Commit Graph
30 Commits
Author SHA1 Message Date
aryanrawlani28 29ceb07959 ENGINES: ALL: Revert detection submodule to be directly present in the engine directory
- DETECT_OBJS are present and added inside an engine's modules.mk file.
2020-10-03 14:56:36 +02:00
aryanrawlani28 8189a05316 ENGINES: ALL: Adapt to changes for new plugins by defining a new detection module
For each engine:
- Make a new folder detection
- Move detection-related files inside the folder
- Add a new module "enginename/detection"
- Add DETECT_OBJS here
- Adjust the normal engine module to remove detect_objs
- Adjust every file for the new changes.
2020-10-03 14:56:36 +02:00
aryanrawlani28 c5325c68c9 ACCESS: Split detection code & adapt to new plugins. 2020-10-03 14:56:36 +02:00
Martin Kiewitz d69ffaa0e4 ACCESS: movie player for Noctropolis+Synnergist
accessible via debug command "playmovie"
2015-11-24 15:42:17 +01:00
Strangerke a33a9ae2e8 ACCESS: Split a bit more Player class, add some MM specific code 2014-12-29 07:22:51 +01:00
Paul Gilbert 1716cd9b30 ACCESS: Major refactoring of Amazon logic into their own classes 2014-12-12 22:51:04 -05:00
Paul Gilbert cc8a8bfddd ACCESS: Refactored Amazon specific player loading into new AmazonPlayer class 2014-12-12 22:44:43 -05:00
Paul Gilbert 89993e128f ACCESS: Split font code into a separate file 2014-08-24 23:59:37 -04:00
Paul Gilbert 1e2d79eb59 ACCESS: Implement more opcodes, stubbed beginning of video player 2014-08-23 14:13:26 -04:00
Paul Gilbert 7aa2c7fe5c ACCESS: Beginnings of character/converse manager 2014-08-23 12:09:27 -04:00
Paul Gilbert afc41c7eec ACCESS: Added initial resources and detection entry for Martian Memorandum 2014-08-20 23:36:57 -04:00
Paul Gilbert 404c7cd5d3 ACCESS: Split the bubble box code from Room into it's own file 2014-08-17 11:14:30 -04:00
Paul Gilbert 79e743ba82 ACCESS: Fix more gcc compiler warnings 2014-08-13 22:54:04 -04:00
Paul Gilbert d04a6d2d7a ACCESS: Beginnings of inventory management 2014-08-09 17:57:34 -04:00
Paul Gilbert 1171400ccb ACCESS: Beginnings of animation manager 2014-08-09 15:54:35 -04:00
Paul Gilbert 3bd0f0f339 ACCESS: Split resources into a seperate file just for Amazon resources 2014-08-06 08:55:56 -04:00
Paul Gilbert 8e43a6c528 ACCESS: Add scripts classes and Amazon room setup 2014-08-05 23:23:49 -04:00
Paul Gilbert 7d605ce573 ACCESS: Implement outer room handler 2014-08-05 22:17:30 -04:00
Paul Gilbert f1309a7b0b ACCESS: Remainder of Amazon game initialization added 2014-08-05 20:59:44 -04:00
Paul Gilbert c4fb766811 ACCESS: Moved globals into the main engine classes 2014-08-05 20:04:41 -04:00
Paul Gilbert e6b1d148ce ACCESS: Added Globals classes 2014-08-04 22:38:50 -04:00
Paul Gilbert bb48a153a6 ACCESS: Remove graphics manager, and added more skeleton for Amazon intro 2014-08-04 21:35:49 -04:00
Paul Gilbert d41c5cd740 ACCESS: Added decompression code 2014-08-03 16:59:22 -04:00
Paul Gilbert a35ba4caf9 ACCESS: Adding file loading 2014-08-02 15:14:42 -04:00
Paul Gilbert a94bf197ef ACCESS: Implement fading routines 2014-08-02 10:07:54 -04:00
Paul Gilbert 857f94423f ACCESS: Implement decoding of game cursors 2014-08-01 21:32:05 -04:00
Paul Gilbert 4d24209eae ACCESS: Add Amazon floppy detection and skeleton for Amazon engine 2014-08-01 16:20:24 -04:00
Paul Gilbert c2451b57bc ACCESS: Added resources for cursors 2014-08-01 15:21:21 -04:00
Paul Gilbert 83f55f737b ACCESS: Main engine skeleton and events manager 2014-07-29 22:49:45 -04:00
Paul Gilbert 8480f53d60 ACCESS: Initial engine skeleton 2014-07-29 21:02:28 -04:00