Pawel Kolodziejski
ada0dd648c
ANDROID: Attempt to fix Android compilation
2020-09-23 22:44:49 +02:00
Bastien Bouclet
fb39b94384
3DS: Start ScummVM in a separate thread
...
Allows to have a larger stack than that of the main thread.
Fixes #11717
2020-09-20 16:33:45 +02:00
antoniou
9e35ce0e52
ANDROID: Add internal app path to SearchSet
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Also have it with higher priority than the Android's assets structure which is too slow
Fixes a bug whereby a large font.dat file was very slow to be accessed during launch (for the modern themes), due to it being accessed from the Assets rather than the file system
2020-09-18 15:12:16 +03:00
antoniou
34b6a89967
ANDROID: Remove unnecessary check for isFile in a sideUpgrade
2020-09-17 23:56:32 +03:00
antoniou
30b7c882e8
ANDROID: Copy asset files in internal app folder
2020-09-17 23:25:23 +03:00
Hubert Maier
962a9c6f07
AMIGAOS: Indented comments are now supported
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Since when i don´t really know, might be for some time. I just tried with the scummvm-tools .mk and they work as intended.
Hope i don´t break anything else
2020-09-17 22:14:20 +02:00
antoniou
6906bba959
ANDROID: Revert chnage for long press AC_BACK handler
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Huawei Android 9 seemed to not be working ok (or at all) with the change
2020-09-16 20:34:49 +03:00
antoniou
e751b30691
ANDROID: Upgrade to 2.3 version re-using any old configuration file
2020-09-16 15:25:53 +03:00
Bastien Bouclet
1c5f923083
PSP2: Simplify the filesystem code
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The Vita SDK gained support for dirent at the end of 2017. There is no
need to have our own version anymore.
DrivesPOSIXFilesystemFactory allows to specify the contents of the
pseudo-root file system node. There is no need to hardcode them in
posix-fs.cpp anymore.
2020-09-15 07:13:00 +02:00
Cameron Cawley
31be074893
BACKENDS: Add a function to return if the overlay is visible
2020-09-15 00:09:11 +02:00
antoniou
30b8842885
ANDROID: Use custom handler for long key press detection
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To avoid possible mem leaks (see "This Handler Class Should Be Static Or Leaks Might Occur” warning
Also a few optimizations based on recommendations from the Android Studio error highlighting/fix suggestions (F2)
2020-09-14 16:16:46 +03:00
antoniou
bd95672815
ANDROID: get version info (wip) and use androidx for annotations
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Also androidx is replacing the Android Support library so it's best to use this one
According to https://developer.android.com/jetpack/androidx
AndroidX is a major improvement to the original Android Support Library, which is no longer maintained. androidx packages fully replace the Support Library by providing feature parity and new libraries.
AndroidX replaces the original support library APIs with packages in the androidx namespace. Only the package and Maven artifact names changed; class, method, and field names did not change.
2020-09-14 09:32:37 +03:00
Eugene Sandulenko
6a66bffec8
GCW0: Disable GLK engine
2020-09-13 17:55:15 +02:00
Thierry Crozat
53bb50c906
IOS7: Do not overwrite user saves when saving state
2020-09-13 00:21:36 +01:00
Thierry Crozat
c50ffd74c6
IOS7: Properly restore state when the process has been terminated
2020-09-13 00:21:36 +01:00
Thierry Crozat
63627dc26d
IOS7: Save state as a background task when entering background
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This is better than using an hardcoded delay for two main reasons.
The first one is that the application can terminate as soon as it
has finished saving the state, and the second one is that it will
still work if saving the state takes longer than the delay that
was hardcoded.
2020-09-13 00:21:35 +01:00
Thierry Crozat
28e9910666
IOS7: Implement game state save/restore when switching tasks
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This only works if the running engines can save the game at the
time when ScummVM goes to the background.
This should partially fix bug #7871 .
2020-09-13 00:21:35 +01:00
Thierry Crozat
7c812a52f1
IOS7: Call pauseEngine() when suspending the application
2020-09-13 00:21:35 +01:00
Pawel Kolodziejski
15a759370a
ALL: Synced with ScummVM - rev: bdbbcd81ae
2020-09-12 19:38:50 +02:00
Pawel Kolodziejski
c4a605505e
ANDROID: Fixed compilation
2020-09-12 15:16:46 +02:00
Cameron Cawley
da978f3a2f
WIN32: Simplify string conversion
2020-09-12 11:59:23 +02:00
Fiodar Stryzhniou
80c29d1c94
Symbian: fix incorrect return type in SymbianActions::actionName().
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Symbian: silence more warnings from SDK headers.
Symbian: add new project files.
2020-09-12 01:00:36 +02:00
BeWorld
0e4e606e36
MORPHOS : add kFeatureOpenUrl
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Enable OpenURL
2020-09-07 19:10:16 +01:00
BeWorld
81fe49242a
MORPHOS: Add OpenURL support
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- add OpenURL support
- setupIcon doesnt working with SDL2 MorphOS
2020-09-07 19:10:05 +01:00
SupSuper
60b2c9164b
BACKENDS: Use unique game ID for Discord presence
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Append engine ID to ensure uniqueness
2020-09-05 20:43:07 +01:00
Pawel Kolodziejski
bc84ce2469
ANDROID: Fixed gfx method
2020-09-03 03:12:07 +02:00
Pawel Kolodziejski
03426360ef
ANDROID: Sync events code
2020-09-03 03:07:17 +02:00
Pawel Kolodziejski
1884ccaa3a
ANDROID: Try to sync Android backend
2020-09-03 02:50:39 +02:00
Pawel Kolodziejski
d5304e2568
ALL: Synced with ScummVM - rev: 33a47d23b8
2020-09-03 02:21:14 +02:00
Pawel Kolodziejski
acd114234f
XCODE: Fixed creating project file
2020-09-02 08:25:41 +02:00
Cameron Cawley
c502fd2162
BACKENDS: Remove unused functions
2020-08-31 21:37:41 +01:00
aryanrawlani28
807eb44c9a
ENGINES: SCUMM: Fix compilation for DS backend
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- The DS Backend has a different help screen, which was not updated with U32Strings.
- Add translations for the same.
2020-08-31 12:14:51 +02:00
Thierry Crozat
5f30b95452
MACOSX: Fix compilation with 10.4 SDK for real (hopefully)
2020-08-30 23:57:05 +01:00
aryanrawlani28
9edc2f0a0a
BACKENDS: DS: Fix compilation error arisen due to extra U32 wrappers.
2020-08-30 21:45:29 +02:00
aryanrawlani28
2fdb7bb894
BACKENDS: PSP: Fix compilation due to incorrect type in TimedMessageDialog
2020-08-30 20:03:26 +01:00
Thierry Crozat
3fc952a999
MACOSX: Fix compilation with SDK 10.4 (hopefully)
2020-08-30 19:42:19 +01:00
aryanrawlani28
455a05b059
BACKENDS: SDL: Remove redundant code when set text in clipboard.
2020-08-30 14:43:41 +02:00
aryanrawlani28
4cef06d7a8
BACKENDS: WIN32: Use calloc to allocate memory for UTF8ToUnicode wrapper.
2020-08-30 14:43:41 +02:00
aryanrawlani28
29b6274e67
BACKENDS: CLIPBOARD: Improve usage for SDL & Android.
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- Fix possible issue for setting text inside clipboard for SDL.
- Always return a decoded string when from UTF-8 in Android when fetch clipboard.
2020-08-30 14:43:41 +02:00
aryanrawlani28
dfc53b60e3
3DS: Use U32Strings for options dialog.
2020-08-30 14:43:41 +02:00
aryanrawlani28
f295d642a1
DS: Use U32Strings for Options dialog.
2020-08-30 14:43:41 +02:00
aryanrawlani28
ad20df4b27
SYMBIAN: Properly return U32String when get action name.
2020-08-30 14:43:41 +02:00
aryanrawlani28
6b7c646ba4
WII: Use U32Strings for options dialog.
2020-08-30 14:43:41 +02:00
Thierry Crozat
58d13fb863
IPHONE: Fix compilation
2020-08-30 14:43:41 +02:00
Thierry Crozat
e3c1fece97
IOS7: Fix compilation
2020-08-30 14:43:41 +02:00
Thierry Crozat
1e8cb29a54
IOS7: Fix memory leak and compilation for copy to clipboard
2020-08-30 14:43:41 +02:00
Thierry Crozat
caa8a5d7bb
MACOSX: Fix memory leak in copy to clipboard
2020-08-30 14:43:41 +02:00
aryanrawlani28
a647812bfb
iOS: Use U32 for clipboards.
2020-08-30 14:43:41 +02:00
aryanrawlani28
3fc336300f
3DS: Use U32Strings for displaying OSD Messages
2020-08-30 14:43:41 +02:00
aryanrawlani28
1950e38154
ANDROID: Support OSD Messages for U32.
2020-08-30 14:43:41 +02:00