aryanrawlani28
29ceb07959
ENGINES: ALL: Revert detection submodule to be directly present in the engine directory
...
- DETECT_OBJS are present and added inside an engine's modules.mk file.
2020-10-03 14:56:36 +02:00
aryanrawlani28
8189a05316
ENGINES: ALL: Adapt to changes for new plugins by defining a new detection module
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For each engine:
- Make a new folder detection
- Move detection-related files inside the folder
- Add a new module "enginename/detection"
- Add DETECT_OBJS here
- Adjust the normal engine module to remove detect_objs
- Adjust every file for the new changes.
2020-10-03 14:56:36 +02:00
aryanrawlani28
c5325c68c9
ACCESS: Split detection code & adapt to new plugins.
2020-10-03 14:56:36 +02:00
Martin Kiewitz
d69ffaa0e4
ACCESS: movie player for Noctropolis+Synnergist
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accessible via debug command "playmovie"
2015-11-24 15:42:17 +01:00
Strangerke
a33a9ae2e8
ACCESS: Split a bit more Player class, add some MM specific code
2014-12-29 07:22:51 +01:00
Paul Gilbert
1716cd9b30
ACCESS: Major refactoring of Amazon logic into their own classes
2014-12-12 22:51:04 -05:00
Paul Gilbert
cc8a8bfddd
ACCESS: Refactored Amazon specific player loading into new AmazonPlayer class
2014-12-12 22:44:43 -05:00
Paul Gilbert
89993e128f
ACCESS: Split font code into a separate file
2014-08-24 23:59:37 -04:00
Paul Gilbert
1e2d79eb59
ACCESS: Implement more opcodes, stubbed beginning of video player
2014-08-23 14:13:26 -04:00
Paul Gilbert
7aa2c7fe5c
ACCESS: Beginnings of character/converse manager
2014-08-23 12:09:27 -04:00
Paul Gilbert
afc41c7eec
ACCESS: Added initial resources and detection entry for Martian Memorandum
2014-08-20 23:36:57 -04:00
Paul Gilbert
404c7cd5d3
ACCESS: Split the bubble box code from Room into it's own file
2014-08-17 11:14:30 -04:00
Paul Gilbert
79e743ba82
ACCESS: Fix more gcc compiler warnings
2014-08-13 22:54:04 -04:00
Paul Gilbert
d04a6d2d7a
ACCESS: Beginnings of inventory management
2014-08-09 17:57:34 -04:00
Paul Gilbert
1171400ccb
ACCESS: Beginnings of animation manager
2014-08-09 15:54:35 -04:00
Paul Gilbert
3bd0f0f339
ACCESS: Split resources into a seperate file just for Amazon resources
2014-08-06 08:55:56 -04:00
Paul Gilbert
8e43a6c528
ACCESS: Add scripts classes and Amazon room setup
2014-08-05 23:23:49 -04:00
Paul Gilbert
7d605ce573
ACCESS: Implement outer room handler
2014-08-05 22:17:30 -04:00
Paul Gilbert
f1309a7b0b
ACCESS: Remainder of Amazon game initialization added
2014-08-05 20:59:44 -04:00
Paul Gilbert
c4fb766811
ACCESS: Moved globals into the main engine classes
2014-08-05 20:04:41 -04:00
Paul Gilbert
e6b1d148ce
ACCESS: Added Globals classes
2014-08-04 22:38:50 -04:00
Paul Gilbert
bb48a153a6
ACCESS: Remove graphics manager, and added more skeleton for Amazon intro
2014-08-04 21:35:49 -04:00
Paul Gilbert
d41c5cd740
ACCESS: Added decompression code
2014-08-03 16:59:22 -04:00
Paul Gilbert
a35ba4caf9
ACCESS: Adding file loading
2014-08-02 15:14:42 -04:00
Paul Gilbert
a94bf197ef
ACCESS: Implement fading routines
2014-08-02 10:07:54 -04:00
Paul Gilbert
857f94423f
ACCESS: Implement decoding of game cursors
2014-08-01 21:32:05 -04:00
Paul Gilbert
4d24209eae
ACCESS: Add Amazon floppy detection and skeleton for Amazon engine
2014-08-01 16:20:24 -04:00
Paul Gilbert
c2451b57bc
ACCESS: Added resources for cursors
2014-08-01 15:21:21 -04:00
Paul Gilbert
83f55f737b
ACCESS: Main engine skeleton and events manager
2014-07-29 22:49:45 -04:00
Paul Gilbert
8480f53d60
ACCESS: Initial engine skeleton
2014-07-29 21:02:28 -04:00