Commit Graph
477 Commits
Author SHA1 Message Date
Max Horn f5900a917c Handle engine creation failure a bit more graceful
svn-id: r17918
2005-05-05 12:03:40 +00:00
Max Horn ce3cd9b194 Changed the semantics of debug level 0 from off back to something more similiar to how it used to be (default debug level now is -1)
svn-id: r17788
2005-04-24 12:21:53 +00:00
Max Horn 8fddaada1d Simplified debuglevel handling:
- it's only honored in the global level of the config file
 - all checks for it go through gDebugLevel now, which is made global
 - the '-d' switch is handled in a slightly saner and consistent way
 - removed 'debuglevel' from the config format documentation; we do
   not want to encourage the avarage user to use it

svn-id: r17769
2005-04-23 13:52:27 +00:00
Max Horn 2cfb9322e2 Added new (optional) OSystem::initBackend() method; this (and its usage) fixes bugs #1160977 and #1184664
svn-id: r17694
2005-04-19 20:22:50 +00:00
Robert Göffringmann bd81feb996 Playstation2 Port: initial import
svn-id: r17305
2005-03-31 05:35:04 +00:00
Eugene Sandulenko 3cf691e9f9 Add --force-1x-overlay command line option as discussed in bugreport
#1160454 "ALL: Failed assertion when using 1x scaler"

svn-id: r17067
2005-03-10 16:29:08 +00:00
Eugene Sandulenko 7bb53f3bf1 Patch #1013937 "OSystem layer with bigger resolution". Now you will always
get at least 640x400 window. And finally we have means of implementing
nice looking GUI.

Also updated all backends. If your backend has ability to run with 640x400 or
640x480 resolution then read patch tracker item to find out details. Other
port maintainers shouldn't worry, as this patch doesn't affect them, they
still get their 320x200.

svn-id: r17055
2005-03-09 23:07:32 +00:00
Eugene Sandulenko b72df416a6 WIP of GP32 port. Now it is more correct port and compiles with current
CVS. Though it has some issues unresolved, one of them is that it crashes
right after splash screen without showing anything. Work in progress :)

svn-id: r17054
2005-03-09 22:21:57 +00:00
Eugene Sandulenko 284c209bad Fix bug #1109687 buffer overflow causes crash from env-var HOME and some
other places with such overflows.

svn-id: r16640
2005-01-26 11:01:41 +00:00
Max Horn cffd917165 system.h was being included in tons of places, without any good reason; reduced this (total dependencies on system.h went down from 193 to 85 files)
svn-id: r16527
2005-01-10 22:06:49 +00:00
Max Horn 65a4044203 Fix bug #1097467 (COMI: cursor is invisible at "insert CD" message)
svn-id: r16490
2005-01-08 18:37:28 +00:00
Max Horn f52be9df68 Changed OSystem::instance() to return a reference, not a pointer (it now matches the Singleton interface)
svn-id: r16402
2005-01-01 18:53:47 +00:00
Max Horn 47280d9433 Updated copyright
svn-id: r16398
2005-01-01 16:09:25 +00:00
Max Horn d138a880bf Fix for bug #1091748 (DIG: Starting new games takes a long time); turns out querying the debuglevel from the config-manager very often is too slow
svn-id: r16345
2004-12-27 21:54:20 +00:00
Max Horn 4a0c1b86f7 Make ESC key work in the launcher
svn-id: r16323
2004-12-25 22:13:44 +00:00
Max Horn 2941d595bd Make loading the config file explicit
svn-id: r16317
2004-12-25 19:03:13 +00:00
Max Horn fec3df2096 Moved the softsynth midi drivers into a sound/softsynth; amongst other things, this fixes bug #1083058
svn-id: r16316
2004-12-25 18:34:44 +00:00
Max Horn 58eabb6a5f Switched HEAD to 0.8.0-CVS (did I miss any spots?
svn-id: r16048
2004-12-14 22:59:00 +00:00
Max Horn 59b6a07826 Evil workaround for bug #1083058
svn-id: r16045
2004-12-14 01:02:55 +00:00
Max Horn 8d4fcb1689 Turn off 'launcher looping' for now
svn-id: r15989
2004-12-05 17:35:24 +00:00
Eugene Sandulenko 31e434dcf1 Fix a`ll engines. They work, though current fix is just temporary.
There are plans to add some brains to GameDetector class, which will let us
avoid passing detector to init() method.

svn-id: r15873
2004-11-24 00:14:21 +00:00
Max Horn aad9f122c0 Added Engine::init() method; added return value to Engine::go()
svn-id: r15865
2004-11-23 00:03:25 +00:00
Max Horn 8ac347fd95 Added OSystem::beginGFXTransaction / endGFXTransaction (not yet implemented, though :-)
svn-id: r15864
2004-11-22 23:25:08 +00:00
Max Horn 44ab7ce0be whitespaces
svn-id: r15845
2004-11-20 01:55:53 +00:00
Eugene Sandulenko 71a2c36fa1 Add global extrapath to GUI and to default directories list.
svn-id: r15816
2004-11-15 04:41:51 +00:00
James Brown 2ae3166f2d Add new clearScreen OSystem call. Currently only implemented in SDL backend. This call is currently only used for clearing the launcher screen to remove garbage from the main screen before reentering.
svn-id: r15799
2004-11-13 04:33:33 +00:00
James Brown cb4b3c1f7e Prevent infinite loop by displaying the launcher after a game start FAILURE too.
svn-id: r15787
2004-11-11 14:01:11 +00:00
Chris Apers 139be2620b Free more memory on PalmOS
svn-id: r15741
2004-11-09 10:37:28 +00:00
Torbjörn Andersson 942ad1dc6c Remove the "boot_param" and "save_slot" settings from the transient domain
when returning to the launcher after quitting a game.

From what I understand, if they're in the transient domain it means they
were set from the command-line. And it's unlikely that we want to re-use
the same bootparam or save slot when starting what's likely to be a
completely different game than the one we just quit from.

svn-id: r15541
2004-10-13 08:49:33 +00:00
James Brown 09c0855f9a Reenable persistant launcher, in order to encourage some debugging ;)
svn-id: r15510
2004-10-10 16:31:15 +00:00
Marcus Comstedt f6af7cdcc7 Provide unloading of unneeded plugins.
svn-id: r14829
2004-08-29 19:08:08 +00:00
Marcus Comstedt 77026760c8 Run the DC launcher from inside the regular main() function.
svn-id: r14787
2004-08-26 21:51:26 +00:00
Max Horn b4223febd3 Enhanced extrapath support
svn-id: r14470
2004-08-05 11:13:00 +00:00
Max Horn adc9313f89 Move g_timer destruction to proper place
svn-id: r14262
2004-07-18 20:02:27 +00:00
Paweł Kołodziejski ce0e71dd1c now it should be in cvs
svn-id: r13982
2004-06-20 19:23:04 +00:00
Max Horn 14378cb56e Renamed more OSystem methods
svn-id: r13410
2004-03-28 16:30:50 +00:00
James Brown aff5b4bc4b Bump version
svn-id: r13327
2004-03-17 06:08:01 +00:00
Max Horn fd52b3a3c0 Patch #917503: Remove stray semicolons
svn-id: r13319
2004-03-16 23:51:41 +00:00
Max Horn 96e910ea72 fix for normal/default scaler behavior (not yet tested)
svn-id: r13168
2004-03-03 11:37:51 +00:00
Max Horn c6752cccf5 renamed more OSystem methods to follow our naming scheme; renamed NewGuiColor to OverlayColor; fixed some calls to error() in the SDL backend
svn-id: r13087
2004-02-28 12:58:13 +00:00
Torbjörn Andersson 60a26dc1f5 Honor per-game aspect-ratio correction setting when starting the game from
the launcher.

svn-id: r13043
2004-02-25 08:03:31 +00:00
Max Horn d158280425 the OSystem changes we discussed on the ML (note: renaming of the existing OSystem API is not yet finished); porters will have to fix their ports to get them to compile again
svn-id: r13036
2004-02-24 22:39:42 +00:00
Max Horn 71edb7ed65 Patch #893813 (Fix to compile when no USE_* flag is specified)
svn-id: r12814
2004-02-10 13:15:46 +00:00
Max Horn 1141ff1ac2 Modified version of patch #892795 (Let scumvm -v show supported libs)
svn-id: r12780
2004-02-09 01:27:27 +00:00
James Brown 9b97d851fe Add -c/--config option to specific alternate configuration file. Sorry Max, but it's damn useful for coverdiscs :)
svn-id: r12758
2004-02-07 04:53:59 +00:00
Nicolas Bacca 8ea92dedab Support for new CE backend launcher
svn-id: r12601
2004-01-26 07:32:25 +00:00
Nicolas Bacca 568913784a CE backend specific tweaks
svn-id: r12461
2004-01-17 23:43:23 +00:00
James Brown 7a148743f1 Fiddling.
svn-id: r12411
2004-01-15 14:01:57 +00:00
Max Horn 033ff78ae9 updated copyright notice
svn-id: r12176
2004-01-06 12:45:34 +00:00
Max Horn 2e99e3f1f9 disable custom new/delete/free by default (only keep it around in case it comes in handy again in the future)
svn-id: r11839
2003-12-21 19:24:14 +00:00