Commit Graph
152 Commits
Author SHA1 Message Date
Paul Gilbert 1e2d79eb59 ACCESS: Implement more opcodes, stubbed beginning of video player 2014-08-23 14:13:26 -04:00
Paul Gilbert 31c8a524a3 ACCESS: More implementation of CharManager 2014-08-23 13:13:56 -04:00
Paul Gilbert 7aa2c7fe5c ACCESS: Beginnings of character/converse manager 2014-08-23 12:09:27 -04:00
Paul Gilbert 41df7734db ACCESS: Standardise plotting methods and added comments 2014-08-21 22:15:00 -04:00
Strangerke c7d4958984 ACCESS: Implement partially doEstablish 2014-08-21 00:32:11 +02:00
Paul Gilbert 23a442443f ACCESS: Implemented cmdNewRoom opcode 2014-08-19 20:43:32 -04:00
Strangerke b4f74b9b5e ACCESS: Use a variable delay of up to 20ms instead of a fix 50ms 2014-08-20 01:46:46 +02:00
Paul Gilbert ad0be89459 ACCESS: Simplified surface creation, added drawing for scaled flipped images 2014-08-18 20:15:43 -04:00
Paul Gilbert 404c7cd5d3 ACCESS: Split the bubble box code from Room into it's own file 2014-08-17 11:14:30 -04:00
Strangerke 3e61eb9cc3 ACCESS: Implement some opcodes 2014-08-17 11:16:31 +02:00
Paul Gilbert bca9f14719 ACCESS: Fix display of mouse cursor 2014-08-16 16:04:09 -04:00
Paul Gilbert fa099b8480 ACCESS: Implement routine for scaled drawing of player 2014-08-16 15:47:25 -04:00
Paul Gilbert dc5500e246 ACCESS: Cleanup of timer flags and some inventory logic 2014-08-16 10:33:03 -04:00
Paul Gilbert b3ab8a42a6 ACCESS: Implementing doCommand 2014-08-16 09:35:38 -04:00
Strangerke 8648480258 ACCESS: Add a second parameter to doEstablish() 2014-08-16 12:24:26 +02:00
Paul Gilbert 9547efad77 ACCESS: Implemented player plotting methods 2014-08-14 22:02:47 -04:00
Paul Gilbert d6404a10ad ACCESS: Fix compiler warnings and deallocation crash on exit 2014-08-13 22:45:15 -04:00
Paul Gilbert ed645e435a ACCESS: Fix clearing pending images list each frame 2014-08-13 21:07:27 -04:00
Paul Gilbert 146f6b5df4 ACCESS: Fix rendering of scene background 2014-08-13 20:56:06 -04:00
Paul Gilbert 89772d55a5 ACCESS: Implemented window size fields setup and copyBF2Vid 2014-08-12 23:34:23 -04:00
Paul Gilbert 483bc1eb03 ACCESS: Implemented setBufferScan and copyRects 2014-08-12 21:40:14 -04:00
Paul Gilbert c0cb03cea2 ACCESS: Implemented copyBlocks 2014-08-12 08:38:12 -04:00
Paul Gilbert eee84b8760 ACCESS: Implemented plotList 2014-08-11 23:12:53 -04:00
Paul Gilbert b2596cab0e ACCESS: Implement loadPlayField 2014-08-10 18:36:34 -04:00
Paul Gilbert 6801cb0855 ACCESS: Decompress sprite resource frames immediately on creation 2014-08-10 16:55:06 -04:00
Paul Gilbert 47d75ae128 ACCESS: Beginnings of logic for drawing sprite frames 2014-08-10 15:50:22 -04:00
Paul Gilbert 0e3f9e983d ACCESS: Changed _objectsTable from raw data array to SpriteResource array 2014-08-10 11:56:14 -04:00
Strangerke ba1f8b2f6b ACCESS: Fix typo in variable name 2014-08-10 17:52:34 +02:00
Strangerke 00f7a3404d ACCESS: Implement 3 more opcodes 2014-08-10 17:50:28 +02:00
Paul Gilbert c1613178c3 ACCESS: Implemented player loading 2014-08-09 22:07:28 -04:00
Paul Gilbert 127a0eeadd ACCESS: Cleanup of Amazon game flags 2014-08-09 18:28:33 -04:00
Paul Gilbert d04a6d2d7a ACCESS: Beginnings of inventory management 2014-08-09 17:57:34 -04:00
Paul Gilbert 1171400ccb ACCESS: Beginnings of animation manager 2014-08-09 15:54:35 -04:00
Paul Gilbert 814d4ebdd0 ACCESS: Add detection entry and subfolder adding for CD version 2014-08-09 12:12:39 -04:00
Paul Gilbert 6715bb0864 ACCESS: Move playField and tile data to Room class 2014-08-07 21:59:45 -04:00
Paul Gilbert 0183007d0b ACCESS: Fixes for loading room data 2014-08-07 20:31:42 -04:00
Paul Gilbert bea93f3441 ACCESS: Implemented setupRoom method 2014-08-07 09:23:31 -04:00
Paul Gilbert 031cc32c84 ACCESS: Implemented room data loading 2014-08-06 22:43:40 -04:00
Paul Gilbert c4d6dc3763 ACCESS: Added room clearing 2014-08-06 08:28:20 -04:00
Paul Gilbert 8e43a6c528 ACCESS: Add scripts classes and Amazon room setup 2014-08-05 23:23:49 -04:00
Paul Gilbert 7d605ce573 ACCESS: Implement outer room handler 2014-08-05 22:17:30 -04:00
Paul Gilbert f1309a7b0b ACCESS: Remainder of Amazon game initialization added 2014-08-05 20:59:44 -04:00
Paul Gilbert c4fb766811 ACCESS: Moved globals into the main engine classes 2014-08-05 20:04:41 -04:00
Paul Gilbert e6b1d148ce ACCESS: Added Globals classes 2014-08-04 22:38:50 -04:00
Paul Gilbert bb48a153a6 ACCESS: Remove graphics manager, and added more skeleton for Amazon intro 2014-08-04 21:35:49 -04:00
Paul Gilbert 04d42638cd ACCESS: Fleshed out beginning of title sequence, added Screen::clip 2014-08-04 09:21:39 -04:00
Paul Gilbert a35ba4caf9 ACCESS: Adding file loading 2014-08-02 15:14:42 -04:00
Paul Gilbert a94bf197ef ACCESS: Implement fading routines 2014-08-02 10:07:54 -04:00
Paul Gilbert 857f94423f ACCESS: Implement decoding of game cursors 2014-08-01 21:32:05 -04:00
Paul Gilbert 4d24209eae ACCESS: Add Amazon floppy detection and skeleton for Amazon engine 2014-08-01 16:20:24 -04:00