine.
2021-04-14 23:54:48 +01:00
Paul Gilbert
879a06fabf
AGS: Extend workaround to fix QFG2 F4 cheat key
2021-04-08 19:08:02 -07:00