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ScummVM/scummvm
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mirror of https://github.com/scummvm/scummvm.git synced 2026-06-20 05:45:29 +00:00
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137,148 Commits 45 Branches 139 Tags
de151ea3fddd6a2d36a41400a55366bd2a6a94de
Commit Graph
1357 Commits
Author SHA1 Message Date
Max Horn 6a4663824e added initial support for building our 4 adventure engines as loadable modules; right now only work on OS X; once we add more build rules, other systems with dlopen() should work, too (e.g. Linux); Windows support may come later. This is still very much WIP
svn-id: r10304
2003-09-18 18:23:53 +00:00
Max Horn 209413ed07 disable the custom operator 'new' on Mac OS X, as it cause multiple definition linker error when building ScummVM with loadable modules
svn-id: r10303
2003-09-18 18:22:15 +00:00
James Brown dbb20eaee5 This'll also break Makefile.noconf
svn-id: r10291
2003-09-18 12:07:56 +00:00
Max Horn 0ae88a7dfc Temporarily disabled this rule since it causes troubles for MinGW
svn-id: r10290
2003-09-18 10:51:42 +00:00
Max Horn be9d4066e1 moved engine.* to base; this fixes some linking issues when building a barebone ScummVM (or maybe I just want to increase our CVS stats? <g>)
svn-id: r10287
2003-09-18 02:07:18 +00:00
Max Horn 3c55fd316f cleanup
svn-id: r10284
2003-09-17 23:05:07 +00:00
Max Horn c1a678afeb new module 'base'; moved gameDetector.*, main.cpp and base/plugins.* there (this removes the need for an ugly hack in the build system, and is also conceptionally cleaner)
svn-id: r10282
2003-09-17 22:41:01 +00:00
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