Coen Rampen
66bb075f1c
AGOS: Add E2/WW AdLib and MT-32 SFX and enhancements
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This adds support for the AdLib and MT-32 sound effects in Elvira 2 and
Waxworks. It adds an option to the UI to toggle between sampled and
synthesized SFX. It also adds the following enhancements:
- AdLib OPL3 mode for Elvira 2, Waxworks and Simon 1 floppy demo. This can be
selected using a new UI option.
- Mixed AdLib/MIDI mode for Elvira 2 and Waxworks.
- Implemented "monophonic chords", a feature of the original MIDI code which
would play only the highest note of a chord on AdLib. Most noticable in the
Waxworks music.
- Added UI option to select Simon 1 DOS music tempos.
- Rewrite of the AdLib and MT-32 drivers to remove duplication and make use of
features of the standard multisource drivers.
- Refactored MidiPlayer to standardize interface and remove code moved to the
drivers and parsers.
2022-05-09 17:19:44 +02:00
Eugene Sandulenko
abea37c9bb
ALL: Update ScummVM project license to GPLv3+
2021-12-26 18:48:43 +01:00
athrxx
574133086d
AGOS: (ELVIRA/PC98/Jp) - add Japanese font drawing
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- Add dual layer graphics display to display the Japanese characters in their proper (double) resolution on top of the graphics. The original actually uses text mode.
- Adapt mouse handling to dual layer code.
- For consistency I got rid of all direct calls to _system->lockScreen() and _system->unlockScreen(), even in the sub engines that aren't affected. I find it easier to debug and to maintain this way.
2021-01-22 00:47:58 +01:00
Ori Avtalion
5e49800901
AGOS: Reduce audio header dependencies
2016-04-14 16:48:02 +03:00
Johannes Schickel
c4fc0cee96
AGOS: Make GPL headers consistent in themselves.
2014-02-18 02:39:32 +01:00
Johannes Schickel
01daff0f1d
AGOS: Take advantage of Surface::getPixels.
2013-08-03 04:02:50 +02:00
Johannes Schickel
28b74b14ec
AGOS: Prefer getBasePtr over direct Surface::pixels access.
2013-08-03 02:52:31 +02:00
Eugene Sandulenko
6e795a89b0
AGOS: Reduced header dependency
2011-08-06 11:28:40 +01:00
strangerke
69b1485a22
GIT: Clean up: Suppress SVN tags, now useless
2011-05-12 01:16:22 +02:00
Ori Avtalion
9414d7a6e2
JANITORIAL: Reduce header dependencies in shared code
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Some backends may break as I only compiled SDL
2011-04-28 15:08:58 +03:00
Johannes Schickel
2b62f6bec3
AGOS: Adapt to setPalette RGBA->RGB change.
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I only (minimally) tested this change with Simon 1 + 2 DOS CD.
2011-02-15 23:22:30 +01:00
Max Horn
2d1c8a3533
ALL: Fix whitespaces / indention
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svn-id: r55818
2011-02-07 23:01:06 +00:00
Max Horn
ab039812e7
COMMON: OSystem now has a PaletteManager
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svn-id: r55806
2011-02-07 17:52:38 +00:00
Torbjörn Andersson
ede57eb61b
Removed some unnecessary whitespace. (Or should I have saved that for the
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rapidly approaching, much coveted r50000? :-)
svn-id: r49558
2010-06-10 04:29:34 +00:00
Travis Howell
1c15bcf87d
Add option to disable later games (Feeble Files, Puzzle Pack) in AGOS game engine, which require higher resolution.
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svn-id: r43270
2009-08-11 14:42:44 +00:00
Travis Howell
66311e3248
Fix fade effects in Waxworks.
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svn-id: r42638
2009-07-21 10:37:58 +00:00
Travis Howell
74178f090c
Fix bug #2822956 - ELVIRA2: Crash at the beginning (regression).
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svn-id: r42560
2009-07-17 09:56:03 +00:00
Travis Howell
dc0f6dce76
Use graphics surfaces for screen buffers, and always use correct pitch when writing to the frameBuffer.
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svn-id: r42163
2009-07-06 06:21:59 +00:00
Travis Howell
e15dd070f8
Fix sound effects regression in Waxworks.
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svn-id: r40023
2009-04-20 05:19:42 +00:00
Travis Howell
2620d6836c
Add initial support for Personal Nightmare.
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Thanks to dreammaster for file decompression and icon decoding code.
NOTE: setjmp/longjmp code will require conversion for portability.
svn-id: r39216
2009-03-08 08:45:21 +00:00
Torbjörn Andersson
7b15433572
Removed unnecessary semi-colons.
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svn-id: r30476
2008-01-13 22:12:35 +00:00
Nicola Mettifogo
258901bab9
Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated.
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svn-id: r28966
2007-09-19 08:40:12 +00:00
Travis Howell
d36ca0f7a5
Ooops, adjust Elvira 2 specific offset too.
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svn-id: r27648
2007-06-23 07:49:17 +00:00
Travis Howell
ee143c01ed
Minor cleanup.
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svn-id: r27646
2007-06-23 07:40:25 +00:00
Travis Howell
f311ca82ce
Fix alignment issue in setWindowPalete video opcode.
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svn-id: r27645
2007-06-23 07:25:50 +00:00
Travis Howell
00829f15c8
Minor cleanup.
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svn-id: r27580
2007-06-21 06:37:00 +00:00
Travis Howell
89b2cf75e2
Use frameBuffer directly, in order to drop extra buffer (frontBuffer) and cleanup code.
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svn-id: r27577
2007-06-21 03:14:20 +00:00
Max Horn
218e132e37
Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
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svn-id: r27024
2007-05-30 21:56:52 +00:00
Travis Howell
9d041cc059
Add sound effects code for Amiga and AtariST versions of Elvira 2.
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svn-id: r26989
2007-05-28 11:22:53 +00:00
Travis Howell
c80aa94091
Add dissolve code for Elvira 2 and Waxworks.
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svn-id: r26881
2007-05-20 04:47:12 +00:00
Travis Howell
b6672f37a9
Fix bugs #941074 and #828860 , by switching to graphics renderer code used by earlier (non-Windows) versions of Simon the Sorcerer 1/2.
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svn-id: r26825
2007-05-13 08:46:48 +00:00
Travis Howell
20bf83a2ce
Imrproved support for Elvira 1/2 and Waxworks.
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svn-id: r26792
2007-05-09 15:36:05 +00:00
Travis Howell
e2c40aaee6
Fix inventory palette glitches in Elvira 2.
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svn-id: r26775
2007-05-07 08:47:40 +00:00
Travis Howell
2d3e77db85
Split game engines, to allow further cleanups.
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svn-id: r26481
2007-04-15 05:04:48 +00:00
Travis Howell
bd0a327a39
Remove vga opcodes which are never used by games
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svn-id: r24557
2006-10-28 14:08:35 +00:00
Travis Howell
f1accee702
Cleanup
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svn-id: r24531
2006-10-27 12:55:48 +00:00