Commit Graph
9 Commits
Author SHA1 Message Date
Eugene Sandulenko 798a76ec56 DISTS: Added 2 MS-like fonts from wine to our fonts 2021-05-01 01:49:47 +02:00
Eugene Sandulenko 7c47e67c49 GUI: Added VL Gothic regular font to fonts.dat 2021-03-22 00:07:45 +01:00
Eugene Sandulenko dd0c97cb1a GUI: Added Hindi fonts 2020-09-17 13:55:08 +02:00
Eugene Sandulenko 65e38680dd GUI: Added XML theme setting for overriding the fonts depending on the selected language.
- Added Japanese, Korean and Traditional Chinese fonts to fonts.dat
- Bumped fonts.dat file version to 1.4
- Bumped theme version to 0.8.39
- Regenerated built-in theme
2020-09-17 02:00:33 +02:00
Filippos Karapetis 95603045f6 GUI: Add missing fonts to fonts.dat, and include the Liberation fonts
- Add the missing FreeMono, FreeSerif and FreeSerifBold fonts
- Add the following Liberation fonts, to be used in zvision games (regular
  and bold font faces):  LiberationMono, LiberationSans, LiberationSerif
2020-08-30 15:27:14 +03:00
Bastien Bouclet a5d93d933a GUI: Use a truetype font for the debug console 2019-05-05 08:52:12 +02:00
Paul Gilbert 53a1426cc3 GLK: FROTZ: Add 6x8 font for Infocom v6 games 2019-01-29 21:17:18 -08:00
Torbjörn Andersson 77f2330755 GLK: FROTZ: Use the Noto runic font for runes
We already bundle other Noto fonts in the font.dat file, so using
further Noto fonts makes sense to me. Also, map upper-case letters
to lower-case runes since there are versions of Beyond Zork that
uses that. (The version I played many years ago did, and it looked
very strange. The version I tested with now did not, probably for
that very reason. So that part is untested for now.)
2018-12-17 21:04:28 -08:00
Paul Gilbert 65167bd202 GLK: Added a fonts.dat Zip archive containing the fonts 2018-12-08 19:05:59 -08:00