Max Horn
5d9b35510d
Changed the FilesystemNode implementation to make it easier to use (client code doesn't have to worry about the memory managment anymore, it's all 'automatic' now). May have introduced a mem leak or two, please check :-)
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svn-id: r15848
2004-11-20 21:35:49 +00:00
Jerome Fisher
ea79c9c5e7
- Don't compile inline asm on versions of GCC < 3 (it uses MMX registers, which don't seem to be supported).
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svn-id: r15830
2004-11-19 01:39:16 +00:00
Max Horn
525df7cff0
const const const
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svn-id: r15825
2004-11-15 23:33:06 +00:00
Jerome Fisher
f08482d0ce
- Now uses playInputStream to add a channel to the mixer, instead of setting the premixer. There can be only one, and this conflicted with Adlib in multi_midi mode.
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svn-id: r15821
2004-11-15 12:39:08 +00:00
Torbjörn Andersson
73afa3165b
This has to be a typo.
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svn-id: r15809
2004-11-14 14:58:39 +00:00
Eugene Sandulenko
2fb46f1b95
Make #pragma pack really multiplatform. Old code didn't work on
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non-Win32 platforms.
svn-id: r15805
2004-11-14 11:46:29 +00:00
Jerome Fisher
504d54e8ab
- Huge cleanup of LUT stuff.
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- No longer stores a sawtooth waveform twice, once with each sample negated.
- More graceful handling of truncated waveformcache files.
- Fixed tuning of patterns for non-32KHz sample rates (needs checking).
- Note: Waveform cache format changed, will automatically be rebuilt.
svn-id: r15804
2004-11-14 08:04:56 +00:00
Jerome Fisher
0ed79dfad7
- Prettied up, fixed sign-extension bug.
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svn-id: r15803
2004-11-14 07:54:43 +00:00
Jerome Fisher
a158e884a0
- More cleanup.
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- Note-on MIDI commands outside the range 12-108 are now raised/lowered by octaves until in range (instead of being ignored).
svn-id: r15802
2004-11-14 04:40:12 +00:00
Jerome Fisher
1aeca6838b
MT32 MidiDriver:
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- Cleanup
MT32Emu:
- Lots more cleanup.
- Properly implemented pitch bending (not fast, but theoretically perfect).
- Full position delta is now calculated before PCM interpolation/decimation is performed, so that pitch modifiers will be considered.
- Now reports when using SSE or 3DNow, and when the samplerate is invalid.
svn-id: r15801
2004-11-14 04:13:15 +00:00
Jerome Fisher
5e442766e5
MT32 MidiDriver:
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- Channels now ignore effectLevel() and chorusLevel(), instead of sending unsupported control change messages to MT32Emu (they're not supported in a real MT-32, either, according to docs).
- Implemented setPitchBendRange() by sending a sysex write command to adjust the patch.
- _outputRate is now hard-coded at 32000, until tuning can be fixed for other sample rates.
MT32EMu:
- Extended File interface to deal with reading/writing 16/32-bit values endian-independently (they're always big-endian on file).
- Improved usage of packing-related pragmas.
- Should now be endian-agnostic (without depending on #defines for the endianness).
svn-id: r15800
2004-11-13 19:24:37 +00:00
James Brown
2ae3166f2d
Add new clearScreen OSystem call. Currently only implemented in SDL backend. This call is currently only used for clearing the launcher screen to remove garbage from the main screen before reentering.
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svn-id: r15799
2004-11-13 04:33:33 +00:00
Paweł Kołodziejski
22afdfc5c9
renamed file mt32
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svn-id: r15794
2004-11-12 11:32:35 +00:00
Paweł Kołodziejski
6f8f614893
renamed file mt32
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svn-id: r15793
2004-11-12 11:09:47 +00:00
Jerome Fisher
e4f600ee48
- Minor improvement to failure handling.
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svn-id: r15777
2004-11-10 10:50:47 +00:00
Max Horn
cbfa7e3b5c
Use the actual output rate of the sound mixer when producing MT32 audio samples -> by default only does 22.5 kHz -> it's now actually almost usable on my machine ;-). Alternative approach might be to hard code 32000 here
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svn-id: r15775
2004-11-10 00:25:58 +00:00
Chris Apers
e92da96760
Updated prefix file
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svn-id: r15771
2004-11-09 11:56:45 +00:00
Chris Apers
28682e6d09
Major update :
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- now modular
- modules are located on memory card and imported to storage memory when needed
- renamed AddArgs(..) -> ArgsAdd
- args related fucntions moved to args.* source files
- make some args passed even if no game was selected
- modules management stuffs
svn-id: r15770
2004-11-09 11:54:16 +00:00
Chris Apers
fd2bde21d3
Init stuffs
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svn-id: r15769
2004-11-09 11:50:04 +00:00
Chris Apers
c9c862989a
Updated based on last changes
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svn-id: r15768
2004-11-09 11:49:07 +00:00
Chris Apers
27449a3254
- ARM call functions moved to init_arm.cpp
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- Added new operators
- cleanup
svn-id: r15767
2004-11-09 11:48:12 +00:00
Chris Apers
5fd488b7a0
- operator new moved to extend.h
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- bLauched var : to know if we have launched an engine
- new info panel
- sysAppLaunchCustomDeleteEngine : if the back to launcher option is disabled
svn-id: r15766
2004-11-09 11:46:50 +00:00
Chris Apers
2f6670bfcd
New options
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svn-id: r15765
2004-11-09 11:44:28 +00:00
Chris Apers
c7653da156
Split main resource file into two parts :
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- one with launcher only resource
- one with engine only resource
+ new info panel
+ updated game panel
svn-id: r15764
2004-11-09 11:39:34 +00:00
Chris Apers
5fc9d34542
Moved to init_arm.h
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svn-id: r15763
2004-11-09 11:35:17 +00:00
Chris Apers
4fb01fd0fd
Added Audio button
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svn-id: r15762
2004-11-09 11:33:30 +00:00
Chris Apers
0f1a0f80b2
Use the new init stuffs
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svn-id: r15761
2004-11-09 11:32:00 +00:00
Chris Apers
48c3ae226c
New info panel (formsystem is now part of it)
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svn-id: r15760
2004-11-09 11:30:52 +00:00
Chris Apers
e40f30e81a
Cleanup
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svn-id: r15759
2004-11-09 11:27:15 +00:00
Chris Apers
6854c86eb2
Fixed potential crash
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svn-id: r15758
2004-11-09 11:23:49 +00:00
Chris Apers
d890d56502
Cleanup + sword1 support
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svn-id: r15757
2004-11-09 11:17:45 +00:00
Chris Apers
54d55f2efd
New options :
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- lightspeed integration
- return to launcher on exit
+ cleanup
svn-id: r15756
2004-11-09 11:13:50 +00:00
Chris Apers
ef2cc66363
New info panel + new audio skin button
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svn-id: r15755
2004-11-09 11:12:59 +00:00
Chris Apers
3bed649682
Added engine selection
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svn-id: r15754
2004-11-09 11:11:55 +00:00
Chris Apers
681159971c
New folder
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svn-id: r15753
2004-11-09 11:11:05 +00:00
Chris Apers
1232eb18dc
Cleanup
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svn-id: r15752
2004-11-09 11:08:32 +00:00
Chris Apers
9c7d87e710
New info panel handler
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svn-id: r15751
2004-11-09 11:07:43 +00:00
Chris Apers
628d369c43
Adlib
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svn-id: r15750
2004-11-09 11:07:07 +00:00
Chris Apers
efb7ffe22f
Added pre-init capability
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svn-id: r15749
2004-11-09 11:06:40 +00:00
Chris Apers
8068fd40d4
Added Sword1 support
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svn-id: r15748
2004-11-09 10:57:22 +00:00
Chris Apers
77618b5974
Check width instead of height, and use newly added header files
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svn-id: r15747
2004-11-09 10:54:45 +00:00
Chris Apers
05da0f8eb8
Only with 320x[x] games
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svn-id: r15746
2004-11-09 10:53:25 +00:00
Chris Apers
923e53724c
New module code
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svn-id: r15745
2004-11-09 10:50:30 +00:00
Chris Apers
58557e6457
Move common palm definitions
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svn-id: r15744
2004-11-09 10:49:08 +00:00
Chris Apers
618971dd2f
Gathered common functions into new source files
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svn-id: r15743
2004-11-09 10:45:47 +00:00
Chris Apers
2abe17e594
Cleanup
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svn-id: r15739
2004-11-09 10:26:33 +00:00
Max Horn
daee2edcfe
oops
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svn-id: r15734
2004-11-08 10:17:47 +00:00
Max Horn
79509f9383
cleanup
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svn-id: r15733
2004-11-08 10:16:07 +00:00
Eugene Sandulenko
6d38776da0
Fix it on LE systems. SCUMM_LITTLE_ENDIAN is defined in common/scummsys.h,
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so it's a good idea to have that included before check :)
svn-id: r15732
2004-11-08 01:17:55 +00:00
Max Horn
e759cf5522
Re-apply endian fix
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svn-id: r15731
2004-11-07 18:25:32 +00:00