Eugene Sandulenko
fc54286705
ANDROID: Fix compilation
2020-05-11 07:41:21 +02:00
Eugene Sandulenko
bcc9c81174
PSP: Fix compilation
2020-05-11 07:39:26 +02:00
Eugene Sandulenko
1a64d19de7
ANDROID: Fix compilation
2020-05-11 01:51:42 +02:00
Eugene Sandulenko
4f30f26d80
3DS: Fix compilation
2020-05-11 01:51:15 +02:00
Henrik "Henke37" Andersson
8ff38d7409
PSP: Use PauseToken.
2020-05-11 01:35:03 +02:00
Henrik "Henke37" Andersson
ecd23a7e20
Android: Use PauseToken
2020-05-11 01:35:03 +02:00
Henrik "Henke37" Andersson
e73fd6b2cd
3DS: Use PauseToken
2020-05-11 01:35:03 +02:00
Eugene Sandulenko
7a152e9af4
JANITORIAL: #include "engine.h" -> "engines/engine.h"
2020-05-10 23:45:43 +02:00
Pawel Kolodziejski
d01d06216f
SDL: Move detection of the desktop resolution into the SdlWindow class
2020-05-10 23:04:31 +02:00
Cameron Cawley
2f6d219dce
SDL: Move detection of the desktop resolution into the SdlWindow class
2020-05-10 21:53:07 +02:00
Cameron Cawley
05990f23e6
RISCOS: Add FindHelp from ScummVM
2020-05-10 20:06:28 +02:00
Cameron Cawley
335ac3e539
RISCOS: Support creating a StrongHelp manual
2020-05-10 20:06:28 +02:00
mataniko
b0895cf7c2
BACKENDS: Fix SDL version check for SDL_EnableScreenSaver
2020-05-10 00:50:54 -04:00
mataniko
38325bfb94
BACKENDS: Don't turn off screen when ScummVM is running a game
2020-05-10 00:35:29 -04:00
mataniko
dbf404b786
BACKENDS: Allow the screensaver to turn on when ScummVM is running
2020-05-09 19:46:29 -04:00
Pawel Kolodziejski
bd32585c45
ALL: Added missing files, don not enable docker plugin
2020-05-09 20:58:00 +02:00
Pawel Kolodziejski
b586571900
ALL: synced with ScummVM commit 09bf38c120
2020-05-09 20:05:54 +02:00
D G Turner
8f6620b84f
SDL2: Fix GCC Compiler Warning about Enum vs. Non-Enum Type in Conditional
...
The issue is that SDL_GetWindowWMInfo returns a SDL_bool enumeration type
rather than a standard bool. It should be noted that SDL_GetWMInfo used
later in this function returns a int type instead and thus will cast to
bool without warning.
2020-05-09 05:41:20 +01:00
Thierry Crozat
e0441544d1
IPHONE: Add support for kFeatureNoQuit
...
This will ensure the Quit buttons in the GUI are hidden.
2020-04-26 16:26:03 +01:00
Thierry Crozat
298c61844a
IOS7: Use abort() instead of exit() for the Fatal error message view
2020-04-26 16:19:37 +01:00
Thierry Crozat
a5bad37f17
IOS: Use abort() instead of exit()
2020-04-26 16:19:37 +01:00
Thierry Crozat
4efcecb986
IOS7: Log error messages to the system error log facility
2020-04-26 16:19:37 +01:00
Thierry Crozat
be6372df9c
IOS7: Remove exit for normal application termination
...
With the kFeatureNoQuit being now used, it should not get
there anyway.
2020-04-26 16:19:37 +01:00
Thierry Crozat
8958fe0f7b
IOS7: Add support for kFeatureNoQuit
2020-04-26 16:19:37 +01:00
Thierry Crozat
795111561c
DC: Fix compilation
2020-04-26 03:18:46 +01:00
Cameron Cawley
a404921a7e
DC: Fix broken physical audio CD playback
2020-04-26 02:19:47 +01:00
Max Horn
08b4639cbb
ALL: fix a bunch of const warnings
...
Also while add it, constify some code
2020-04-17 22:41:11 +01:00
Thierry Crozat
b196d26b3e
SDL: Add --logfile command line argument to specify logfile path
2020-04-17 22:39:50 +01:00
Paweł Kołodziejski
b5d73d4c22
Revert "SDL: Move detection of the desktop resolution into the SdlWindow class"
2020-04-17 17:59:36 +02:00
Dries Harnie
d195f77c40
Merge pull request #1622 from ccawley2011/getDesktopResolution
...
SDL: Move detection of the desktop resolution into the SdlWindow class
2020-04-17 16:41:06 +02:00
Thierry Crozat
5585d77e5e
IOS7: Use screen scale to scale the overlay
...
This should result in a consistent overlay size whatever the pixel
density is for the device.
2020-04-16 22:05:35 +01:00
Cameron Cawley
bf2e80a183
SDL: Move detection of the desktop resolution into the SdlWindow class
2020-04-16 17:18:53 +01:00
Bastien Bouclet
85e3fb38fb
SDL: Change keyboard repeat to apply on unmapped events
...
The keyboard repeat event generator is used when building against SDL1.
Previously the repeat events would generate based on the event stream
produced by the keymapper which is not guaranteed to have matching up
and down events in the case the keymaps are changed while a key is
pressed.
Fixes #11417 .
2020-04-12 11:11:00 +02:00
Dries Harnie
423f911987
ANDROID: Force browser_lastpath to the value in --path
...
This forces the file browser dialog to always open onto the
external SD card.
2020-04-07 14:21:13 +02:00
Cameron Cawley
27e8467b28
ANDROID: Add support for additional mouse buttons
2020-04-07 13:55:30 +03:00
Le Philousophe
d3c72b4c97
ANDROID: Update files in build directory when source changed
2020-04-07 11:36:02 +03:00
Dries Harnie
0e1ac9b46c
BUILD: Android build fixes for OSX
2020-04-06 17:06:41 +02:00
Cameron Cawley
b8e1aa66e5
ANDROID: Ignore input from the volume buttons
2020-04-01 21:10:00 +01:00
athrxx
a3bc386335
SDL2: silence 'window magic' assert
...
Some builds of SDL2 (in my case the vcpkg debug Winx64 build) trigger an annoying and rather pointless assert when calling SDL_GetWindowWMInfo() with a _window parameter of 0 (window && window->magic == &this->window_magic). This commit silences that.
2020-03-29 13:40:40 +02:00
Cameron Cawley
d6a02740a8
GPH/DINGUX: Unify the downscaling code
2020-03-27 22:50:41 +01:00
Cameron Cawley
f2d323628d
GCW0: Fully disable the downscaling code
2020-03-27 22:50:41 +01:00
Cameron Cawley
153576f0b5
BACKENDS: Move implementations of hasFeature into the relevant OSystem subclasses
2020-03-27 22:50:41 +01:00
Cameron Cawley
a5b6a577de
SDL: Remove unnecessary overrides of setFeatureState() and getFeatureState()
2020-03-27 22:50:41 +01:00
Cameron Cawley
205175c4e5
SDL: Don't allow switching to and from fullscreen if it isn't supported
2020-03-27 22:50:41 +01:00
Peter Kohaut
470a1d3586
ANDROID: Switch to Gradle
...
Updated NDK to r21 (LTS)
Switch target Android to 29 as it is required by Google Play Store
Switch minimum Android to 16 (4.1) as it is the lowest supported version by NDK
Removed MIPS and armeabi as they are no longer supported
Renamed Android build names into official ones
2020-03-27 22:45:25 +01:00
Thierry Crozat
8eac9606bc
MACOSX: Check selector exists when trying to replace application menus
...
In particular it has been reported that setHelpMenu was introduced in
MacOS X 10.6. So hopefully this change will fix running ScummVM on
MacOS X 10.5 or older.
This might fix bug #11260 : MAC OS X: App incomplete when launched on
OS X 10.5.8.
2020-03-22 20:36:35 +00:00
SupSuper
897efb1454
POSIX: Add support for native GTK file browserOnly enabled on platforms with libgtk
2020-03-22 20:46:42 +02:00
Bastien Bouclet
16d0687b66
SWITCH: Use ScummVM file buffering instead of newlib's implementation
...
Fixes #11384 .
2020-03-16 14:53:09 -05:00
Bastien Bouclet
9cc2fee887
SDL: Enable joystick input by default
...
Game controller input is now enabled whenever a compatible device is
connected. The keymapper's keymaps are refreshed when a joystick is added
or removed.
Fixes #10366 .
2020-03-16 18:41:27 +01:00
Cameron Cawley
3e94325df9
BACKENDS: Allow compiling certain backends for standard Linux platforms
2020-03-16 01:29:20 +02:00