Commit Graph
4365 Commits
Author SHA1 Message Date
Pawel Kolodziejski ada0dd648c ANDROID: Attempt to fix Android compilation 2020-09-23 22:44:49 +02:00
Bastien Bouclet fb39b94384 3DS: Start ScummVM in a separate thread
Allows to have a larger stack than that of the main thread.

Fixes #11717
2020-09-20 16:33:45 +02:00
antoniou 9e35ce0e52 ANDROID: Add internal app path to SearchSet
Also have it with higher priority than the Android's assets structure which is too slow

Fixes a bug whereby a large font.dat file was very slow to be accessed during launch (for the modern themes), due to it being accessed from the Assets rather than the file system
2020-09-18 15:12:16 +03:00
antoniou 34b6a89967 ANDROID: Remove unnecessary check for isFile in a sideUpgrade 2020-09-17 23:56:32 +03:00
antoniou 30b7c882e8 ANDROID: Copy asset files in internal app folder 2020-09-17 23:25:23 +03:00
Hubert Maier 962a9c6f07 AMIGAOS: Indented comments are now supported
Since when i don´t really know, might be for some time. I just tried with the scummvm-tools .mk and they work as intended.
Hope i don´t break anything else
2020-09-17 22:14:20 +02:00
antoniou 6906bba959 ANDROID: Revert chnage for long press AC_BACK handler
Huawei Android 9 seemed to not be working ok (or at all) with the change
2020-09-16 20:34:49 +03:00
antoniou e751b30691 ANDROID: Upgrade to 2.3 version re-using any old configuration file 2020-09-16 15:25:53 +03:00
Bastien Bouclet 1c5f923083 PSP2: Simplify the filesystem code
The Vita SDK gained support for dirent at the end of 2017. There is no
need to have our own version anymore.

DrivesPOSIXFilesystemFactory allows to specify the contents of the
pseudo-root file system node. There is no need to hardcode them in
posix-fs.cpp anymore.
2020-09-15 07:13:00 +02:00
Cameron Cawley 31be074893 BACKENDS: Add a function to return if the overlay is visible 2020-09-15 00:09:11 +02:00
antoniou 30b8842885 ANDROID: Use custom handler for long key press detection
To avoid possible mem leaks (see "This Handler Class Should Be Static Or Leaks Might Occur” warning

Also a few optimizations based on recommendations from the Android Studio error highlighting/fix suggestions (F2)
2020-09-14 16:16:46 +03:00
antoniou bd95672815 ANDROID: get version info (wip) and use androidx for annotations
Also androidx is replacing the Android Support library so it's best to use this one

According to https://developer.android.com/jetpack/androidx
AndroidX is a major improvement to the original Android Support Library, which is no longer maintained. androidx packages fully replace the Support Library by providing feature parity and new libraries.
AndroidX replaces the original support library APIs with packages in the androidx namespace. Only the package and Maven artifact names changed; class, method, and field names did not change.
2020-09-14 09:32:37 +03:00
Eugene Sandulenko 6a66bffec8 GCW0: Disable GLK engine 2020-09-13 17:55:15 +02:00
Thierry Crozat 53bb50c906 IOS7: Do not overwrite user saves when saving state 2020-09-13 00:21:36 +01:00
Thierry Crozat c50ffd74c6 IOS7: Properly restore state when the process has been terminated 2020-09-13 00:21:36 +01:00
Thierry Crozat 63627dc26d IOS7: Save state as a background task when entering background
This is better than using an hardcoded delay for two main reasons.
The first one is that the application can terminate as soon as it
has finished saving the state, and the second one is that it will
still work if saving the state takes longer than the delay that
was hardcoded.
2020-09-13 00:21:35 +01:00
Thierry Crozat 28e9910666 IOS7: Implement game state save/restore when switching tasks
This only works if the running engines can save the game at the
time when ScummVM goes to the background.
This should partially fix bug #7871.
2020-09-13 00:21:35 +01:00
Thierry Crozat 7c812a52f1 IOS7: Call pauseEngine() when suspending the application 2020-09-13 00:21:35 +01:00
Pawel Kolodziejski 15a759370a ALL: Synced with ScummVM - rev: bdbbcd81ae 2020-09-12 19:38:50 +02:00
Pawel Kolodziejski c4a605505e ANDROID: Fixed compilation 2020-09-12 15:16:46 +02:00
Cameron Cawley da978f3a2f WIN32: Simplify string conversion 2020-09-12 11:59:23 +02:00
Fiodar Stryzhniou 80c29d1c94 Symbian: fix incorrect return type in SymbianActions::actionName().
Symbian: silence more warnings from SDK headers.
Symbian: add new project files.
2020-09-12 01:00:36 +02:00
BeWorld 0e4e606e36 MORPHOS : add kFeatureOpenUrl
Enable OpenURL
2020-09-07 19:10:16 +01:00
BeWorld 81fe49242a MORPHOS: Add OpenURL support
- add OpenURL support
- setupIcon doesnt working with SDL2 MorphOS
2020-09-07 19:10:05 +01:00
SupSuper 60b2c9164b BACKENDS: Use unique game ID for Discord presence
Append engine ID to ensure uniqueness
2020-09-05 20:43:07 +01:00
Pawel Kolodziejski bc84ce2469 ANDROID: Fixed gfx method 2020-09-03 03:12:07 +02:00
Pawel Kolodziejski 03426360ef ANDROID: Sync events code 2020-09-03 03:07:17 +02:00
Pawel Kolodziejski 1884ccaa3a ANDROID: Try to sync Android backend 2020-09-03 02:50:39 +02:00
Pawel Kolodziejski d5304e2568 ALL: Synced with ScummVM - rev: 33a47d23b8 2020-09-03 02:21:14 +02:00
Pawel Kolodziejski acd114234f XCODE: Fixed creating project file 2020-09-02 08:25:41 +02:00
Cameron Cawley c502fd2162 BACKENDS: Remove unused functions 2020-08-31 21:37:41 +01:00
aryanrawlani28 807eb44c9a ENGINES: SCUMM: Fix compilation for DS backend
- The DS Backend has a different help screen, which was not updated with U32Strings.
- Add translations for the same.
2020-08-31 12:14:51 +02:00
Thierry Crozat 5f30b95452 MACOSX: Fix compilation with 10.4 SDK for real (hopefully) 2020-08-30 23:57:05 +01:00
aryanrawlani28 9edc2f0a0a BACKENDS: DS: Fix compilation error arisen due to extra U32 wrappers. 2020-08-30 21:45:29 +02:00
aryanrawlani28 2fdb7bb894 BACKENDS: PSP: Fix compilation due to incorrect type in TimedMessageDialog 2020-08-30 20:03:26 +01:00
Thierry Crozat 3fc952a999 MACOSX: Fix compilation with SDK 10.4 (hopefully) 2020-08-30 19:42:19 +01:00
aryanrawlani28 455a05b059 BACKENDS: SDL: Remove redundant code when set text in clipboard. 2020-08-30 14:43:41 +02:00
aryanrawlani28 4cef06d7a8 BACKENDS: WIN32: Use calloc to allocate memory for UTF8ToUnicode wrapper. 2020-08-30 14:43:41 +02:00
aryanrawlani28 29b6274e67 BACKENDS: CLIPBOARD: Improve usage for SDL & Android.
- Fix possible issue for setting text inside clipboard for SDL.
- Always return a decoded string when from UTF-8 in Android when fetch clipboard.
2020-08-30 14:43:41 +02:00
aryanrawlani28 dfc53b60e3 3DS: Use U32Strings for options dialog. 2020-08-30 14:43:41 +02:00
aryanrawlani28 f295d642a1 DS: Use U32Strings for Options dialog. 2020-08-30 14:43:41 +02:00
aryanrawlani28 ad20df4b27 SYMBIAN: Properly return U32String when get action name. 2020-08-30 14:43:41 +02:00
aryanrawlani28 6b7c646ba4 WII: Use U32Strings for options dialog. 2020-08-30 14:43:41 +02:00
Thierry Crozat 58d13fb863 IPHONE: Fix compilation 2020-08-30 14:43:41 +02:00
Thierry Crozat e3c1fece97 IOS7: Fix compilation 2020-08-30 14:43:41 +02:00
Thierry Crozat 1e8cb29a54 IOS7: Fix memory leak and compilation for copy to clipboard 2020-08-30 14:43:41 +02:00
Thierry Crozat caa8a5d7bb MACOSX: Fix memory leak in copy to clipboard 2020-08-30 14:43:41 +02:00
aryanrawlani28 a647812bfb iOS: Use U32 for clipboards. 2020-08-30 14:43:41 +02:00
aryanrawlani28 3fc336300f 3DS: Use U32Strings for displaying OSD Messages 2020-08-30 14:43:41 +02:00
aryanrawlani28 1950e38154 ANDROID: Support OSD Messages for U32. 2020-08-30 14:43:41 +02:00