Size of the alpha channel is not set to its default value and this caused totally corrupted graphics on my PC.
See:
https://bugs.scummvm.org/ticket/13712
When entering fullscreen it was storing the default window size
in the config, which was overwriting the current window size. As
a result when exiting window size, instead of restoring to the
previous window size it was restoring to the default window size.
When loadVideoMode gets called to exit fullscreen, the window is
still fullscreen, which means that the SDL_WINDOW_MAXIMIZED is set
(at least on macOS). As a result the window was resized to the
stored maximized window size instead of the size it had before
entering fullscreen.
The OpenGLSDLGraphicsManager was changed in bb15133a0a to use
SDL_WINDOW_FULLSCREEN_DESKTOP instead of SDL_WINDOW_FULLSCREEN.
But getFeatureState(kFeatureFullscreenMode) was still checking
the SDL_WINDOW_FULLSCREEN flag. This worked because in current
SDL2 versions SDL_WINDOW_FULLSCREEN_DESKTOP is defined as
SDL_WINDOW_FULLSCREEN | 0x00001000, but this is not documented
and could change in future SDL versions.
It looks like other platforms are not affected by this, at least I
wasn't able to reproduce the issue on Linux in any way.
Since branching off to the next release is very soon and we are running
out of time, I'm limiting this to Win32 in order to avoid unneccessary
breakage by only fixing _really_ affected platforms.
The SDL library handles HiDPI differently depending on the system.
On some systems, such as macOS, the drawable area and the SDL window
have a different size (the window is on low-dpi size) while on
other systems such as Windows they have the same size. Because of
that we sometimes need to scale sizes or coordinates between the
two, and sometimes we don't.
This was handled in two different ways. This commit change the code
to handle it consistently everywhere, and also should be more future
proof should SDL change the way it handles HiDPI in the future (as
we now query the size from SDL itself to find out if the scaling is
needed).
The previous implementation was already broken, since the values were never stored in the config file
since that part was already guarded by SDL_VERSION_ATLEAST.
Since we have no way to properly determine if a window is maximized or not for
SDL1, I recommend skipping this part in the compilation.
Now, the function at least works properly for SDL2 - it was broken on _both_ versions before.
Since we use the SDL_WINDOW_FULLSCREEN_DESKTOP with SDL2, we always
use the desktop resolution in fullscreen mode anyway. Cycling
through other resolutions did nothing and was confusing.