Commit Graph
32 Commits
Author SHA1 Message Date
Donovan Watteau 8d44cb0581 AGOS: Keep clearing the surface when using disable_fade_effects
When using this option with Simon 1, Simon wouldn't be cleared from the
bottom of the screen, if pressing Esc when Simon starts walking through
the screen right after the "Simon the Sorcerer" title is printed, at the
very beginning of the game.

Triggering the clearSurfaces() code even when _neverFade is enabled
solves this problem.

Fixes a mistake of mine in commit 802caa4c39.
2022-09-24 18:19:06 +02:00
Donovan Watteau 802caa4c39 AGOS: Add an option to disable the fade-out effects in Simon1/Simon2
Simon1 and Simon2 fade the screen to black whenever leaving a room,
but this can be slow to render on some devices, and for some people
nowadays it can really make the pace of the game quite slow.
2022-06-23 20:28:34 +02:00
Coen Rampen f1e3c12895 AGOS: Improve Simon 2 MIDI code
The DOS versions of Simon the Sorcerer 2 now use the Miles drivers. AdLib now
sounds like the original does. ScummVM would use the second set of XMIDI data,
written for the MT-32, for GM with instrument remapping. Now the first set is
used, which uses GM instruments and has extra instruments on several pieces.
For all versions music fade-outs have been added during screen fades.
2022-05-09 17:19:42 +02:00
Eugene Sandulenko abea37c9bb ALL: Update ScummVM project license to GPLv3+ 2021-12-26 18:48:43 +01:00
athrxx 574133086d AGOS: (ELVIRA/PC98/Jp) - add Japanese font drawing
- Add dual layer graphics display to display the Japanese characters in their proper (double) resolution on top of the graphics. The original actually uses text mode.
- Adapt mouse handling to dual layer code.
- For consistency I got rid of all direct calls to _system->lockScreen() and _system->unlockScreen(), even in the sub engines that aren't affected. I find it easier to debug and to maintain this way.
2021-01-22 00:47:58 +01:00
Johannes Schickel c4fc0cee96 AGOS: Make GPL headers consistent in themselves. 2014-02-18 02:39:32 +01:00
Johannes Schickel 01daff0f1d AGOS: Take advantage of Surface::getPixels. 2013-08-03 04:02:50 +02:00
Johannes Schickel 28b74b14ec AGOS: Prefer getBasePtr over direct Surface::pixels access. 2013-08-03 02:52:31 +02:00
strangerke 69b1485a22 GIT: Clean up: Suppress SVN tags, now useless 2011-05-12 01:16:22 +02:00
Ori Avtalion 9414d7a6e2 JANITORIAL: Reduce header dependencies in shared code
Some backends may break as I only compiled SDL
2011-04-28 15:08:58 +03:00
Max Horn ab039812e7 COMMON: OSystem now has a PaletteManager
svn-id: r55806
2011-02-07 17:52:38 +00:00
Travis Howell 66311e3248 Fix fade effects in Waxworks.
svn-id: r42638
2009-07-21 10:37:58 +00:00
Travis Howell 20ca572e45 Fix recent regression in vc61().
svn-id: r42252
2009-07-08 01:07:41 +00:00
Travis Howell dc0f6dce76 Use graphics surfaces for screen buffers, and always use correct pitch when writing to the frameBuffer.
svn-id: r42163
2009-07-06 06:21:59 +00:00
Travis Howell 89063a38ce Cleanup.
svn-id: r36233
2009-02-07 04:32:33 +00:00
Travis Howell b2332744e4 Cleanup.
svn-id: r36228
2009-02-07 01:11:51 +00:00
Nicola Mettifogo 258901bab9 Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated.
svn-id: r28966
2007-09-19 08:40:12 +00:00
Travis Howell d2e7058b59 Fix regressions, due to zoneNum changes.
svn-id: r27579
2007-06-21 05:26:47 +00:00
Travis Howell 64cafa0270 Fix regressions, due to buffer changes and cleanup.
svn-id: r27578
2007-06-21 05:10:42 +00:00
Travis Howell 89b2cf75e2 Use frameBuffer directly, in order to drop extra buffer (frontBuffer) and cleanup code.
svn-id: r27577
2007-06-21 03:14:20 +00:00
Travis Howell ab9b9a1bf3 Cleanup, could cause regressions.
svn-id: r27547
2007-06-19 11:50:22 +00:00
Travis Howell 89abea6b51 Fix display of conversation responses in Waxworks.
svn-id: r27052
2007-06-02 13:35:24 +00:00
Max Horn 218e132e37 Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
svn-id: r27024
2007-05-30 21:56:52 +00:00
Travis Howell d4191508f6 Cleanup.
svn-id: r26858
2007-05-17 09:00:14 +00:00
Travis Howell a91f7e025c Fix regression in Simon the Sorcerer 1/2, that caused various glitches.
svn-id: r26849
2007-05-16 06:36:43 +00:00
Travis Howell dc9d36ea4a Fix fade regressions.
svn-id: r26844
2007-05-15 11:32:11 +00:00
Travis Howell b6672f37a9 Fix bugs #941074 and #828860, by switching to graphics renderer code used by earlier (non-Windows) versions of Simon the Sorcerer 1/2.
svn-id: r26825
2007-05-13 08:46:48 +00:00
Travis Howell 20bf83a2ce Imrproved support for Elvira 1/2 and Waxworks.
svn-id: r26792
2007-05-09 15:36:05 +00:00
Travis Howell 2d3e77db85 Split game engines, to allow further cleanups.
svn-id: r26481
2007-04-15 05:04:48 +00:00
Travis Howell 1c00843f2b Cleanup.
svn-id: r26480
2007-04-15 00:55:16 +00:00
Travis Howell aa0f36358b Cleanup.
svn-id: r26479
2007-04-15 00:21:42 +00:00
Travis Howell f1accee702 Cleanup
svn-id: r24531
2006-10-27 12:55:48 +00:00