Commit Graph
105 Commits
Author SHA1 Message Date
Lothar Serra Mari 70c3955950 DISTS: WIN32: Add default shaders datafile to binary 2023-01-08 01:26:56 +01:00
Eugene Sandulenko 22c37d2c90 ALL: Update copyright year 2023-01-01 00:00:51 +01:00
grisenti aec5a0f7ac HPL1: add shaders to Makefile.common and scummvm.rc 2022-12-23 14:04:17 +01:00
neuromancer f66b8b90c7 FREESCAPE: added freescape.dat to dists 2022-11-06 22:00:12 +01:00
Le Philousophe d9b4e457e8 ALL: Remove USE_GLES2 define
Replace it with USE_FORCED_GLES2
2022-01-18 16:49:03 +01:00
Eugene Sandulenko 823bc16312 ALL: Update copyright year 2022-01-01 00:00:45 +01:00
Paweł Kołodziejski ed837d20a8 PLAYGROUND3D: Added bitmap test 2021-12-03 23:34:58 +01:00
Eugene Sandulenko c69fadfa65 BUILD: Added gui-icons.dat to the list of redistributable files 2021-11-12 14:46:34 +01:00
Paweł Kołodziejski 7a4b769887 PLAYGROUND3D: Added dimming test using vertex arrays 2021-10-27 22:31:47 +02:00
Paweł Kołodziejski 2776f7cb79 PLAYGROUND3D: Introduce testing and playground environment for 3d renderers 2021-10-26 13:43:16 +02:00
lb_ii fb1f399f5a DISTS: Add achievements.dat to various dat file lists 2021-06-10 01:56:23 +03:00
Eugene Sandulenko c1cca8c869 ALL: Update copyright year 2021-01-01 00:00:18 +01:00
Vladimir Serbinenko b8a5483047 HADESCH: Use separate file for translations 2020-12-17 09:49:18 +01:00
Lothar Serra Mari 9aa113a540 DISTS: Fix whitespaces in scummvm.rc 2020-11-17 20:47:29 +01:00
Lothar Serra Mari 6fa176245d DISTS: Attempt to split scummvm.rc into 'common' and 'feature specific' 2020-11-17 20:46:23 +01:00
Vladimir Serbinenko 68a9136e4d COMMON: Rewrite Encoder and drop dependency on iconv (#2586)
Different platforms have different levels of support of encodings and
often have slight variations. We already have tables for most encoding
with only CJK missing. Full transcoding inclusion allows us to get reliable
encoding results independently of platform. The biggest con is the need for
external tables encoding.dat.

It removes a duplicate table for korean in graphics/korfont.cpp
2020-11-15 16:20:35 +01:00
LMerckx d76faf125c GRIM: Simplify shaders for Raspberry PI (#2618)
* GRIM: Simplify shaders for Raspberry PI
2020-11-13 06:22:20 +01:00
Paweł Kołodziejski 8c6d690e23 DISTS: Added new wme shaders for windows target 2020-11-03 12:01:54 +01:00
Paweł Kołodziejski d44f1f77ed GRIM: Rename engine data patches 2020-11-01 14:10:09 +01:00
Paweł Kołodziejski a63040b60e DISTS: Update conditions for install shader files 2020-10-12 18:33:00 +02:00
SupSuper b8cec30e94 WIN32: Remove duplicate Wintermute shaders 2020-10-09 22:01:07 +01:00
Paweł Kołodziejski 35b9cccbde ALL: Merge ResidualVM 2020-10-09 19:44:13 +02:00
Lothar Serra Mari 18756f80b1 BUILD: Add option to exclude additional resources from the binary 2020-09-21 23:14:23 +02:00
Lothar Serra Mari 3c1c8123dc DISTS: WIN32: Update project description to match the new scope 2020-09-20 19:07:02 +02:00
Thierry Crozat dc88a9fcb1 DISTS: Update the list of files to distribute 2020-09-02 20:42:18 +01:00
Lothar Serra Mari b6edd17c02 DISTS: Fix including macgui.dat to the Win32 resources 2020-08-09 11:58:39 +02:00
Eugene Sandulenko b767b04b16 DISTS: Added macgui.dat to distribution 2020-08-09 10:36:13 +02:00
Lothar Serra Mari b25841e4ae BUILD: Add ultima.dat to the list of engine data files 2020-02-02 22:35:20 +01:00
Eugene Sandulenko c05b911563 ALL: Bump copyright year to 2020 2020-01-01 00:01:00 +01:00
sluicebox b12194ef73 WIN32: Remove DISCARDABLE from resource script
Removes memory attribute that's been ignored since Win16
2019-08-04 13:46:34 -07:00
Antoniou Athanasios e9623740f0 WIN32: Add a default application manifest
This fixes an OpenGL renderer issue for builds with MSYS2/Mingw64 or MSYS2/Mingw32

The issue pertains to MSYS2 adding a default manifest file (default-manifest.o) to the executable

The bug is for PC systems with GPU drivers that were not properly supported for Windows 10 
systems, like Intel HD Graphics series 1st and 2nd generations. In those systems, launching a 
game in ScummVM (built with MSYS2/Mingw) with the OpenGL renderer would cause the game 
screen to be a white blank image, and various warnings would be output to the console, eg.
"WARNING: GL ERROR: GL_INVALID_ENUM on glTexSubImage2D(0x0DE1, 0, 0, area.top, src.w, area.height(), _glFormat, _glType, src.gere.cpp:167)!"
This was due to MSYS2/Mingw builds trying to load the (poorly supported) GPU driver while advertising support for Windows 10 in their
embedded default Manifest file. Hence, the GPU driver DLL (eg ig4icd64.dll) would be unloaded, causing the bug.

More information is available in the following links:
https://github.com/pal1000/save-legacy-intel-graphics
https://github.com/LWJGL/lwjgl/issues/119
https://github.com/msys2/MSYS2-packages/issues/454
https://gcc.gnu.org/bugzilla/show_bug.cgi?id=69880

Credits to sluicebox for the VS GenerateManifest flag
2019-08-04 14:18:50 +03:00
Le Philousophe 418cec512f CRYOMNI3D: Add internationalization through external DAT file 2019-07-05 07:51:19 +02:00
Matan Bareket 69cecebdbc BUILD: Update default theme to use remastered 2019-04-02 10:55:57 -04:00
Cameron Cawley 398d9517b4 WIN32: Escape the copyright symbol in the resource script 2019-03-23 21:36:56 +02:00
Lothar Serra Mari 1aba295dcc ALL: Bump copyright year to 2019 2019-03-03 14:18:35 +01:00
sluicebox e67b8501bf WIN32: Fix embedding disabled engine files
Fix Windows builds (msvc and mingw) including data files from disabled
engines as embedded resources in executable. Bug #10878
2019-03-02 10:01:37 +02:00
Cameron Cawley 7dbc613258 BUILD: Add fonts.dat to packaging rules 2018-12-25 12:47:42 +01:00
Paul Gilbert 7b1b3935b8 GLK: Fix remaining Gargoyle references identified by digitall 2018-12-08 19:05:59 -08:00
Paul Gilbert 65167bd202 GLK: Added a fonts.dat Zip archive containing the fonts 2018-12-08 19:05:59 -08:00
Lothar Serra Mari 098d4bce59 WIN32: Fix missing line ending in the FileDescription tag 2018-12-04 23:07:01 +01:00
Lothar Serra Mari a588110356 WIN32: Update FileDescription flag in scummvm.rc
This fixes https://bugs.scummvm.org/ticket/10817
2018-12-04 22:57:03 +01:00
Cameron Cawley 8c6f9e5116 WIN32: Retrieve the version information for the resource script from base/internal_version.h 2018-11-16 09:14:37 +00:00
Cameron Cawley 69167061a9 WIN32: Fix typo in resource script 2018-06-29 16:19:32 +01:00
Paul Gilbert 900ef91aca XEEN: Creation of create_xeen tool 2018-02-23 15:23:20 -05:00
Thierry Crozat c1accefe5c BUILD: Add supernova.dat to install rules 2018-01-23 22:50:39 +00:00
Eugene Sandulenko d6078ea406 ALL: Bump copyright year. 2018! 2018-01-01 00:09:56 +01:00
Thierry Crozat cd7e6cd31c RELEASE: This is 2.1.0git 2017-11-30 00:13:10 +00:00
Colin Snover c13defd661 RELEASE: 1.10 will henceforth be known as 2.0
General consensus on the ML was that people wanted to do this.
http://lists.scummvm.org/pipermail/scummvm-devel/2017-November/012008.html
2017-11-21 15:26:52 -06:00
Thierry Crozat ab8b5273ef BUILD: Add titanic.dat files to the list of engines data files 2017-07-02 22:08:26 +01:00
Kirben e2b27d86d8 BUILD: Add cryo.dat to resource files for Windows builds. 2017-02-12 08:58:46 +11:00