Commit Graph
8933 Commits
Author SHA1 Message Date
Johannes Schickel 99f4dafa72 SDL: Also print audio driver used when built with SDL2. 2015-01-25 21:23:26 +01:00
Johannes Schickel 8d57b766a9 SDL: Fix typo. 2015-01-25 21:11:18 +01:00
Johannes Schickel 8530997fff SDL: Add experimental support for SDL2.
This is based upon skristiansson's change set to make ScummVM work with SDL2.
2015-01-25 20:23:25 +01:00
Johannes Schickel d97889cea7 SDL: Cleanup graphics manager switching a bit. 2015-01-25 19:26:15 +01:00
Johannes Schickel 3a2db0135d SDL: Refactor WM specific functionality into SdlGraphicsManager. 2015-01-25 18:57:38 +01:00
Alyssa Milburn cac7be425a ANDROID: Remove plugins/unpacker from makefile. 2015-01-18 12:04:15 +01:00
Thierry Crozat 1244597849 JANITORIAL: Update copyright year 2015-01-18 02:24:51 +00:00
Pawel Kolodziejski a8d4f76f37 ALL: drop SamsungTV port, it will never be fast enough to be playable 2015-01-17 07:57:45 +01:00
Pawel Kolodziejski a4fc7ea3b2 ALL: synced with scummvm 2015-01-12 23:50:20 +01:00
Ingo van Lil 3d39e63da7 GRIM/EMI: Add Joystick/gamepad support 2015-01-12 19:45:18 +01:00
Eugene Sandulenko dc6c1a5cab Merge pull request #558 from klusark/patch-3
SDL: Warn if the selected joystick does not exist
2015-01-12 00:36:01 +01:00
Joel Teichroeb c0ccf26b05 ANDROID: Fix support for non arm platforms 2015-01-11 14:51:13 -08:00
Eugene Sandulenko d1292c8e59 Merge pull request #560 from klusark/unpack
ANDROID: Remove unpacker and fix support for non arm
2015-01-11 21:58:32 +01:00
Eugene Sandulenko 8e0d7d7255 Merge pull request #559 from fedor4ever/master
VIDEO: Add Theora support to systems which use libtremor
2015-01-11 21:12:01 +01:00
Johannes Schickel 1124d1db31 OPENGL: Fix truncation issue resulting in wrong mouse coordinates. 2015-01-07 20:38:20 +01:00
Johannes Schickel f879f8af04 OPENGL: Limit mouse cursor drawing to inside game screen when no overlay is visible. 2015-01-07 20:38:17 +01:00
Fedor Strizhnev dd5f5588d9 SYMBIAN: Updated settings 2015-01-06 12:45:55 +03:00
Fedor Strizhnev 762910d8bb SYMBIAN: Updated settings and moved to config.mmh 2015-01-06 12:45:20 +03:00
Joel Teichroeb 59934881a1 ANDROID: Remove unpacker and fix support for non arm 2015-01-05 20:18:31 -08:00
Joel Teichroeb 61e911baf8 ANDROID: Update the asset archive code to use AAssets
The AAssets API was added in android 2.3, so it also requires using
the android-9 toolchain.

Using this gives a rather large speedboost to starting the ScummVM
application.
2015-01-05 19:19:34 -08:00
Eugene Sandulenko aeac0d821f Merge pull request #555 from fedor4ever/master
SYMBIAN: Add symbian support for access and prince engines
2015-01-04 19:59:06 +01:00
Eugene Sandulenko f92e569570 Merge pull request #425 from klusark/android
ANDROID: Modernize build system
2015-01-04 19:53:41 +01:00
Joel Teichroeb ee9b60676a SDL: Warn if the selected joystick does not exist 2015-01-04 09:39:55 -08:00
Fedor Strizhnev e27f5f6988 Symbian: completely disabled MT32 2014-12-30 19:05:27 +03:00
Fedor Strizhnev da18e796d0 SYMBIAN: Add symbian support for access and prince engines 2014-12-30 17:23:30 +03:00
Pawel Kolodziejski ed6a7a067f SDL: For TinyGL only change resolution to desktop in fullscreen mode when aspect ratio is on 2014-12-30 12:57:40 +01:00
Pawel Kolodziejski 73c9fda2e5 ALL: full sync with ScummVM 2014-12-04 21:16:12 +01:00
Pawel Kolodziejski 8b8783134f ALL: synced with ScummVM 2014-12-04 20:46:56 +01:00
Bastien Bouclet 3973f8f539 GRAPHICS: Fix mouse scaling with fullscreen TinyGL 2014-12-04 20:27:11 +01:00
Pawel Kolodziejski 778618eacb SDL: no need additional 'if' 2014-12-04 19:08:52 +01:00
Dries Harnie c79d49b537 GRAPHICS: Add 'fullscreen_res' option
This option allows users to specify the exact resolution to use for
full-screen games. This (hopefully) allows users with dual- or
triple-monitor setups to choose where there game goes.

This option is either:
- "desktop" (default): use the current desktop resolution
- "WWWxHHH": use the specified resolution.
2014-11-17 20:51:22 +01:00
Dries Harnie d61102a136 GRAPHICS: Properly dispose of _frameBuffer/_subScreen 2014-11-17 20:05:07 +01:00
Dries Harnie af46a7fe2b GRAPHICS: Fix compilation and mouse scaling without OpenGL 2014-11-17 20:05:02 +01:00
Matthew Hoops b577da29b5 ANDROID: Delay deleting a local ref until it's no longer used
Should fix bug #6741
2014-11-15 09:21:36 -05:00
Filippos Karapetis d2c69a79fe BACKENDS: Remove trailing whitespace 2014-10-28 15:38:51 +02:00
Eugene Sandulenko 238b3e1ac2 GCW0: Hardcoded (for now) GCW0 controls 2014-10-27 00:03:32 +01:00
Eugene Sandulenko 9b8b737fad KEYMAPPER: Fix off-by-one error with keymapper action names 2014-10-26 22:20:57 +01:00
Eugene Sandulenko 293a0d0046 GCW0: Create target with unstripped binaries 2014-10-26 14:32:47 -04:00
David Turner d5d2b39e08 Merge pull request #524 from AReim1982/WII-1.7.0-Beta-2
WII: missing ASCII codes for some keys
2014-10-26 16:45:05 +00:00
Eugene Sandulenko d4c687ddc8 GCW0: Further work on the port 2014-10-26 07:00:36 -04:00
Alexander Reim e738de70e5 WII: missing ASCII codes for some keys 2014-10-23 09:19:48 +02:00
Dries Harnie 09106956f9 JANITORIAL: Silence warnings for SDL_putenv 2014-10-16 00:16:39 +02:00
Dries Harnie 86a8ea3229 GRAPHICS: Support framebuffer-esque rendering for TinyGL 2014-10-16 00:16:12 +02:00
Dries Harnie 7dda0ef439 JANITORIAL: Code style fixes 2014-10-16 00:12:08 +02:00
Dries Harnie 4695d965a0 GRAPHICS: Spawn OpenGL test window off-screen 2014-10-16 00:12:08 +02:00
Dries Harnie 44b6c63d36 GRAPHICS: Store _aspect_ratio setting as instance variable 2014-10-16 00:12:08 +02:00
Dries Harnie f4d75d918a GRAPHICS: Probe system for GL_EXT_framebuffer_object
And disable the framebuffer functionality if it is not supported.
2014-10-16 00:12:08 +02:00
Bastien Bouclet 7a6d5fad0b SDL: Use the desktop resolution for fullscreen when the engine supports it
Conflicts:
	backends/graphics/surfacesdl/surfacesdl-graphics.cpp
2014-10-16 00:12:08 +02:00
Bastien Bouclet ce5a954593 GRAPHICS: Scale the mouse coordinates when drawing to a framebuffer 2014-10-16 00:12:08 +02:00
Bastien Bouclet 61afd084ad GRAPHICS: Make sure the game only knows the size that's available for it to draw 2014-10-16 00:12:08 +02:00