Commit Graph
128 Commits
Author SHA1 Message Date
Strangerke 2735101179 ACCESS: Finish the implementation of cmdHelp (still a redraw issue) 2014-12-12 22:49:53 -05:00
Paul Gilbert 3be3cb1ac2 ACCESS: Cleanup of room _function and river canoe movement 2014-12-12 22:49:16 -05:00
Strangerke f75fa68c05 ACCESS: Add a replacement of configSelect, currently just initializing _hintLevel 2014-12-12 22:48:06 -05:00
Paul Gilbert 7434c764c6 ACCESS: gcc compilation fixes 2014-12-12 22:47:55 -05:00
Strangerke d8c97d259b ACCESS: add code to replace the checks on KEYBUFCNT 2014-12-12 22:47:33 -05:00
Paul Gilbert fde1ea9d0e ACCESS: Improve usage of ImageEntry _flags IMGFLAG enum 2014-12-12 22:47:22 -05:00
Strangerke 953321cc26 ACCESS: Fix a glitch in the intro, add a workaround for a crash, fix a logic flaw 2014-12-12 22:47:11 -05:00
Paul Gilbert 84d500a35a ACCESS: Fix flickering slaver guard 2014-12-12 22:46:49 -05:00
Paul Gilbert 9cd2bbf6bd ACCESS: Move slaver guard functions into the Guard class 2014-12-12 22:46:36 -05:00
Strangerke 451a29ada5 ACCESS: Fix character in first screen when the intro is played 2014-12-12 22:45:42 -05:00
Strangerke 79fa346ca0 ACCESS: Implement calcIQ 2014-12-12 22:45:29 -05:00
Strangerke 2ea4601589 ACCESS: Implement helpTitle 2014-12-12 22:45:17 -05:00
Strangerke a8c99d1986 ACCESS: Some work on drawHelp (WIP) 2014-12-12 22:44:16 -05:00
Paul Gilbert 74a61d1118 ACCESS: Fix the ability to switch between players 2014-12-12 22:40:17 -05:00
Paul Gilbert a0beb08984 ACCESS: Refactor _inactive from AccessEngine to AmazonEngine 2014-12-12 22:39:42 -05:00
Strangerke 7fbd145f5d ACCESS: Use a new structure instead of a byte array for River Objects 2014-12-12 22:38:49 -05:00
Strangerke 237404fa70 ACCESS: Some more work on RIVER (still WIP) 2014-12-12 22:37:57 -05:00
Strangerke e9e19446d8 ACCESS: Implement doTent 2014-12-12 22:35:28 -05:00
Paul Gilbert 8e45582492 ACCESS: Add extra shouldQuit checks during title sequence 2014-12-12 22:35:19 -05:00
Strangerke 31fc8fdaa1 ACCESS: Add a hack in order to make the first screen visible 2014-12-12 22:34:43 -05:00
Strangerke 44e7051b95 ACCESS: Fix display height of text in chapter introduction 2014-12-12 22:34:23 -05:00
Strangerke a0294b6338 ACCESS: Move setupGame before doIntroduction to fix a crash 2014-12-12 22:34:13 -05:00
Strangerke f70012a115 ACCESS: Replace doOpening by mWhileDoOpen, move openObj to Amazon Resources 2014-12-12 22:34:03 -05:00
Strangerke 1ad11d091f ACCESS: Simplify doIntroduction() 2014-12-12 22:33:52 -05:00
Strangerke 731d7d2039 ACCESS: Add more intro code, including credit scrolling 2014-12-12 22:33:42 -05:00
Strangerke 4e1394c8e3 ACCESS: Fix intro countdown, add splashscreen and loading of scene 0 2014-12-12 22:33:28 -05:00
Strangerke 339847872b ACCESS: Fix the call of doIntroduction 2014-12-12 22:33:11 -05:00
Strangerke 2fe5957393 ACCESS: Start working on ANT() 2014-12-12 22:30:44 -05:00
Paul Gilbert d23d95b912 ACCESS: Fix display of cutscene at the end of chapter 3 2014-12-12 22:25:34 -05:00
Paul Gilbert dc218d53ef ACCESS: Merge the sound resource and priority lists 2014-12-12 22:24:34 -05:00
Paul Gilbert ae24bf54b4 ACCESS: Fixes for startChapter 2014-12-12 22:19:25 -05:00
Paul Gilbert 3627ff51aa ACCESS: Implemented code for cmdChapter 2014-12-12 22:18:37 -05:00
Paul Gilbert e9c003f306 ACCESS: Fix display of paged text in doEstablish calls 2014-12-12 22:18:21 -05:00
Strangerke 6f03127512 ACCESS: Implement setInactive and mWhile 2014-09-11 23:59:17 +02:00
Paul Gilbert e854ec1bc9 ACCESS: Fix freeing _eseg correctly 2014-08-30 21:44:28 -04:00
Paul Gilbert 2f5fb206d3 ACCESS: Further cleanup of doEstablish parameters 2014-08-30 21:02:22 -04:00
Paul Gilbert c092e06652 ACCESS: Fix parameter usage in doEstablish 2014-08-30 20:31:48 -04:00
Strangerke 9d3460e9f7 ACCESS: Implement printText() 2014-08-31 02:19:05 +02:00
Paul Gilbert b39d7df7cb ACCESS: Fix background loading in doEstablish 2014-08-30 20:12:12 -04:00
Paul Gilbert 36b87d39ca ACCESS: Add a missing ->data() on _eseg 2014-08-30 19:15:34 -04:00
Strangerke aa755b9f3f ACCESS: Fix loadEstablish for the CD version 2014-08-31 01:06:50 +02:00
Paul Gilbert f869019d30 ACCESS: Implemented cmdDead 2014-08-30 17:17:19 -04:00
Paul Gilbert 949033ea92 ACCESS: Implement loading savegames from launcher 2014-08-30 10:57:45 -04:00
Paul Gilbert 8b9faf7de5 ACCESS: Add synchronize method for savegames 2014-08-29 21:03:11 -04:00
Paul Gilbert c0a7852662 ACCESS: Refactor the file manager to return resource structures 2014-08-27 22:13:43 -04:00
Strangerke 941b443195 ACCESS: Fix a crash in the intro 2014-08-28 02:01:05 +02:00
Strangerke ff05b42e02 ACCESS: Implement updateSummary 2014-08-27 08:13:54 +02:00
Strangerke 610644c4a1 ACCESS: Implement tileScreen 2014-08-27 01:25:18 +02:00
Strangerke 1568b4a433 ACCESS: Move Establish functions to Amazon engine, start implementing init4Quads 2014-08-26 23:55:17 +02:00
Paul Gilbert afc41c7eec ACCESS: Added initial resources and detection entry for Martian Memorandum 2014-08-20 23:36:57 -04:00