Commit Graph
9 Commits
Author SHA1 Message Date
Lars Sundström 8d395fd790 IOS7: Add support for Extended Gamepad controllers
Add support for Extended Gamepad controllers. What defines extended
gamepad controllers can be found here:
https://developer.apple.com/documentation/gamecontroller/gcextendedgamepad

Support has been added for controlling the pointer position using the
left thumbstick, left clicks using the A-button and right clicks using
the B-button. Also the Main menu can be accessed using the Home/Menu
button.

The thumbstick values are received when changed, however if holding the
thumbstick in the same position the valueChangedHandler will not be
called. Therefore store the X- and Y-axis values and begin to poll
readings of the stored values for as long as the thumbstick is out of
the center position.
2022-08-08 21:08:56 +01:00
Lars Sundström c3513a151e IOS7: Add Mouse support using GameController framework
Add support for mouses using the GameController framework. This requires
iOS 14 and up. The trackpad on the magic keyboard to iPads is connected
as a mouse and of course other connected mouses.

The mouse movements triggers calls to the mouseMovedHandler code
block. The calls delivers delta movements on the X and Y axis from the
last pointer position. It doesn't keep track on where the pointer is in
the view. That's where pointerPosition property in the iPhoneView comes
into place.
2022-08-08 21:08:56 +01:00
Lars Sundström db2e15b3f1 IOS7: Factor out touch pointer handling to TouchController class
Move touch inputs to a TouchController class to move some logic from the
iPhoneView class. Only do this for touches on screen since connected
trackpads can generate touches as well. The latter ones are of type
UITouchTypeIndirectPointer while touches on screen are of type
UITouchTypeDirect. They are separated thanks to the preference key
UIApplicationSupportsIndirectInputEvents set to YES in Info.plist.
Without the preference above, there is no way to distinguish touches
from screen from a trackpad.
2022-08-08 21:08:56 +01:00
Lars Sundström 15507ebc50 IOS7: Add GameController base class
Add a GameController base class which handles user inputs from a
controller. The input is either a pointer move or a button action.
If the input is a pointer move, make sure that the move is within
valid coordinates in the game (respecting the resolution which is
most probably lower than the view resolution).
2022-08-08 21:08:56 +01:00
Thierry Crozat 160070347f IOS7: Move non-video related functions to a separate file 2019-08-04 19:03:34 +01:00
Johannes Schickel 3130b22fcb IOS7: Make filename style consistent in itself. 2016-01-07 12:44:48 +01:00
Vincent Bénony e9378ccf3e IOS: Avoid subclassing UIApplication, and handle multitasking 2016-01-06 16:17:35 +01:00
Vincent Bénony 699c350481 IOS: Renames iOS7 classes to avoid confusion 2016-01-06 16:17:34 +01:00
Vincent Bénony 638dc113f8 IOS: Create two targets for old iPhone (iOS <= 6) and new one (iOS >= 7)
The "iphone" backend is the support for the old iPhones.
The "ios7" backend is for the new iPhones.
2016-01-06 16:17:33 +01:00