Travis Howell
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d09aea9318
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This should be zeroed too.
svn-id: r12402
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2004-01-15 06:36:58 +00:00 |
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Travis Howell
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19707c748f
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Only stop walkScript if it is been used.
svn-id: r12398
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2004-01-15 03:03:00 +00:00 |
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Travis Howell
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6752f57473
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Use simpler checks
HE games used old directions style
svn-id: r12397
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2004-01-15 02:59:51 +00:00 |
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Travis Howell
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718bdd1829
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Add back missing line.
svn-id: r12369
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2004-01-14 04:24:57 +00:00 |
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Max Horn
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e3a28ad4b7
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... and so we are back at precisely my original code, wasn't it fun? :-)
svn-id: r12367
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2004-01-14 03:07:29 +00:00 |
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Travis Howell
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683a1561a2
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Slight change to match disasm. exactly.
svn-id: r12365
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2004-01-14 01:54:04 +00:00 |
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Travis Howell
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73d73982af
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Revert last change, misread code.
svn-id: r12355
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2004-01-13 05:30:46 +00:00 |
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Travis Howell
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d758f12fcc
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Typo
svn-id: r12354
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2004-01-13 04:59:40 +00:00 |
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Travis Howell
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a57810c854
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Fix #775662, actor frame should always be reset to 0 for tentacle.
svn-id: r12353
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2004-01-13 04:57:31 +00:00 |
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Travis Howell
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3180834549
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Add skipLimb actor var, which is used by puttmoon.
Use forceClip for actorOps case 218, since it should have same effect.
svn-id: r12340
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2004-01-12 14:09:39 +00:00 |
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Travis Howell
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a578817f98
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Ooops
svn-id: r12316
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2004-01-11 08:59:51 +00:00 |
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Travis Howell
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b3e44d8f00
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This make HE games actor clipping code closer to disasm.
Add some missing code for akos games.
svn-id: r12315
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2004-01-11 08:39:39 +00:00 |
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James Brown
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c4528ac022
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More conversion to debug channels
svn-id: r12293
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2004-01-10 11:01:47 +00:00 |
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Max Horn
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04b002bbaa
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move the charset mask to the charset renderer class; some other related changes
svn-id: r12263
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2004-01-08 21:21:40 +00:00 |
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Travis Howell
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38a7f018b2
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Need for loomcd too.
svn-id: r12252
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2004-01-08 15:07:44 +00:00 |
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Max Horn
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2e8d4e2d9e
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Workaround for bug #770049
svn-id: r12251
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2004-01-08 14:41:14 +00:00 |
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Travis Howell
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a2fbba2e4e
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Actor flip should be reset, fixes some glitches in putt putt games
svn-id: r12212
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2004-01-07 10:34:53 +00:00 |
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Travis Howell
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97cb72885a
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Add another check for ignoreTurns, ignoreTurns.
Should be complete for scumm7 games
svn-id: r12209
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2004-01-07 06:08:54 +00:00 |
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Max Horn
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033ff78ae9
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updated copyright notice
svn-id: r12176
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2004-01-06 12:45:34 +00:00 |
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Max Horn
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a469559d13
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added Actor::getElevation and Actor::setElevation; cleaned up costume API a bit; some minor cleanup/tweaks
svn-id: r12160
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2004-01-05 16:19:14 +00:00 |
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Travis Howell
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b65ca3db3d
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Add partial support for ignoreTurns, fixes some glitches in putt putt games.
svn-id: r12150
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2004-01-05 06:53:03 +00:00 |
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Travis Howell
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74f958fdf1
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Should be enabled for all GF_NEW_COSTUMES games.
Fixes missing actors in craters section of puttmoon
svn-id: r12105
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2004-01-03 06:38:34 +00:00 |
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Travis Howell
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4043db7d63
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Fix some masking issue in Putt Putt games
svn-id: r12080
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2004-01-02 04:29:04 +00:00 |
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Travis Howell
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6c3e0134c2
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Putt Putt games use old calculation
svn-id: r11994
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2003-12-28 12:51:18 +00:00 |
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Travis Howell
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28199bc840
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Putt Putt games use old calculation
svn-id: r11993
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2003-12-28 10:39:39 +00:00 |
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Travis Howell
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278484bed7
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Ooops, wrong bug id.
svn-id: r11660
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2003-12-15 16:05:40 +00:00 |
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Travis Howell
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c6737ee5c8
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Add comment
svn-id: r11659
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2003-12-15 16:04:31 +00:00 |
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Travis Howell
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a284d93fe0
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Stops zak losing his body.
svn-id: r11654
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2003-12-15 14:59:24 +00:00 |
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Max Horn
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4afcd1747c
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potential fix for bug #830106 (ugly)
svn-id: r11525
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2003-12-06 16:12:14 +00:00 |
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Travis Howell
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6f567b480f
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Add fix for annoying costume warning in FT, part of patch #853099
svn-id: r11481
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2003-12-03 06:34:45 +00:00 |
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Max Horn
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eeb3cdebf1
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new savegame version: store actor pan data; store Audio CD playback status (and when loading, resume playing of tracks which are meant to loop forever)
svn-id: r11423
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2003-11-29 13:58:17 +00:00 |
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Paweł Kołodziejski
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d5eddef057
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changed some shift operators to *, /
svn-id: r11315
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2003-11-16 20:52:57 +00:00 |
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Max Horn
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03f50231d2
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cleanup / some warnings (I'd like to know if and where those opcodes are used)
svn-id: r11237
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2003-11-10 00:28:09 +00:00 |
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Jonathan Gray
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7c97e7c2b9
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more spelling fixes
svn-id: r11176
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2003-11-07 02:11:41 +00:00 |
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Max Horn
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9f33b3abbe
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possible fix for bug #833854 - I rechecked the assembly, there actually is a check for box flag 0x20 in there. However, that flag has a differeing meaning in older engine versions, so I put a version check in and updated the comments. Please test.
svn-id: r11019
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2003-11-01 01:17:15 +00:00 |
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Max Horn
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d7660a2662
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introduced namespace Scumm; made #include statements use scumm/ prefix explicitly
svn-id: r10571
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2003-10-03 18:33:57 +00:00 |
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Max Horn
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3f55f2669d
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renamed class Scumm to ScummEngine (consisten with other engine names; also makes room for a potential 'Scumm' namespace)
svn-id: r10549
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2003-10-02 22:42:03 +00:00 |
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Max Horn
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0e645f88ae
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renamed namespace ScummVM to Common
svn-id: r10544
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2003-10-02 17:43:02 +00:00 |
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Max Horn
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4b74eec418
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this was actually the fix for bug #809547
svn-id: r10465
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2003-09-28 16:08:23 +00:00 |
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Max Horn
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f9e025d13c
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fix for bug #813136
svn-id: r10443
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2003-09-27 22:12:01 +00:00 |
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Max Horn
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6512592d0f
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moved Actor x/y to _pos.x/_pos.y -> this makes it much easier to grep for access of the actor position
svn-id: r10253
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2003-09-14 18:16:45 +00:00 |
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Max Horn
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aa94497631
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reverse my fix for the sarcophagus problem (I reopened that bug report, as this broke lots of other locked boxees. Now that I have dosbox to compared with the original Zak, I see that we are doing something wrong, and have a notion of what that might be; still need to figure out a way how to fix it
svn-id: r10249
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2003-09-14 13:36:49 +00:00 |
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Max Horn
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47827b1f22
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disabled a stone old hack; Ender, maybe you remember some details about this fix? anybody feel like playtesting the Mystery Vortex, please? :-)
svn-id: r10246
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2003-09-13 23:50:29 +00:00 |
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Max Horn
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a86f6ed55c
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fix/workaround for bug #770717 (ZAK: Zak walking on spot)
svn-id: r10189
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2003-09-12 00:42:36 +00:00 |
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Max Horn
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7be171f910
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changed actor walking for V2 games a bit; this fixes bug #774529 (Zak: Annie walking in funny places)
svn-id: r10185
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2003-09-11 23:31:46 +00:00 |
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Max Horn
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538812d9fc
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yet another tiny cleanup.... yeah yeah, I know I am annoying
svn-id: r10182
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2003-09-11 22:36:21 +00:00 |
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Max Horn
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32c0168087
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cleanup
svn-id: r10181
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2003-09-11 22:26:44 +00:00 |
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Max Horn
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f21f830633
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fix long standing bug in walkActorOld() (though I have no idea if it affects anything :-)
svn-id: r10180
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2003-09-11 22:12:24 +00:00 |
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Max Horn
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ff225c470c
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cleanup
svn-id: r10179
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2003-09-11 22:00:36 +00:00 |
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Max Horn
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e94a0683aa
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fixed kBoxLocked handling, bug #771483 (ZAK: Pushing Sarcophagous feet on Mars)
svn-id: r10173
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2003-09-11 13:40:22 +00:00 |
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